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Re: 2.5D City

PostPosted: March 28th, 2013, 12:56 pm
by Raz
Yeah. I gave it a 3/5.

Re: 2.5D City

PostPosted: March 31st, 2013, 10:07 am
by -BY
It was mainly a try to do another kind of level type. I will need to think about some better graphics and gameplay soon. Right now I just wanted to show people another possibility in LL. It's of course quite bad gameplay wise right now. May do another level in this style in some future.

Re: 2.5D City

PostPosted: March 31st, 2013, 10:12 am
by nin10mode
Depends on what kind of gameplay you're looking for. Personally, I saw this as a sidescroller beat 'em up, so I didn't mind the lack of platforming.

Re: 2.5D City

PostPosted: March 31st, 2013, 10:21 am
by Raz
I didn't mean to say it in a rude way.

Re: 2.5D City

PostPosted: March 31st, 2013, 10:34 am
by Zunar
I love the idea behind this. The level looks really nice and, as mentioned before, is very reminiscent of sidescroller beat 'em ups, although it falls a little flat in terms of platforming. Also you can jump behind one of the doors.

4/5.

Re: 2.5D City

PostPosted: March 31st, 2013, 12:21 pm
by Sprocket
A little bit glitchy graphic-wise and a large lack of platforming but I LOVED the bridge and the idea is fun and good for the beat-'em-up. Also most RPG's use the 2.5D style like Paper Mario so this and RPG could go hand in hand if North and South (Up and Down by pressing corresponding buttons) could be implomented. I like it! 3/5 :awe:

Re: 2.5D City

PostPosted: April 6th, 2013, 10:15 am
by GrandPiano
Is the 2.5D concept copyrighted or can I use it?

Re: 2.5D City

PostPosted: April 6th, 2013, 1:04 pm
by -BY
Use it, improve it, do whatever you want with the concept. Why should there be some kind of copyright? I would love to see that being used in some LL levels.

About the stuff Sprocket said. I'm glad it's the way it is now. I designed a few levels using 3D gameplay and prefer the 2D one like we've got it here and in SM63.

Re: 2.5D City

PostPosted: April 6th, 2013, 4:26 pm
by AwesomeJRFD
blackyoshi wrote:About the stuff Sprocket said. I'm glad it's the way it is now. I designed a few levels using 3D gameplay and prefer the 2D one like we've got it here and in SM63.

Can we see some of those? I'm actually working on a project that involves sort of 3D graphics and gameplay, so I'm interested in seeing what you have done.

Re: 2.5D City

PostPosted: April 7th, 2013, 12:49 am
by -BY
They should lie somewhere in VV. I will try to find them in the next time. (Just need to remember where I put them. lol)