Super Mario Bros. World 1 [ For LL v3.0 Above ]

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Re: Super Mario Bros. World 1 [ For LL v3.0 Above ]

Postby youssef » June 1st, 2013, 7:53 am

Yoshi42 wrote:Everywone approving this?
Sorry to break the news, but you still fall off after the boss! :o :o :o :o :o :o :o :o :o :o :o :o :o :o and :o !


Tell me what are you talking about!
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Re: Super Mario Bros. World 1 [ For LL v3.0 Above ]

Postby -BY » June 1st, 2013, 8:15 am

Dammit guys. Try to avoid smiley spam, try to get more common sense into your posts overall and you might understand each other way better. Also please take a look at the Rules.
Mainly directed to Yoshi42. (It wouldn't also hurt for everyone to take a look once in a while.)
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Re: Super Mario Bros. World 1 [ For LL v3.0 Above ]

Postby youssef » June 1st, 2013, 10:52 am

Sprocket also do that at me!
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Re: Super Mario Bros. World 1 [ For LL v3.0 Above ]

Postby -BY » June 1st, 2013, 11:11 am

Instead of shouting something in a completely unrelated topic you could have used the report button. And I've been looking at it. He hasn't insulted you at all. You may have misinterpreted some things there.
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Re: Super Mario Bros. World 1 [ For LL v3.0 Above ]

Postby youssef » June 2nd, 2013, 5:19 pm

-KT wrote:Instead of shouting something in a completely unrelated topic you could have used the report button. And I've been looking at it. He hasn't insulted you at all. You may have misinterpreted some things there.


Thank for the comment!
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Re: Super Mario Bros. World 1 [ For LL v3.0 Above ]

Postby Wil » June 11th, 2013, 9:01 pm

When i clear the 1st castle, I die instantly! What the heck!!! :evil:
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Re: Super Mario Bros. World 1 [ For LL v3.0 Above ]

Postby jianmingyong » June 11th, 2013, 11:54 pm

Wil wrote:When i clear the 1st castle, I die instantly! What the heck!!! :evil:


Thanks... I am still finding the cause as I can't seem to reproduce it...

A major bug fix will be added few week/day later
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Re: Super Mario Bros. World 1 [ For LL v3.0 Above ]

Postby JSlayerXero » June 12th, 2013, 7:41 am

Some bugs/errors/something I wanted to point out: You go behind the sign in the extras part of the starting area. The star in the first level lasts way, way too long. Piranha Plants aren't supposed to come out of the ground if Mario is standing on where they spawn. I'm not sure if you intended for the player going behind the doors of the castles, but that happens. The fire sticks in level 4 could've been done better. Instead of just having a platform rotate, make the platform rotate, and also make it a 1 platform carousel that rotates at the same speed. Also, a red tint would've been nice too. Here's an example:
Code: Select all
llitem:7;288;344;;11;6;all;0;1;5;300;0;100;6;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;1;1;60;5;0;0;1000;6;0;1;1;;3

For whatever reason, when you beat the boss, you die, and then you respawn back at the castle level. The HUD is a bit small.

Now that bug, glitches, etc. are out of the way, I must say that this level is really ambitious. You attempt to cover an entire 4 levels of the original SMB. It's pretty well done. It's not free from its flaws, but it is still a good level. 4/5
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Re: Super Mario Bros. World 1 [ For LL v3.0 Above ]

Postby jianmingyong » June 13th, 2013, 3:53 am

Thanks for your suggestion :D I will make necessary adjustment to all level.

Upcoming Update: show
1. The sign in the extras part of the starting area is now behind the Mario.
2. The Star Power up time limit in all level is reduced to 15 Seconds.
3. Piranha Plants fix.
4. The World 1-4 FireBall [ Spikes ] will be replaced.
Here's an example:
Code: Select all
llitem:7;288;344;;11;6;all;0;1;5;300;0;100;6;90;30;0;3;3;5;5;5;5;30;30;128;128;0;0;0;0;3;10;10;30;0;1;1;-;1;1;60;5;0;0;1000;6;0;1;1;;3

Thanks :D
5. The Hud is bigger after the update.
6. The Bricks that is breakable will now give 50 points.

I'm not sure if you intended for the player going behind the doors of the castles, but that happens.

I actually intended the player to go behind the door.
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Re: Super Mario Bros. World 1 [ For LL v3.0 Above ]

Postby youssef » June 25th, 2013, 10:15 am

Wil wrote:When i clear the 1st castle, I die instantly! What the heck!!! :evil:


He dinin't do something like this.


1) Take another Invisible Hitbox Where ever is not fixed. (die instantly)
2) Go back to the last Invinsible hitbox.
3) Go to Move item in the last Invisible Hitbox for editing this!
4) Erase the second Invisible hitbox. (Inside the starting game)
5) Do the test of the level.
6) Change the code.
7) Sumbit!
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