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Re: Darkness Matters

PostPosted: May 31st, 2013, 11:54 am
by -BY
Wow. Can't remember that someone tried to fix stuff in my level before. Do you still keep the fixed counter somewhere so I could take a look at it and learn from my mistake? It'd be nice if you PM'd it to me in case you are still keeping it.

I have never paid that much attention to the zero in front of the counter. But it would indeed improve this and my next levels by a bit. Also gonna take a look at the bad placed counter in the second transition and fix it once I've got the time to do so.

Edit: Fixed the counter and a minor minor graphical issue. Thanks for your offered help again, Buff.

Re: Darkness Matters

PostPosted: May 20th, 2015, 6:16 am
by Dtroid
I'm stuck at the first part where the player enters the black cave with the white "decor". What to do after pressing the grey button?

Re: Darkness Matters

PostPosted: May 20th, 2015, 7:49 am
by -BY
Looks like I didn't add the latest code version to this topic. It's fixed now, so delta usage at that spot shouldn't be much of a problem anymore.
(There's a path to the left you can create with delta usage, though.) Anyways, thanks for letting me know.






... Also 2 year anniversary of this level. Had no idea that it was this old already.