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The Great Adventure of AWESOMENESS

PostPosted: May 21st, 2013, 9:52 pm
by jakom
The Great Adventure of AWESOMENESS
This level is so AWESOME!! No joke, this level took me 4 weeks to make! So please rate kindly!

Code: Select all
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Re: The Great Adventure of AWESOMENESS

PostPosted: May 22nd, 2013, 1:12 am
by -BY
Let me point out some things, though. Calling the own level awesome doesn't get people to playing it IMO. So try to avoid this next time. (Maybe also trying to submit the level only once not several times.)

I'm not sure. But it seems like this is your first level. I can see some effort stuck into this. I will still mention some flaws I found and suggest to fix at least a few of them. If not being careful about that in your next level then.

The door in the desert area which leads to the cave section needs to get changed into the 4th or 5th layer to avoid it appearing in front of the player. In the beginning of the desert area there have just been too much enemies + you can stand on the slope and killing them without fearing that those could reach you. It would help to reduce them a lot and maybe doing something against this small problem of cheating. It would have been nice if you added decoration in the whole level not just a bunch of it in the very beginning. Some gameplay changes could have been nice too. How about doing some gaps with simple platforming like moving blocks, platforms or something? Just to get a bit variety into it.
I noticed you used no trigger box somewhere at all. How about trying to learn a bit about them by using a few simple ones? There is also a nice thread explaining those in the LL Level designer subforum.
Some better transitions using bridges or something like that could have been nice. It seems odd if you get from grass randomly to ice and very soon after that to desert sections.
Last but not least. The second goal on the snow section confused me. I don't know if it had a point at all in placing a goal halfway through the level. That's all thus far. I'm sure if you change some of my mentioned things this level or the next one should get better. The amount of time used for it mainly bases on you being not used to the designer and need to search for it's functions all the time and such.

3/5 It's a good level for the beginning. : P

Re: The Great Adventure of AWESOMENESS

PostPosted: May 24th, 2013, 6:54 am
by jakom
-KT wrote:Let me point out some things, though. Calling the own level awesome doesn't get people to playing it IMO. So try to avoid this next time. (Maybe also trying to submit the level only once not several times.)

I'm not sure. But it seems like this is your first level. I can see some effort stuck into this. I will still mention some flaws I found and suggest to fix at least a few of them. If not being careful about that in your next level then.

The door in the desert area which leads to the cave section needs to get changed into the 4th or 5th layer to avoid it appearing in front of the player. In the beginning of the desert area there have just been too much enemies + you can stand on the slope and killing them without fearing that those could reach you. It would help to reduce them a lot and maybe doing something against this small problem of cheating. It would have been nice if you added decoration in the whole level not just a bunch of it in the very beginning. Some gameplay changes could have been nice too. How about doing some gaps with simple platforming like moving blocks, platforms or something? Just to get a bit variety into it.
I noticed you used no trigger box somewhere at all. How about trying to learn a bit about them by using a few simple ones? There is also a nice thread explaining those in the LL Level designer subforum.
Some better transitions using bridges or something like that could have been nice. It seems odd if you get from grass randomly to ice and very soon after that to desert sections.
Last but not least. The second goal on the snow section confused me. I don't know if it had a point at all in placing a goal halfway through the level. That's all thus far. I'm sure if you change some of my mentioned things this level or the next one should get better. The amount of time used for it mainly bases on you being not used to the designer and need to search for it's functions all the time and such.

3/5 It's a good level for the beginning. : P

Yes! This was my first level! Thanks for the feedback. I won't be able to fix the problems :( I am working on a new level and I am using a lot of the things you mentioned! I may not release for a while though... But thanks for the feed back anyway! :D Means a lot! :)

Re: The Great Adventure of AWESOMENESS

PostPosted: May 25th, 2013, 6:24 am
by Yoshi42
You might want to try this as well! In trigger boxes, the game icon has a music set option when you click on it, witch lets you change the music whenever you feel like it! (Also, I learned this the hard way, Deactivate trigger boxes or they wont work)

Re: The Great Adventure of AWESOMENESS

PostPosted: May 25th, 2013, 1:16 pm
by youssef
I will give you 3/5