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Knight's Castle part 2

PostPosted: May 25th, 2013, 12:14 pm
by youssef
Knight's Castle part 2
This is the part 2 of Knight's Castle.
The blue guy need to get out of the castle.
Good Luck! ;)


Code: Select all
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Re: Knight's Castle part 2

PostPosted: May 25th, 2013, 12:58 pm
by youssef
I will make the last part next time!

Re: Knight's Castle part 2

PostPosted: May 26th, 2013, 1:20 am
by jakom
No music.... : (

Re: Knight's Castle part 2

PostPosted: May 26th, 2013, 5:20 pm
by youssef
I was doing no music in my part 2, you know why?
Because he's in the castle!

Re: Knight's Castle part 2

PostPosted: May 27th, 2013, 2:36 am
by Megar
you can use the cathedral theme for a castle, it fits pretty well actually

Re: Knight's Castle part 2

PostPosted: May 27th, 2013, 5:03 am
by Yoshi42
MegaR wrote:you can use the cathedral theme for a castle, it fits pretty well actually
I tried mixing up songs and made a good soundsystem without even using the cathedral music!!!

Re: Knight's Castle part 2

PostPosted: May 27th, 2013, 2:10 pm
by youssef
MegaR wrote:you can use the cathedral theme for a castle, it fits pretty well actually


I know but I don't want.

Re: Knight's Castle part 2

PostPosted: May 29th, 2013, 3:26 pm
by youssef
Did you guys like it or not?

Re: Knight's Castle part 2

PostPosted: May 29th, 2013, 4:06 pm
by -BY
Urgh. Where to start.

There hasn't been much gameplay at all. You are simply running to the right enter a door, run to the right, subtitles, door, running, subtitles, door,.....
I think you get what I mean. It gets repetive and predictable. How about trying to add some other elements like moving platforms, spikes, enemies and other things this LDer is capable of. Right now this section has loads of flaws and you should seriously try to do better in your next level. Try to look at other levels a bit to collect inspiration/knowledge about a good gameplay. There are some good ones in the portal.

For the graphics. The stripe pattern in the very beginning and also later looked quite odd to me. Mainly the colours didn't fit nicely together. We've also got a nice variety of decoration items. Try to use those the next time to make your level look more interesting overall. Like mentioned above. Try to learn from other designers.

There hasn't been something special overall. Just the subtitles started getting pretty annoying as you've been forced to stop everytime and needed to read them. I've seen some spelling errors in there. Maybe trying to get those out, might help.

Overall The level is lacking pretty much everywhere. As several times mentioned before. Play other peoples levels, try to stick more effore into your levels and you should get better in no time.

I would have given it 1/5 (Just saying.)

Re: Knight's Castle part 2

PostPosted: May 29th, 2013, 4:17 pm
by youssef
It's okay!