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Varman Land

PostPosted: August 2nd, 2013, 5:47 pm
by blue
Varman Land
In Varman Land, a mini level, you must find the portal to go home! Varman is Esperanto for Hot.

Code: Select all
245x60~.174am16ai11.218am16ai11.218am16ai11.218am16ai11.218am16ai11.218am16ai11.218am16ai11.161am25.32am16ai11.161am25.32am16ai11.43ai.117am25.32am16ai11.39ai5.117am25.32am16ai11.39ai5.117am25.32am16ai11.39ai5.117am25.32am16ai11.39ai5.117am25.32am16ai11.39ai5.117am25.32am16ai11.27al.11ai5.117am25.32am16ai11.17ajak.6al6.8ai5.65eYeWeX.49am25.32am16ai11.14ak3aj.5al2ai.al.ai2.8ai5.65eW3.49am25.32am16ai11.11ai3akai6.2ai3.ai.ai2.8ai5.117am25.32am16ai11al2.al2aiaj.3ajai10.2ai8.8ai5.174am16ai17ajai14.2ai7.9ai5.64eYeW15.94am16ai32.2ai11.5ai5.63eYeW16.94am16ai32.2ai7.6ai.ai6.62eYeW17.94am16ai32.2ai8.5ai.ai6.61eYeW18.94am16ai32.2ai14.ai6.60eYeW23.33am17.40am16eW32.2ai21.59eYeW24.33am17.40am16eW32.2eW21.58eYeW25.33am17.40am16eW32.2eW21.57eYeW26.33am17.2ap.37am16eW32.2eW21.56eYeW30.30am17.2ap2.36am16eW32.2eW21.55eYeW31.30am17.40am16eW32.2eW21.54eYeW32.30am18.39am16eW32.2eW21.53eYeW33.30am18ao.38am16eW32.2eW21.52eYeW38.26am19ao.12ap.24am16eW32.2eW21.51eYeW39.26am32ap5.20am16eW32.2eW21.50eYeW40.26am32ap5.20am16eW32.2eW5faeZfaeZeW12.49eYeW41.26am33ap3.21am16eW32.2eW4fa.4eW12.49eW48.20am33ap.23am16eW32.2eW3fa.5eW12.79eW18.20am33.24am16eW32.2eW2fa.6eW12.46al.32eW18.20am33.24am16eW32.2eWfa.3eYeW15.45alai.32eW18.20am33.24am16.38eYeW16.27ajak.14ajaialaieW39cf5eW6.20am33.24am16.37eYeW17.26ajai2ak.12ajai4eW39bX.3bXeW6.77am16.36eYeW18.14ajai6.4ai5ak.10ajai5eW39bX.3bXeW6.77am16eW25eXeYeW28.13ajai7.4ai6ak.8ajai6eW39bX.3bYeW6.42ap2.13ap2.18am16eW55.12alai8.4ai7ak.6alai7eW39bXbY4eW6.29al2ai3.7an3am9.3ap2.15ap4am16eW55.10al3ai8.4ai8al7ai7eW50.21al3ai10.6anam12.20ap3.am16eW55.8al2ai11.4ai9al6ai7eW50.20al3.ai10.5an2am3ao.am7.20ao.an2am16eW55ai21.4ai9al4ai9eW50aiak.6ajai6.5aial.2ajai9.5an2am3aoanam7.20ap2an.am16eW55ai21.4ai9al4ai9eW50ai2ak.4ajai7.5ai2akajai10.6anam3anaoam7.20ap.ap.am16eW55ai21.4ai11al2ai9eW50ai3ak.2ajai8.5ai14.7am12.22apanam16eW55ai21.4ai22eW50ai15.5ai14.7am12.22ap2am16eW55ai21.4ai22eW50ai15.5ai14.7am12.24am16eW55ai21.4ai22eW50ai15.5ai14.7am12.24am16eW55ai21.4ai22eW50ai15.5ai14.7am12.24am16eW55ai21.4ai22eW50ai15.5ai14.7am12.24am16eW55ai21.4ai22eW50ai15.5ai14.7am12.24am16eW22.5eW28ai21.4ai22eW50ai15.5ai14.7am12.24am16eW22.5eW28ai21.4ai22eW50ai15.5ai14.7am12.24am16eW22.5eW28ai21.4ai22eW50ai15.5ai14.7am12.24am16eW22.5eW28ai21.4ai22eW50ai15.5ai14.7am12.24am16eW22.5eW28~.4475eW3.49am25.168eW3.49am25.168eW3.49am25.168eW3.49am25.220am25.220am25.220am25.220ai.15am9.79eV3.138ai.15am9.80eV2.138ai.15am9.80eV4.136ai.15am9.80eV5.135ai.15am9.77eV5.138ai.15am9.77eV8.135ai.15am9.76eV8.136ai.15am9.16anao.58eV8.4eV3.129ai.15am9.16anao.60eV6.3eV.3eV.77eV7.eV5.38ai.102eV19.72eV15.36ai.102eV20.54eWeV.13eV16.37ai.104eV3.2eV9.eV.26al.29eWeV30.37ai.104eV15.26ajai.29eWeV30.37ai.72eV14.6eV22.29al3ai.24aj2.3eWeV31.36ai.72eV39.25al.5ajal4.22aj3eX.3eWeV.eV30.2ai8.25ai25.48eV47.17al3.3ai5.12al.7ajai3eW2eX2.5eV23.10ai5.26ai25.48eV44.20ai2al2aj2ai5.5aj.4al6.4ai4eW4.6eV14.18ai6.25ai25.71eV5.2eV6.26al2ai6.9ajai.4ai4al3.3ai4eW4.7eV.eV11.16ai8.25ai8ajai16.73eV.3eV6.20ai4al6aial2.7aial3ai2.4ai3al4aiakai5eW4.7eV.2eV10.19ai.ai2.26ai25.80eV4.19ai10al2.8ai2alai3.5ai4alai3akai.3eW4.6eV14.37al.11ai2al2ai6.3ai12.78eV8.17ai11.9ai2alai3.18eW4.6eV14.31ajal2.2al2.11ai8.4ai13.103ai10.10ai2alai3.18eW4.8eV.eV14.16eV9ajai2al4ai2.12ai4.6ai14.123ai2alai3.2ai4.11eV2eW3.9eV2.2eV32.4ai9.12ai4.6ai14.123ai9.14eV2eWeV2.14eV29.eV.4ai10.23ai12.122ai7.17eV5.14eV31ai12.25ai12.122ai7.17eV5.14eV7.10eV.50ai12.122ai7.17eV5.14eV7.61ai12.119ai11.16eV5.14eV9.59ai12.119ai.3ai7.16eV5.13eV11.58ai12.121ai11.235ai11.230ai11.231ai14.237ai9~71;3544;1504;0;;1;1;6;|5:patrick;3872;226;0;6;0;turnon,close:pause,flat:cinemamode:camera,1,0,0,0,tr,0,0,14:sleep,30:play,tr:sleep,64:pause,tr:cameraoff:sleep,23:play,flat|259;6618;585;1;1;0;;0|263;6453;579;1;1;0;;0~232;1257;1435;1;1;0;;0|259;1158;1455;1;1;0;;0|230;946;1318;1;1;0;;0|356;1992;1408;1;1;0;;0|356;2104;1632;1;1;0;;0|259;3256;1608;1;1;0;;0|605;3800;1384;3;3;0;;0|356;4120;1376;1;1;0;;0|356;4320;1376;1;1;0;;0|606;4672;992;4;4;180;;0|356;5096;1064;1;1;0;;0|5:close;3792;768;0;9;1;turnon,patrick:pause,flat:cinemamode:camera,1,0,0,0,tr,0,0,14:sleep,30:play,tr:sleep,64:pause,tr:cameraoff:sleep,23:play,flat|7:flat;3640;768;;1;5;all;0;0;2;300;0;1;0;90;30;-104,-16:-72,-120:-40,-192:0,-208:32,-312:32,-385:72,-512:64,-584:128,-640:192,-648:216,-624:224,-592:224,-552:224,-536:224,-512:264,-496:296,-496:320,-504:296,-528:258,-519:226,-504:152,-504:120,-504:56,-536:9,-553:-40,-552:-126,-546:-186,-460:-125,-416:-75,-411:-52,-428:-99,-379:-149,-360:-119,-318:275,1:-74,-52:-205,-66:-524,-66:-543,-26:-654,34:-813,185:-893,254:-988,292:-1005,250:-1048,213:-1079,162:-1166,95:-1184,124:-1249,159:-1559,321;3;3;5;5;5;5;30;30;128;128;0;0;0;0;5;10;10;30;0;2;1;-;0;4;64;5;0;0;1000;3;0;0;1;play,flat:sleep,900:reset,flat;1|9:gf;1632;1424;;4,5;eW4.eW2.2eW2.2eW2.2eW2;all;0;0;5;300;0;100;0;90;30;0;3;20;5;1;5;9;30;999;128;128;0;0;0;u;3;10;10;30;0;1;1;-;0;1;64;5;0;0;1000;3;0;0;;1;1;0;0;1|40;6608;1296;|6;2632;888;64;64;0;1;|9;7392;1152;;4,4;;all;0;0;5;300;0;100;0;90;30;0;3;3;5;5;5;5;30;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Update: added rocks and moved door


Second Level of TEJ012's Mini Levels.


Music
:music: N64 Kalimari Desert Music (1st place-Frontrunning) - Mario Kart 7 Music Extended :music: (lol @ description) USE THIS FIRST


:music: Rival Match VS Dry Bowser - Mario & Sonic at the London 2012 Olympic Games Music Extended :music:
USE THIS INSIDE THE DEMOLISHED PYRAMID.

Re: Varman Land

PostPosted: August 2nd, 2013, 7:05 pm
by ChaosYoshi
This level is unbeatable due to the fact that the door with the smash-trap teleports you in the ground instead of on top of the sand, and you die as a result.

Re: Varman Land

PostPosted: August 2nd, 2013, 7:06 pm
by blue
I never seen this glitch before. I will try to find or simulate it. I did test it.

I'll update this.

Re: Varman Land

PostPosted: August 7th, 2013, 3:28 pm
by To4ooo4
Hey, this is a pretty good level!

Re: Varman Land

PostPosted: August 9th, 2013, 11:04 am
by youssef
It was pretty good, but in the castle it was harder.

4/5

Re: Varman Land

PostPosted: August 9th, 2013, 12:11 pm
by To4ooo4
youssef wrote:It was pretty good, but in the castle it was harder.

4/5

I never got to the castle :facepalm: :cry: :awe:

Re: Varman Land

PostPosted: August 22nd, 2013, 9:18 pm
by zahid
i agree with it

Re: Varman Land

PostPosted: September 23rd, 2013, 10:27 am
by JSlayerXero
I decided to crack into this because I have seemed to make a point of occasionally going into LL levels and tearing a few bolts out because I was bored that day. Besides, this level needs somebody to rate it using more than a few sentences. I think my first complaint will be how utterly bare bones this level looks. Not only that, but the gameplay feels oddly bare bones. Almost nothing interesting happens. Although that could just be me nitpicking about the bareness of it all. When you enter the cave, a wall forms behind you. Correct me if I'm wrong, but I found no way to get rid of that wall and get back into the cave upon falling back down. I could be wrong and just not observant enough, but perma-stuck is an infamous don't in level design. If I missed it, please tell me, but do add a way to remove that wall. Speaking of walls, there's no wall stopping you from wandering back into the cave upon reaching the top area with the green button. Maybe I'm just nitpicking, but that felt like you were going to put something there and just decided against it the last second possible and forgot to add in a wall. Not hard to fix though, just add one wall and that'll fix it. Is there any point to the black button? I have to ask because I couldn't think of anything on my own. Which makes it seems pointless quite frankly. When you finally get into the temple, the door has a crusher. I really fail to see the point of that. It just kills you, forcing you to play the whole first part of the level again and hopefully you'll remember to not die next time you get there. I'm sorry, but foreknowledge aside, I see no way of dodging that without reflexes that are beyond fast. This really felt like you were just artificially lengthening the stage. Considering how close it is to the end, that makes it hurt more in all honesty. I'm not sure how to make a suggestion on this other than remove it. The only other way would be to give the play some kind of hint, visual, audio or otherwise. I wouldn't call this the worst stage ever. Doing so would be like saying a paper cut is equal to having your finger cut off. However, it still hurts as opposed to just being boring and lacking in creativity from point A to point B. 2/5

Re: Varman Land

PostPosted: September 23rd, 2013, 11:48 am
by blue
Yeah, I agree. Spending more time would be better.

I kinda rushed since I get bored with Last Legacy's Level Designer for some reason. I do know this was bad. To be honest, I was actually fooling around, so you can take this a joke level. You see, I actually got bored designing levels that time, so maybe, I'll design better this season. I never finished the level so, I never got to really feel the breeze. I should add a hint next time, so, I would try again next month. So thats all. I guess I'm meant for SM63 :P That was my old self.


LOL LOCKED THATS WHAT YOU SAID