Contest Theme Suggestions

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Re: Contest Theme Suggestions

Postby Harmless » February 11th, 2016, 2:07 am

at the moment, I can recall we had Water and Death themes for SM63 already so Underwater and Tragedy for SM63 would be a little redundant

though to be frank a lot of the themes we've used in the past were pretty open ended, who's to say we can't reuse them?
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Re: Contest Theme Suggestions

Postby Supershroom » February 11th, 2016, 4:15 am

I actually keep supporting a gimmick-orientated SM63 theme like Caps or FLUDDs.

"Volcano" hasn't actually been done yet ... we had "Fire" but that also allowed open Fire Field levels in the 22nd LDC. "Mines" would be a sort of home match for me. As for the LL themes, I have to say that some of them are more fit for a duel IMO ...
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Re: Contest Theme Suggestions

Postby l.m » February 11th, 2016, 8:16 am

Caps and FLUDDs maaaaaaaaaybe could work but not really. Its hard to imagine something original with them.

Same with Volcano. It's pretty strict just by itself; there's no way to make a volcano without using the same format and the same tiles.

Mines could work, but it's still not a very good theme, and might be kept for the future when we run out of good ideas.
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Re: Contest Theme Suggestions

Postby ~Yuri » February 11th, 2016, 9:29 am

FrozenFire wrote:Caps and FLUDDs maaaaaaaaaybe could work but not really. Its hard to imagine something original with them.


I disagree. It's probably a bit harder than the usual themes, since it's a gameplay restriction rather than a graphical one, but it's absolutely doable. Not only there are tons and tons of creative ways to use caps and fludds, but you can also definitely go for the basic approach.

Mines and Volcano though, while definitely doable, might fall for the same mistake the Urban LDC did, being too especific and difficult to work with.

We could always re-do some LDC themes though. I think an Unfinished Level 2nd edition could definitely work.
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Re: Contest Theme Suggestions

Postby Supershroom » February 11th, 2016, 10:25 am

Hm. Probably got to put the hopes down for Mines on second thought. But other than Urban, there's a fix tileset for Volcano and we see quite many stray portal levels around volcanoes, so it's kinda clear that this theme would also be something proper for newer designers.
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Rating standards: show
1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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My Level Collection: http://runouw.com/forums/viewtopic.php?f=25&t=47186

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Re: Contest Theme Suggestions

Postby Oranjui » February 11th, 2016, 12:14 pm

That doesn't change the fact that it's still a really dull and restrictive theme considering SM63's limitations with tiles and gameplay

Volcanoes in LL on the other hand
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Re: Contest Theme Suggestions

Postby Charcoal » February 11th, 2016, 7:04 pm

Limited to a volcano theme: yeah, volcanoes don't appeal very well to my eye unless you think WAY outside the box to make it stand out.

And yeah, LL has less restriction since you can make background tiles and a lot more.
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Re: Contest Theme Suggestions

Postby Harmless » February 11th, 2016, 8:54 pm

Harmless wrote:though to be frank a lot of the themes we've used in the past were pretty open ended, who's to say we can't reuse them?
Expect something cool here soon!

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Re: Contest Theme Suggestions

Postby Raz » February 12th, 2016, 10:54 am

Because we still have thousands of other themes we could use before we start reusing old ones. Certainly not all of the ones in this topic, but there are some simple ones that would probably work well.
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Re: Contest Theme Suggestions

Postby Harmless » February 12th, 2016, 1:19 pm

Yeah, but truth be told I wouldn't mind having another Runouw.com theme in LL for example, it would be a much different experience given LL's toolset.
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