Since I haven't been participating much, I'll step into the discussion with a ginormous wall of text (my apologies). Both as a voice and apparently also as the arbitrator since nobody else is doing that (I'll spoiler-ify the latter just to keep the discussion focused on the content rather than moderation).
Alright, so, to start off, I'll just tell you what I voted for and why.
- No changes, because I'm content with the current system and I think that drastic changes would cause too much chaos in terms of recalculating past scores and overall history. I'd be fine with there being no changes.
- Replace the additive score with a holistic score, because reducing everything external to gameplay/graphics to bullet points is kind of silly to me. Even though it doesn't explicitly limit judges from going into depth on other aspects of a level, I feel like the precedent has already been set and I haven't noticed anyone truly continue with full, in-depth analysis/criticism of a level in the Other category. Karyete explains this probably better than I can. If people really do want to change the system, then I think this change would be most beneficial.
- Replace with a new category like "Originality", for most of the same reasons as I mentioned above; it lets people talk in more than bullet points about extra aspects of a level. I also elaborate on this below, in that it provides a specific topic for judges to focus on rather than just leaving a general category like "Other".
Here's what I
personally (
not as the official staff opinion) think about what you guys have said so far.
Harmless wrote:Why merge "Other" with Gameplay and Graphics categories though? "Other" is the literal definition of "Other" and "Miscellaneous": Anything that's separate from the above topics stated. Bugs, any memorable moments in the level, anything that doesn't really have to do much with overall Gameplay/Graphics? (And as you might've guessed, yes, a level contains a lot more detail than gameplay and graphics - They can contain ingenious ideas, creativity, so much more notable stuff that I feel like gets overlooked.)
This is the main reason why I don't get why people want to remove Other, lol. Maybe people duplicate their points, but people also want to mention aspects of the level which aren't included in "gameplay" or "graphics"/"atmosphere". Personally, there's no point in getting rid of it. Though I do think that giving it a more specific name like Originality would be a good move to help discourage duplicate stuff.
Harmless wrote:If we're going to be stuffing tons of general criteria into bigger criteria points and making them so general to the point where they're called "Atmosphere", then I might as well just write all of my reviews under one criteria: "Pros and Cons". Both giving reviews and creating levels has so much more going for them than just placing down a few platforms and testing how good the 'gameplay' is, or how beautiful these 'graphics' look. There's much more to talk about in levels than these two subjects - Storyline (does anyone even remember the best part of MoD's famous level series Dark, or MP3 Amplifier's series Tearing Paper?), Replayability (If you ask me, I could go back and replay Buffooner's Shyguy Islands for the 20th LDC right now and still enjoy it), Flavor Text/Comedy (A positive level has worked wonders to keep the player engaged), Creativity (It's something I always try to strive for, though whether or not it leads me to being successful is another story), etc.
But that's obviously to not discredit Gameplay or Graphics at all! At heart, SM63 is a platformer - and the platformer genre is notorious for... well, platforming, fun, execution, and being simplistic in a sense. And that's not bad at all. But when you look at platformer titles you'll notice the big names tend to be unique. Super Mario Bros during its time was considered super unique, simplistic, fun, and very, very replayable. Super Mario 64 took Mario to a 3D world where the developers could do more with the game/series. LittleBigPlanet decided to let us be the creators and open our imagination to endless possibilities. FEZ took 2D puzzles to a whole new level with changing your perspective around what was actually a 3D world. I could go on, but... well, I'm sure you get it by now. Assuming enough heart is put into the level, any level made from anyone can stand out from the crowd, and be judged by something that is more than just 'gameplay' and 'graphics/atmosphere'. And while it may vary from judge to judge, I still believe there is something that we can still keep an eye out for.
I like this a lot, and this is mainly why I want to keep a three category system, though I also want to switch the third category to a holistic system because of it. Ever since FF mentioned the idea of an Originality category in place of Other, I think I've been in favor of that, but if nothing else, then official judging guidelines could include topics like these under the description of "Other".
Karyete wrote:If I'm honest, the only problem I have with Other is that it's in shorthand. If the first two categories have detailed explanations of the judgings, why not do the same for Other?
I agree. I think this could be fixed by encouraging a holistic score for Other rather than adding/subtracting points, but otherwise we could just keep it as is and just ask judges to expand more.
Supershroom wrote:Also, I've already mentioned that while using a holistic system for Other would improve things, it still leaves potential for doublings, severe untransparency or other cryptic stuff to write.
You're right on that. I agree with what Harmless had to say on this above, though; that's just something that I think people will have to try to avoid.
Supershroom wrote:"Gameplay" is a fairly general term indeed, and I would definitely book Jumbo's cutscene innovation under that. Yet the separation between Gameplay and Atmosphere (artfulness) is a rather discrete one. Each simple review without categories would eventually split at that point automatically.
This is a fair point, but that also implies that both "Gameplay" and "Atmosphere" are over-general, even if there's a distinction between them (though I don't agree that it's very discrete). I think that having a specific 5-point Graphics category along with a 5-point Other (or preferably Originality) category directs judges to specific enough aspects of the level that it doesn't beget extremely cursory/general answers, but also isn't so specific that an in-depth discussion would be rendered useless due to it not having any effective point value in the overall score.
Harmless wrote:And I really don't see why a cutscene/animated title screen would fall under Gameplay. Explain in more detail, please.
Venexis wrote:Just off the top of my head but, does it contribute toward the player's actions? Does it give the player any motivations, hints, tips? Hints and guidelines are flat out gameplay, but it's also possible to encompass the player's decision to follow Choice A over Choice B under that umbrella as well. It's the player deciding, not some arbitrary plot compulsion or forced linearity, right?
Harmless wrote:I guess to be fair since Jumbo only had one option (Press up to start or something like that), no it doesn't really. And even then, I would be more comfortable putting that under "Other" where, in Jumbo's case, if I were giving a review to him, he would understand that the cutscene is a very well executed thing that is separate from more primary gameplay points, like the actual platforming of the level.
Oh man. This, right here, is the beauty of judging: it's all subjective, and I think that's the one thing some of you guys are missing. Not everyone thinks of each specific aspect of a level in exactly the same way or values them exactly the same. That's why we have multiple judges in each LDC -- for all of their different voices/perspectives. The discrepancies in opinion over small details like this just go to show how much I think we need to have judicial freedom. There won't ever be one person telling a judge that they judged a level wrong because they included something in the wrong category, but if Ven finds that it contributes more to the gameplay of the level while Harm thinks it contributes more to something else like originality and creativity, distinct from gameplay or graphics or atmosphere, then that's how they'll include it in their hypothetical judgings. Not everything neatly falls into categories in life, but I think leaving options open to let people talk about what they feel is most important about a feature is a great thing, and it's certainly more fair to me than forcing it to be lumped under a binary distinction between "Gameplay" and "Atmosphere".
I'm rambling here a bit, but my point is that you guys just showcased exactly why I think we should have three categories, and why we shouldn't put further restrictions on judges than those that already exist.
Venexis wrote:I like the idea of an Originality category, because I do think there should be special mention of things that no designer has ever done before, or a really unique implementation of an idea.
But I'd also like it to work the same way Other does now- that is, add or remove points from a halfway baseline. A never-been-done-before gimmick or unique implementation might actually have a valid reason for never having been done before (read: it's literally terrible), so removing points might be necessary as well. A midway starting point allows that.
I agree, but I think that a holistic system can accomplish the same thing while having other benefits. You don't necessarily have to show quantitatively how each individual point was (or wasn't) earned, but you can mention that something negatively impacted your experience, therefore the level got a lower score in that category. (And if you really want to, you can still show each individual point. Hell, if you really wanted to, you could use an additive system in Gameplay and Graphics, too; I don't think there's anything that actually forbids you from doing that, it's just that nobody's ever tried it before because typically people have just used a holistic score after discussing the level generally). But as mentioned by others, the main benefit to the holistic system is that it would encourage in-depth discussion rather than reducing miscellanea down to individual bullet points.
Supershroom wrote:Other allows for too much freedom in its current form. Like I've elaborated in the first thread already, it encourages both long messy lists and very bald lists such as only giving 1 point at most for music and nothing else. That's what TheExcavator described as "one or two points absolutely impossible to get".
You're right, but I think that a more elegant solution than just getting rid of the category would be to just switch to a holistic system that encourages the same type of in-depth criticism/analysis that people use in the other categories, like Kary mentioned. It's less of a problem with the Other category and more of a flaw/inconsistency with the use of an additive system.
Harmless wrote:12/8 or 10/10 are both biased towards just about anything that isn't a pure platformer level. Anything that differs ever so slightly from either 'gameplay' or 'graphics' is by default going to have a disadvantage when it comes to the bi-linear scoring. There have certainly been elements in levels that warranted something that could not be put in either 'gameplay' or 'graphics'... and story happens to be one of them. But that being said, Story is far from the only element that is worthy of being separated from the two categories.
An example is my level "All Aboard the Space Train". Really not a good level (and I'm surprised I haven't had the time to redo it). But during its judgings just about every judge recognized a crucial element in the level that they could not describe in gameplay or graphics. To protect the level from spoilers in case people want to play it for themselves, I'll put it in "is" tags; Judges were incredibly impressed at how the entire setting in the level was secretly filming for an action movie, and all events during the level were 'acted' out. This was not something that could be expressed through gameplay or graphics.
Doublings in Fun/Other are just something that people will have to avoid. They either mention it appropriately in gameplay (assuming it is a bug that has to do with the gameplay) or Other (something that has to do with bugs that are not related to gameplay or graphics, which are very present in the designer). While it varies from judge to judge and common sense dictates different ways to go about it, there are definitely criteria other than 'music' that you can explore in a level, that can fall appropriately under "Other" and not double in "Gameplay".
And because each level is different, you can expect some levels to have a lot of 'other' elements while some don't have very many 'other' elements. Just because a handful of levels only get one 'other' note that says something along the lines of +0.25: Good music selection, doesn't mean that every other level is bland enough to be judged with only 'gameplay' and 'graphics' as the following criteria. And believe me, I have seen levels worthy of achieving 5/5 in Other through many creative means.
Again I agree with pretty much all of this. Different designers have different styles, and not everything can be lumped into gameplay or graphics or atmosphere. It's just more fair if we include the designated Other category for things like this, even if there's potential for duplication like you and shroom mentioned--but even then, isn't that what the #ldcjudgings channel is for? I haven't been in it myself, but I was under the impression that the entire purpose of it was to eliminate major sources of possible bias in judgings like this. Overall, it's just something that's going to be present no matter what, and removing the Other category isn't going to solve the issue.
Time to thread moderate: show Foreword: Sorry that literally all of this is directed at Shroom, but you were the author of the last thread and you seem to have a lot of issues with this that I'll try to address, and I have issues of my own with things you've said. I don't see much point in making this private, but it's not central to the discussion either, so I'm putting it in a spoiler so we can focus on talking about the Other category instead.
Supershroom wrote:Okay guys, let's get some things straight once more (even though the respective posts were nuked)
Yes MoD, you haven't been really constructive and you probably didn't listen when we tried to explain to you that your designing style wouldn't be condemned to die under any system.
And yes Nan, you've provoked her incautiously.
Both is not terrible to have. You just need to sit up yourselves.
Most of this is not really necessary to say and borders on backseat moderating, which is not only against the rules but also kind of comes off as rude and patronizing. But aside from that. I'm being a little nitpicky here, but your usage of the collective "we" here bugs me because I don't think there was any sort of majority agreeing with that specific opinion of yours in the last thread. As an example, personally, I thought all of MoD's concerns were pretty damn rational and respectable, and you're making it out like she was fueled exclusively by pathos and anger, and you're also ignoring plenty of other designers whose style isn't purely platformer, instead choosing to single her out. Don't assume that she "probably didn't listen", either, because frankly that's just rude and unfair to assume. No, I don't think MoD
agreed with your opinion, but that doesn't mean she's not listening. Anyone who's reading and responding to the thread is, by definition, listening to the discussion. Don't just pass people off as irrational like that when they don't agree with you.
Also, I just want to say, singling people out like this is exactly what makes these discussions so quiet, because it makes people afraid. Afraid that they can't say anything without being jumped on and/or completely dismissed for ♥♥♥♥ reasons (e.g. "not constructive", "probably didn't listen", "we tried to explain"). Please back off from the
strawman/
tu quoque attacks and passive-aggression, and let us focus on discussion instead.
But you already made most of your points anyway, so I don't know why you keep repeating yourself in giant walls of text?..Supershroom wrote:And most importantly, this IS intended to be a democratic process. When a majority decides on something, it's not the staff that should reserve the final say for itself, except for maybe deviations in terms of a special LDC theme. Also, I rather would have the complaints being directed towards me in order to handle them, instead of moving to another person's thread without knowing what's exactly going on.
Yes, it IS intended to be a democratic process. But we're not going to put this up to a binary "yes/no" majority vote; as I'll explain later, there are a lot of options available to accommodate for each idea and how we can incorporate them together to come to a compromise. Also, I hate to break the news to you, but the current staff were chosen for a number of reasons
(In case it's not obvious, I'm talking about our longer experience with the forums/LDing than most users, as well as ability to be objective and rational when necessary, along with [for the most part] being approachable and helpful users in general. and holy ♥♥♥♥ don't you dare assume that this is a rubric you have to meet in order to be staff, yes we're subjective in how we choose people), and as nin said, as the hosts of actual LDCs, we're going to have the final say and determine what's fairest for everyone. Sorry you don't get the executive privilege you want in this case, but there were a lot of people who told us that they had problems with the bias in the thread run by you, and that's why we made an Official new one, as I said in the OP and as I'll elaborate on later.
Supershroom wrote:And Harmless, if you read everything from the previous thread, I'd appreciate it.
I said it before.
Stop assuming things about people's actions/motives and focus on the content of the discussion.Supershroom wrote:Also, "merging with Graphics to create Atmosphere" is misleadingly formulated (since you guys obviously mean to also dump some points into Gameplay),
No, you can't assume that. In your thread, which you cite statistics from, you ignore the fact that an overwhelming majority voted in favour of the 10/10 split between gameplay and atmosphere, which means we don't necessarily mean to dump points into Gameplay. "Merging with Graphics to create Atmosphere" means that the two categories will simply be combined and the Gameplay category left alone. If you want a 12/8 split, then also cast a vote in the poll to give Other a different weight.
Supershroom wrote:and most importantly, I have no idea what will come from the current standings. Ties are easy to happen with all of these options inside one pot. Actually, there are 4 votes on both "no change" and "merge", but since there are also more votes on the more merging-related options "remove" and "holistic", would this still break the tie in favour of "merging"?
I also mentioned this earlier. The poll was specifically formulated to give as many distinct choices as possible without lumping several courses of action into a single biased option--this is the main problem people had with your thread. You limited our choices to ones biased toward your personal preferences.
To address the specific things you mentioned: Removing the Other category doesn't mean people necessarily want to merge it with Graphics, it might mean a vote for a replacement category like Originality instead. Also, changing Other to a holistic system is completely unrelated to removing the category.
The point of the poll is to see numerically how many people would be okay with each option, and lets us see in what ways we can combine the options to create something satisfactory for the majority of users and judges. Its goal isn't to find one single solution that'll solve everything, otherwise we wouldn't be letting you vote for multiple options. We want to see which multiple distinct options are most agreeable and figure out how we can incorporate them together. We'll try to take everything into account that was voted for in the poll as well as what people discuss in their posts and come to a happy medium.
Supershroom wrote:And this was only restarted because some people raised complaints to the staff (or complaints were raised within the staff itself as well?), and I, who wanted to do this process under my guidance, wasn't addressed with these "complaints" though I'd probably have the endurance to take care of them. It doesn't look like it makes a real difference if the thread is run by staff or simply an experienced designer, I think that if anything, the spillings of heat and aggressiveness should have been reconciled earlier instead of starting all over while there was something productive already on the way.
Something subjectively productive to you and your personal ideas is not necessarily productive to everyone and their own opinions. Also, I don't know what you're talking about when you say you weren't addressed with any complaints, because I know for a fact that me, nin, and MoD at the very least talked about it in your thread publicly. Others brought it up on Discord while you weren't there. Beyond that, complaints were obviously raised within the staff itself as well, and we discussed it for a while before deciding to make this thread to reduce the poll bias. Due to your refusal to adjust the poll options at all after we approached you about the bias and shutting voices out, there wasn't any way to "reconcile" the "heat and aggressiveness" without either hijacking your thread or just creating an entirely new one, and since it's generally against our policy to edit other users' posts, we went with the latter option. That's why we aren't comfortable letting you run the discussion.
Supershroom wrote:backup judgings
This will be a future topic of discussion. Don't worry about it just yet, try to stay focused on the Other category for now.
Before I go, I'd like to reiterate something, just to clarify the purpose of this thread and the polls. The point of the poll is to see numerically how many people would be okay with each option, and lets us see in what ways we can combine the options to create something satisfactory for the majority of users and judges. Its goal isn't to find one single solution that'll solve everything, otherwise we wouldn't be letting you vote for multiple options. We want to see which multiple distinct options are most agreeable and figure out how we can incorporate them together. We'll try to take everything into account that was voted for in the poll as well as what people discuss in their posts and come to a happy medium.
I might also add that it would be good to abide by the
Principles of Serious Discussion, even though this discussion isn't in that subforum.