Re: Y U NO LIEK LAST LEGACY
All right. Here's my take.
I am personally loving the LL LD. I am actually in the middle of making my first ever level series in it.
That being said, I do have a few minor issues with the designer. (All are understandable, this being a Beta, but might be annoying to testers.)
A) Slightly incomplete interface - There are several things that are not labeled in the Items Panel, like the color change box and the delta negate box (though you can figure it out by their settings dialog), and the foreground/background layer buttons are not labeled in any way, not even in a hover-over tool-tip-text. (It was a while before I found them and figured out how they work.)
B) Scaling items is inconvenient because it takes a trigger to make the items scale, and they can only be seen in their scaled size while the level is being played. I ran headlong into this while trying to create a scaled tree you could climb for a level of mine. I ended up having to use delta tiles to measure out the size of things in the test mode and placing them in empty air in the appropriate spot in the design mode.
C) VERY minor morph tile issue - I love caves, and the tiles for cave bottoms are nice, but the cave roof tiles only have the 45 degree and flat and nothing else. I would like some more ceiling tile variants at least for the Cave set.
Otherwise, love love love love love the new game & LD. Thank you, Runouw.
I am personally loving the LL LD. I am actually in the middle of making my first ever level series in it.
That being said, I do have a few minor issues with the designer. (All are understandable, this being a Beta, but might be annoying to testers.)
A) Slightly incomplete interface - There are several things that are not labeled in the Items Panel, like the color change box and the delta negate box (though you can figure it out by their settings dialog), and the foreground/background layer buttons are not labeled in any way, not even in a hover-over tool-tip-text. (It was a while before I found them and figured out how they work.)
B) Scaling items is inconvenient because it takes a trigger to make the items scale, and they can only be seen in their scaled size while the level is being played. I ran headlong into this while trying to create a scaled tree you could climb for a level of mine. I ended up having to use delta tiles to measure out the size of things in the test mode and placing them in empty air in the appropriate spot in the design mode.
C) VERY minor morph tile issue - I love caves, and the tiles for cave bottoms are nice, but the cave roof tiles only have the 45 degree and flat and nothing else. I would like some more ceiling tile variants at least for the Cave set.
Otherwise, love love love love love the new game & LD. Thank you, Runouw.
