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Re: Y U NO LIEK LAST LEGACY

PostPosted: December 10th, 2011, 2:42 am
by Buff_
GMDragon11 wrote:PLEASE FIX THIS RUNOUW

What's to fix? It seems you're just not making any effort to learn how to use the designer. Yes, it is more complicated to use than SM63's designer, but with a little time on it, it honestly isn't that hard.

Re: Y U NO LIEK LAST LEGACY

PostPosted: December 10th, 2011, 12:31 pm
by ~MP3 Amplifier~
It's quite simple really. Just when saving a level you can save it to your computer. :3

Re: Y U NO LIEK LAST LEGACY

PostPosted: December 10th, 2011, 4:24 pm
by BrawlerEX
-No clipboard
-More complicated


I am personally not bothered by any of these. The people who complain are probably just young kids.

Re: Y U NO LIEK LAST LEGACY

PostPosted: December 17th, 2011, 12:06 pm
by GMDragon11
~MP3 Amplifier~ wrote:It's quite simple really. Just when saving a level you can save it to your computer. :3


I know that but I don't wanna spam my documents with LL Levels.


And the only thing that's really bothering me is those triggers.

And I don't have my spirit of making levels when it comes to Last Legacy, the opposite of when it comes to SM63.


So if you ask me, I'm just going to stick with SM63,okay.

'Cause it just doesn't work for me :|

Re: Y U NO LIEK LAST LEGACY

PostPosted: December 17th, 2011, 12:34 pm
by ~MP3 Amplifier~
GM, I didn't say you had to, I said you can. Usually you just save it to the game, that's what I've done.

Re: Y U NO LIEK LAST LEGACY

PostPosted: December 27th, 2011, 10:42 am
by GMDragon11
That's just my opinon, I know I didn't have to do it. :facepalm: OK, now I'm confused.

Re: Y U NO LIEK LAST LEGACY

PostPosted: May 18th, 2012, 1:52 pm
by entertainment.net
Isn't one of the main complaints with SM63 that the level designer doesn't have everything the game does?
Runouw is remedying this problem by including EVERYTHING in the level designer. And that includes more advanced programming. Just be glad you don't have to program the enemies yourself. (Although that would be a really cool option, Runouw. :P)

Re: Y U NO LIEK LAST LEGACY

PostPosted: July 3rd, 2012, 7:23 pm
by Raz
Image
This thread makes me cringe with anger.

I know 9.9/10 of you on Runouw, especially the people who play SM63, say that LL is "horrible" or "too complicated" or "boring" because you don't understand triggers.
Experiment with triggers. "If you don't use triggers, you can't do as much as you can in SM63. (because LL's content is incomplete.)" -foru. "Triggers are what make LL unique"- azn, if you don't try them, "you'd be missing out on the bulk of what LL has to offer."-foru. Like someone else on the thread said, you can make a level without triggers. (that'd be the equivalent to SM63's level designer without triggers.) But triggers are a major aspect of the game, you don't just look at all the options you have and say "screw it, back to sm63." You try them out, and there are a few guides in the LL forum already, you can just try them out.

(some of this may not have made sense, i'm tired, but hear me out.)
(also foru and azn let me bump)

Re: Y U NO LIEK LAST LEGACY

PostPosted: July 4th, 2012, 3:08 am
by Charcoal
Maybe people say LL is "horrible" because it's still being worked on.

Re: Y U NO LIEK LAST LEGACY

PostPosted: July 4th, 2012, 1:04 pm
by Raz
DarkBlaze wrote:Maybe people say LL is "horrible" because it's still being worked on.

That's still not a valid reason to hate it. :o_O: