
This thread makes me cringe with anger.
I
know 9.9/10 of you on Runouw, especially the people who play SM63, say that LL is "horrible" or "too complicated" or "boring" because you don't understand triggers.
Experiment with triggers. "If you don't use triggers, you can't do as much as you can in SM63. (because LL's content is incomplete.)" -foru. "Triggers are what make LL unique"- azn, if you don't try them, "you'd be missing out on the bulk of what LL has to offer."-foru. Like someone else on the thread said, you can make a level without triggers. (that'd be the equivalent to SM63's level designer without triggers.) But triggers are a major aspect of the game, you don't just look at all the options you have and say "screw it, back to sm63." You try them out, and there are a few guides in the LL forum already, you can just try them out.
(some of this may not have made sense, i'm tired, but hear me out.)
(also foru and azn let me bump)