Rough sketch (didn't change anything from the OP's text except for some font colour and size tweaks, and the addition of an honorable mentions spoiler since everyone seems to agree that it should be added)
Honorable Mentions ^ Return to Top V
Potential Chart Crashers? ^ Return to Top V In this new bonus tier, I list a small number of designers that could find their way onto the tier in the immediate future if they keep it up.
*Emelia K. Fletcher- While his levels have only been very short so far, there is no doubt he shows excellent potential, with the vast majority of platforming techniques he uses and the way in which he makes his levels unbelievably fun.
Raiyuuni- He's been on the designing scene for a while tbh, but it's only recently that he's started competing and getting involved more. Because of this, I'm pretty sure he could be on the tier list at some point in the future.
Jumbo101- Even though Jumbo is a newcomer on the site, he still managed to surprise us with his levels, specially with his interesting graphical taste, and after entering some contests, he's definitely a sign of big things coming.
Tap W- We haven't seen many levels from him as of recently due to his inactivity, but his few masterpieces already showed us a lot of potential. You know, maybe this guy will be on the Silver or the Gold Tier in the future?
So this is the tier list. It's subject to change after every major event (LDCs, WITBLO, duels, Runouw Votes). At the moment, though, if you're reading this, this is a decent summary of the LDing scene.
Minitiers ^ Return to Top X Alright, my friends. We're implementing a ton of MINITIERS! That is, just like before, we have tiers of three or four for each specialty of designing. What gets you to the top is the amount of skill, but also the notoriety someone gets for it. You'll see what I mean. Let's look below!
(Ace is 1st (in my world, Aces are always high), King is 2nd and Queen is 3rd when brought up. Jack is 3rd, unless there's a queen, when it is fourth. The Queen is the wild card. ;) ) EDIT: Rook is added a 5th rank, so then there's room for 5 designers in each tier.
Graphics Are their levels so gorgeous that they leave a photographic memory?
Ace: Nin10mode- His graphical achievements are subtle but magnificently done. He has many unconventional ideas and can execute them flawlessly. Even simple small levels (Tesoro Lumoso) can be incredible just on graphical achievement. King: MessengerOfDreams- Not only has she pulled off great looking levels, she's innovated as well, with block usage for background, and has a habit for using tiles in incredibly unconventional ways, such as her snake-like platform that centerpieces Niveau Victorieux Galaxy. Queen: MP3 Amplifier- Studying the graphics in levels to a very high extent, she has managed to overcome her fear of making decoration and interesting tiling overused or underused, and succeeded in finding a balance between the two, and 99% of the time this works in her favour. Jack: Yurimaster- His graphics have been the big new thing in level designing recently, with the incredible amount of skill he has to offer, and the innovation he adds too. His levels always look top standard and unbelievable. Rook: Lordpat- Maintaining a rather fashionable and repetitive style in his level's graphics, Lordpat has managed to gain much respect from other level designers and has even managed to impact on some of the legends' levels and how their graphics are.
Fun How enjoyable are their works? Can they always provide a legendarily good time?
Ace: Volkove- Not only does he have very solid, very dedicated ideas, they don't deviate from their sources and they are executed with panache, including flawless platforming, puzzling and the occasional endurance match. There's a reason he tops the tiers even by accident. King: Star king- Admitting to having a large ego, he utilizes his larger than life persona to execute out of the ordinary ideas- cities, Gorillaz-inspired beaches, Pipe systems. Even if they don't always work well, there's rarely anything quite like a Star king level. Queen: KABOOM- They may not be the most skilled in fun just yet, but their ideas for gameplay are no doubt original and definitely fun, that it's not tricky at all to enjoy a level of theirs. Jack: Nwolf- While he's still growing he can sure provide a great show with original, quirky ideas and no fear to crank up the difficulty. Rook: Doram- May not be the loudest voice in level designing and may sometimes even be underrated, however there is no doubt he has what it takes to make very engaging puzzle level and his style will never let you down in enjoyment.
Professional Detail How immaculately do they care for their levels? Could they be passed as professional Nintendo quality?
Ace: Volkove- Perhaps what makes Volcove's levels stand out above the rest is the seamless, flawless quality each has. There can rarely ever a bug be found or an interruption to hinder the gameplay. They truly have a professional quality to them as if made by an official company, but all done by one man. King: Buffooner- His platformers truly show what anyone can do with simple tiling and gameplay, which is why people love the traditional feel and the level of skill that goes into his levels. Queen: MP3 Amplifier- It's always great to see someone who is eager to create levels and who loves doing so, especially when they pour that passion into their projects, making sure every detail is perfect for the judges' viewing just as Amp does. Jack: BY- The knowledge he has of bugs and code cracking is incredible, just play his levels and you'll see for yourself. Rook: Triple J- He may not be the king of professional detail just yet, but he's certainly not a careless designer. Sometimes the issue is that he is so detailed in his levels, we never know where to start. But that's not always a disadvantage- sometimes that just proves his potential at being one of our greatest designers in the future.
Innovation Have they brought anything new to the table? Have they tried things no one has before?
Ace: Venexis- We all know that he's the man synonymous with "Bloss" (his own terminology). What you also may not know is that he tries as hard as he can NOT to make a normal SM63 level. His drastically underrated Space Duel entry (It's Rocket Science) is a film-like level with theatrical qualities and a dead-world setting, not to mention his dream-based level series with collaborate MoD, and his recent attempts to make a FlipSide Galaxy based level. He strives not to be like anyone else, therefore he is not, and unabashed originality (damn the contest placing) is in and of itself quite innovative. King: BY- He is probably one of the most innovative designers we've ever seen since Level4. Not only that but his inventions inspire people to try out new things, as well as his fresh style and feel that he delivers in his levels along with the items that he has created too. Queen: MP3 Amplifier- After taking inspiration from other innovative level designers, she has managed to turn her style from being simple and gameplay-filled to innovative and rather complex, even being the first to try out different coloured moving platforms (other than green) and being the first to take such simple, everyday concepts to new levels. She has even created new words and new creatures for her levels, e.g. Science War. Jack: MessengerOfDreams- Speaking of which, just like her above colleague, MessengerOfDreams has learned to go out of the ordinary. She still appreciates a classic Mario level (her doomsday-esque Finis) but prefers the theatrical, emotional story-driven route. Her award winning series Dark is an interactive story with its own world, similar to Destinations. It's her drive to tell a story foremost that puts her above the rest in many ways. Rook: Triple J- Perhaps he still has a little way to go, but I think many of us see a good future of level designing for him. He uses quite inventive ideas and glitches in order for you to enjoy a level to its fullest. While he may suffer from a few bugs here and there, it very rarely holds down how fun and innovative his levels actually are.
Story Can they go the extra mile to provide a gripping plot with the skeleton of a level?
Ace: MessengerOfDreams- The far and away legend of SM63 Storytelling- already having been the most notable writer on the site, MoD upped her game by bringing legitimate stories into her levels. Whether it was silently (14th LDC Apocalypto Finis) or through heavy storyboarding (18th LDC juggernaut Dark) or a harmonious combination of dialogue and set design (Destinations), MoD has always provided not only a story, but a comprehensive and involving journey. King: MP3 Amplifier- It's possible that she makes some of the weirdest, most unusual stories known to the site. However, that still doesn't let her down and she has had many successes in the past relating to stories. Queen: SuperMIC- Being in the business of epics, SuperMIC knows that a true legendary level could always use a great story. Even in his less successful entries (Blood of Violet Hill) he can draw out excellent adventures, full of drama, tension, and a nice dose of heart (being the first noted designer to include a romantic angle in a level). Jack: Master1.0- Known for his Murph/you stories, he can provide a good story if only for a nice setting for his two friends to banter across with winning chemistry. Rook: Tune4Toons- Even being new to the level designing business doesn't stop this girl from creating some wonderful stories for them. Placing third in the Storytelling 21st LDC should say enough about her success with them.
Fame and Notoriety How likely are you to know their designing names? Are people constantly compared to them or are they always on the radar during LDCs and other events?
Ace: MessengerOfDreams- Just recently a hot name due to dropping a world record series in the 18th LDC, now that her solo career has been proven and she has three victories under her belt (more than anyone else in history) she's becoming a true force to be reckoned with- with Venexis or without. Add this to her consistent monitoring and involvement raising the level designing community and she becomes synonymous with the world of level designing. King: MP3 Amplifier- Taking MoD's place in the level designing scene, she promises to continue big projects and start some of her own, as well as her constant growing skill in level designing (which is why she's shooting up the tier). Queen: BY- He is taking over the portal with his addictive and inventive levels. Newbies look up to him, and we can all see why. He helps people, and he is just a great designer to be inspired by. Jack: Star king- There is not a designer that is quite like Star king- in personality, in trait and in interests. Still in the public eye after medaling 6 LDCs in a row and winning one, Star is known for out there ideas, a somewhat justifiable ego that rarely fails him and the courage to go big or go home. Rook: Triple J- Not only are his levels improving a lot, but also he hardly ever goes unnoticed on the level portal and/or level designer forums. He is always eager to share new ideas of his with the community, and people welcome that greatly.
Legacy Which retired designers still impact designing today?
Ace: Fourinone- The three big levels he pulled off in 2009 are not only revered and unforgettable, they influence other levels today or are even copied suspiciously close. They set a standard for the total package of great levels with wacky characters, laugh out loud humor, incredibly executed obstacles and perfectly synergistic tricks and glitches, all wrapped up with an odd modesty unfitting of such massive, magnificent creations. King: Level4- In all mentioned royalty of level designers, Level4 will never be forgotten. Not only has he introduced a smattering of innovation for block technology and other useful ideas, he was one of the first designers of the forums (with tenure during fall of 2009) and he's still years ahead of every level made today, blazing a trail that we may never catch up to. Queen: Krazy321- While Krazy had only one instance of capturing lightning in a bottle for all to see in the 5th LDC, he still had a near-perfect track record of incredibly mastered levels of very high quality, with his graphics and gameplay still inspiring those even today. Krazy was a predecessor to many great designers of today in style and substance. Jack: 24murph- The original king of designing, not only was he the first non-moderator to help coordinate an LDC (by providing the template for the 5th LDC of Unfinished Level, he set a record that would only be beaten by Volcove's own 17th LDC) but he was simply the best designer of his time. Providing the best level of 2009, two LDC winners in a row, a complete expansive level series (that would later get entirely remade) he's the type of designer that is a phenomena in his own right. Rook: Venexis- While only recently retiring from level designing, he's probably left one of the biggest impacts on level designing from anyone. His block bosses or "blosses" made history with his Omega Blooper being the best block boss ever, as well as his tricks and usage of the grey bricks. There is no doubt he will always be remembered for his impact on level designing.
Next Big Things What designers could be on their way to being the next phenomena?
Ace: Yurimaster- He's certainly got a great amount of potential ready to use in the level designing scene, and is introducing new and fresh platforming techniques by the day. I doubt he will be hiding in the shadows about his skills for much longer. King: 1018peter- His name is becoming bigger and more recognised by the day and his levels certainly don't disappoint either. He's got a huge amount of potential, he just needs to learn how to use it. Queen: Raiyuuni- He has already had two levels entered into different WITBLOs, so it's not that he wasn't good before, but now he is gradually getting more notoriety he is definitely one of the next big things of the moment. Jack: *Emelia Kaylee- Again, he's been designing levels for quite a while, but recently we've just started to see how much skill is involved. His levels come in small packages, yet they have the ability to blow you away, which is not something many people can do. Rook: --
There will be more added tomorrow. For tonight, there's this. |
also what's the difference between Potential Chart Crashers and Next Big Things i'm a little confused about why we need both (i prefer the former)