The Universal Dueling Arena

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The Universal Dueling Arena

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Postby NanTheDark » February 9th, 2015, 12:04 pm

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Where all Level Designers take on each other to see who's the best.






Based on the old Dueling Arena, this thread hopes to gather level designers both from Super Mario 63 and Last Legacy to duel!

I know this doesn't look like much right now, but I'll work on the banner and overall presentation of the post at a later time.


Current Duels

NanTheDark VS ~Zero
Game: Super Mario 63
Theme: Eastern
Deadline: Undefined

npromin VS awesomeguy99
Game: Super Mario 63
Theme: Sky for npromin, Town for awesomeguy99
Special Rules: Must contain sidequest or minigame
Deadline: Undefined (LFEDIT: npromin will be absent)

l.m. VS Karyete
Game: Last Legacy
Theme: Freestyle
Deadline: October 18, 2016

Harmless & NanTheDark VS MessengerOfDreams & ~Zero
Game: Super Mario 63
Theme: 12000 Tiles
Deadline: October 31, 2016




Finished Duels

Spoiler: show
Supershroom vs. Doram
Game: Last Legacy
Theme: Hidden Secrets
Deadline: March 20th
Check the results here!





Challengers

>FluorescenceLight
>Oranjui




How to Duel

1. Find someone to be your opponent. You can even have more than one opponent if you want to. In fact, you can even do a Collab Duel, one team versus another team! ...but the default is 1v1. :P
2. Decide on a Game (Super Mario 63 or Last Legacy), a Theme, and a Deadline (anywhere from a week to a month works fine).
3. Post about it here, then start. Your duel will be added to our Current Duels section.
4. Find at least 3 people to judge your level. Don't worry about it, there's always someone willing to do it. :3
5. When your level is done, PM it to me and I'll add it to the Current Duels section for it to be judged (alternatively post it in the old Dueling Vault thread and just link it. Or upload it to the Portal and link it. Just make sure the level is somewhere it can be reached). Judging rules are the same as in LDCs. The level must be made from scratch for the LDC, fit the theme, and whatnot. It will be judged by the standards of Fun, Graphics and Other as well.
6. When the judges finish their job, I'll announce the winner.

It's that simple!




House Rules

There's a variety of rules that you can add to your duel if you want. Just let us know if you want to use them. Here are some examples of house rules:
House Rule list: show
25quared ~ The level's size must be 25x25.
One Hour Rush: You must make the level in one hour, starting at the same time.
Automatic Level: The level is cleared with no input from the player.
Crossover: Each player designs in a different game. SM63 vs LL!
Puzzle: The level must contain puzzle elements.
Mini-Game Showdown: Your level needs to have at least one mini-game in it. (suggested by TripleJ)
No Signs, No Direction: You cannot use anything that produces text. (suggested by TripleJ)
Hidden Treasures and Secrets: Your level needs to include a reasonably consistent system of secrets or hidden items. (suggested by Triple J)
Who Needs Graphics?: Your Level will only be judged by Fun and Other (therefore, the maximum score becomes 15). (suggested by Harmless)
Counterpick: Each duelist will secretly pick a theme for their opponent. (suggested by Harmless)
Monkeys Spinning Monkeys: The level must have a dancing monkey somewhere. (suggested by Harmless)
Round Match: The duel will consist of successive rounds. Whoever wins a certain amount of rounds first will get the victory. (suggested by FrozenFire)
Have you finished those errands?: The levels must involve the player taking care of some errands. (suggested by Triple J)
One Way Getaway: There can only be one path to take. (suggested by Triple J)
Multi-Mission Extravaganza: Your level must have at least three different ways to clear it. (suggested by Triple J)

Of course, you can come up with your own house rules for your duels. If you have any suggestions, let us know and we'll add them here!




Judging Panel

The purpose of this Panel is to always have people ready to judge duels, therefore, making the task of finding judges for your duel easier. If you're interested in being part of this Panel, let us know!

Current Judges
>Supershroom
>l.m
>NanTheDark
Last edited by NanTheDark on September 8th, 2016, 2:53 pm, edited 36 times in total.
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Universal Dueling ArenaInto The ShadowsMy SM63 Levels

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Re: The Universal Dueling Arena

Postby l.m » February 9th, 2015, 12:08 pm

Interesting.

Maybe I can move the duel between me and BY here.
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Re: The Universal Dueling Arena

Postby NanTheDark » February 9th, 2015, 12:09 pm

FrozenFire wrote:Interesting.

Maybe I can move the duel between me and BY here.


That can be done if you want. c:
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Re: The Universal Dueling Arena

Postby CedarBranch » February 9th, 2015, 12:49 pm

'cause House Rules sound fun, I'd like to suggest several for kicks:

  1. Mini-Game Showdown: Your level needs to have at least one mini-game in it.
  2. No Signs, No Direction: You cannot use anything that produces text.
  3. Hidden Treasures and Secrets: Your level needs to include a reasonably consistent system of secrets or hidden items.
Triple J here!
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Re: The Universal Dueling Arena

Postby NanTheDark » February 9th, 2015, 1:14 pm

House Rules added. :D
Some day I'll fix my sig.

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Re: The Universal Dueling Arena

Postby Harmless » February 9th, 2015, 9:27 pm

Ooh, house ruleess

FUN: Judges judge only based on fun and other! No graphics scores allowed! If graphics impedes fun, then judges may dock points for that.
Counterpick: Instead of a locked theme, players secretly pick a theme for the other person to go by. Secret themes are then revealed to the players when the duel starts.
Monkeys spinning Monkeys: Your level MUST have a dancing monkey somewhere in the level! loljk
Expect something cool here soon!

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Re: The Universal Dueling Arena

Postby l.m » February 11th, 2015, 3:40 pm

I've got an idea for a House Rule.

Rounds: A duel based on rounds. In each round, the challengers must do a small but good level (it can be based on the theme of your choice) in a short period of time, until the deadline ends. After the deadline ends, there will be another round, where the challengers must do another level, with another different theme, and the same amount of time of the last round. You can change the number of rounds.

The duel ends when all the rounds are over, and the judges finished their judgings about each round. A judge can start judging the 1st round when the 2nd already began. Then, all the scores of each player will be added, and then divided by the number of rounds.

Who gets the highest score is the winner of the Duel.
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Re: The Universal Dueling Arena

Postby NanTheDark » February 11th, 2015, 4:21 pm

Adding them. c:

I hope that we get more Duels... I could add my duel with Yuri here...
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Re: The Universal Dueling Arena

Postby NanTheDark » February 12th, 2015, 10:43 am

The deadline of the duel between BY and FrozenFire has been extended to March 7th.
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Re: The Universal Dueling Arena

Postby Supershroom » February 12th, 2015, 11:26 am

Why are there so many extensions? :c (okay okay, LL takes a lot of time)
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Nan's sig! From the previous Secret Santa event!: show
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1 star: (0 - 5.75 in LDC) These levels need a lot of work. They're totally un-elaborated, and/or inherently flawed due to things like cutoff or enemy spam, or they're untested and there are too many bugs gameplay-wise, in short: Many many things went wrong in such a level.

2 stars: (6 - 9.75) These levels are not terrible, but poor. They're too short, lack scenery or they have errors and/or bugs but it's still barely enjoyable. Again, spend more effort and try to do better. (if it's your first level that I rate two stars, it's not bad. There's a long way you can still go)

3 stars: (10 - 12.75) These levels are about mediocre. They may be still a little bit short, the gameplay is fine but not very original and graphics are also solid, but not breath-taking. Try to keep improving!

4 stars: (13 - 15) These levels are nice, but not the best. Effort has been put into them, there can some professionality be seen in gameplay and graphics, they're a nice experience to play, but there are still things you can do to make it even better. Try to go the extra mile!

5 stars: (15.25 - 20) These are really great levels, those which, as said, I would give more than 15 in an LDC. These suffice many high requirements, and it already goes into subtleties if you want to make them better. These levels are successful all around. Bravo.

These are just general principles I try to follow when rating. Sometimes I don't leave a further comment when rating, most times I do, if you have questions about it, feel free to ask further.
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