by Harmless » September 12th, 2015, 4:20 pm
Okay, I'll be completely honest Peter: My score is not to discourage you from designing in the slightest. If this was a 2 hour duel I'm very certain you would've done a lot better assuming you had time to refine everything.
that being said tho
----
Supershroom vs 1018peter 1 Hour Duel Judgings
Supershroom - Hectic Platforming
Fun: 9/10. That was fun. No seriously, 80 seconds was a perfect time for this level, as it offered a bit of room for error, while not being too easy at the same time. The challenges got rather creative, and as the title suggested, it kept me on my toes. It definitely makes for a well built speed-running sort of level, and is very replayable. Of course, my biggest issue is the moving platforms. The first one disappears too quickly and only barely allows enough distance to complete the jump, making it a little frustrating if it's your first time playing and you don't anticipate it. The second one should've disappeared a little bit past its vertical peak, as you could've just jumped off and made the jump. But even then, I loved the different types of platforms and how you incorporated them into the level. The pace was mostly constant, and there were no noticeable bugs. Great job.
Graphics: 3.5/5. For what it's worth, the graphics are a little sporadic, but the contrasting colors and the wide variety of tiles make this mash-up rather fun and appealing. Still could've used more decor though.
Misc.: 3.75/5
+ The quadruple moving blocks in the first half of the level were actually really unique, and definitely caught my eye. (+0.5)
+ No lag or long loading time. In fact, I love how it was all in one transition so there wasn't time wasted loading other parts of the level. (+0.5)
+ Pretty obvious but good music selection. (+0.15)
- The second half of the level doesn't feel quite as difficult or fast-paced as it does in the first half. Some of the difficulty also isn't so much difficulty as it is frustration, as getting knocked off by a random enemy causes you to lose so much time (sometimes enough time to force you to lose). Maybe some alteration in the course would help mitigate that. (-0.25)
Total: 16.40/20. I loved it. Improvements to the level could include maybe slightly more level length, some re-working on the second half, and a little more graphics (not enough to take away the player's attention though).
1018peter - Big Bob-Ombs Attack
Fun: 4/10. I'm sorry, but I have no idea what I just played. More than likely this was just an off day for you, but the level was not executed well. The platforming actually got kinda monotonous with all the bullet bills flying at you from random directions, the flamethrowers had weird disjointed hitboxes, and it was way too hard to avoid damage in general. This doesn't really come from genuine difficulty either, it seems to come from a lot of enemy spam and weirdly placed flamethrowers.
The platforming was monotonous mostly due to a lack of variety in platform items and enemies. I could've sworn the only three enemies I saw that entire time were goombas, bullet bills, and the occasional bob-omb. And there weren't even any platforming items now that I think about it. Some circle/moving platforms and moving blocks would've made for more diversity in the platforming, and would also have the player move around more without having to rely on bullet bills to reach key areas.
Graphics: 2.75/5. Well, I do have to give credit where credit is due - those airships actually looked really cool, especially the last one (which was unfortunately cut out from the transition - I would've preferred to see the giant thing in all of its glory). The King Bob-omb was pretty well drawn out, though it looked like he was imprisoned more than he was sitting comfortably on a throne. Everything else was... meh, though. The black piranhas didn't even look like piranhas in the slightest, and the ships/overall scenery was incredibly bland. There weren't even as many clouds as I was expecting there to be.
Misc.: 1.75/5
+ No lag or overly long loading times. (+0.25)
- I know, it's the King Bob-Omb theme, but even then it's not really the greatest theme. Not to mention that in the game, the theme is louder than the other songs and it even skips a little bit. I would avoid using the in-game King Bob-Omb music just because of that. (-0.5)
- Good lord you do NOT need that many goombas guarding the red coins. It was even louder than the music, and that's saying something. (-0.5)
- The red coins themselves weren't quite necessary, and I would've even easily missed them had the goombas not attracted my attention. (-0.25)
- That orange switch was a cheap shot. At least give falling logs or something below it so the player doesn't miss it entirely. (-0.25)
Total: 8.5/20. Yeah, sorry, but the level was very rough around the edges. Some refinement would help the level become much better, moreso starting with gameplay.
Expect something cool here soon!
~ Tesla Bromonovich