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Re: The Universal Dueling Arena

Posted:
August 25th, 2016, 9:51 am
by Harmless
... honestly we could just make the theme pure platformer and call it a day, that sounds like a bit too many restrictions for me ;-;
Re: The Universal Dueling Arena

Posted:
August 25th, 2016, 10:49 am
by Oranjui
At that point there's less variety than SM63, you just removed everything that makes LL actually fun and interesting. It would feel less like classic Mario or "Vanilla" and more like an extremely bland first-time portal level. If SM63 is chicken and LL is a good steak, then that idea is... tofu. Terrible analogy, but the idea is basically that I think that's a terrible idea. If someone actually hates themselves to the point that they'd willingly elect to restrict themselves that much, then go for it, but I feel like that would ruin the experience for just about anyone else. If you look at the House Rules list, they're usually just basic alterations, anyway, not huge lists of individual technicalities and restrictions.
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In other news, I might be down for an LL duel with someone, because I've really been itching to play with the LDer lately. If Fluorescence is fine with LL, I could duel with him, otherwise I'll go with whoever wants to duel (or we could do a 3-way). I'm thinking some sort of Mechanized/Industrial theme? (but anything works)
Also, MoD should be removed from the Challengers list in the OP, since she's in a duel now :p
Re: The Universal Dueling Arena

Posted:
August 25th, 2016, 10:59 am
by MessengerOfDreams
I was there? When did I get there?
Re: The Universal Dueling Arena

Posted:
August 25th, 2016, 11:21 am
by Supershroom
Vanilla LL is something totally different from Pure Platformer, though it's pretty much inspired from the same problem as Pure Platformer's introduction in the 14th LDC: People wanting to use every trick in the book possible and wanting to be super creative and experimental with triggers etc. and the designer itself being rather tedious honestly and then getting tired of level making, procrastinating, being overwhelmed, all that. Being forced to make a simply designed level under this theme can let you have a much easier time on making the level, that's the thought.
But then again, this isn't Pure Platformer by definition since you can still make puzzles or include some story. You still have a somewhat different playing and designing style from SM63 (items, double jump, NPCs etc), and there's also a fair share amount of LL-special things remaining (e.g. triggers where you're allowed to have them).
And honestly I can also drop the "no rescale" thing, but "no colors" happens for the same reason as "no custom gfx" happens for SMBX Vanilla. "No changing enemy HP" happens to prevent tedious bosses like a large dark beast with 200 HP or similar.
Re: The Universal Dueling Arena

Posted:
August 25th, 2016, 12:12 pm
by Harmless
Yeah, but having a dark beast at 200 HP could still be incorporated for gameplay reasons (like wanting to have an unkillable enemy chasing you around a level). I mean if you're going for something that's more beginner friendly with regards to the level designer's nuances, I guess? But I would just include the things they can do rather than just restrict a bunch of obscure stuff a beginner at LL designing probably isn't going to mess around with first thing...
also I was recently dabbling in working on some unfinished LL levels, I can't really say it's tedious. If anything it's a lot more intuitive than SM63's level designer, even if triggers take a while to get used to.
Re: The Universal Dueling Arena

Posted:
August 25th, 2016, 12:26 pm
by Venexis
I don't really wanna stomp on anyone's ideas here but if both duelists are happy with the restrictions, well... they're the guys who have to operate within them, not anybody else. :p
Re: The Universal Dueling Arena

Posted:
August 27th, 2016, 6:28 am
by Oranjui
Ok but
FluorescenceLight wrote:I want to duel with someone.
and
Oranjui wrote:I might be down for an LL duel with someone, because I've really been itching to play with the LDer lately. If Fluorescence is fine with LL, I could duel with him, otherwise I'll go with whoever wants to duel (or we could do a 3-way). I'm thinking some sort of Mechanized/Industrial theme? (but anything works)
Re: The Universal Dueling Arena

Posted:
August 27th, 2016, 6:38 am
by Vajrin
Oranjui wrote:If Fluorescence is fine with LL, I could duel with him
Sorry I'm completely have no experience in LL LDing.
Re: The Universal Dueling Arena

Posted:
August 27th, 2016, 6:44 am
by Karyete
There's always time to start learning

I mean you don't have to, but even if you throw away all the more complicated stuff that comes with LL, you can still do so much more.
Re: The Universal Dueling Arena

Posted:
August 27th, 2016, 7:49 am
by NanTheDark
Tiling is way easier and faster than SM63.