Contest Theme Suggestions

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Contest Theme Suggestions

Postby Raz » January 11th, 2016, 3:43 pm

Post your suggestions for the next Level Designer contest, whether it be Last Legacy or Super Mario 63, here!
If it's a theme that would only work for one game or the other try to clarify. Also, please make sure you can actually do something out of your theme suggestion. Provide a few ways for your theme to work, like a good tileset for it, some gimmicks to make it fit the theme more, etc. If you have to pin it down to a really precise glitch, then it's way too specific. If you have no idea how you can make it, it's impossible for the average level designer.
Also, now that we have a brand new thread, try to check previous suggestions now that we don't have about 200 pages of suggestions. :raz smile:



:larrow: Old Suggestions Topics :rarrow:

Super Mario 63
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Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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Re: Contest Theme Suggestions

Postby l.m » January 11th, 2016, 4:40 pm

All the themes that were used on LDCs in the past:

SM63

  • Hot and Cold
  • Bowser's New Castle
  • Desert Oasis
  • Halloween
  • Unfinished Level
  • Airship
  • Ruined Treasure
  • Garden
  • Runouw.com
  • Bridge Over Troubled Waters
  • Galaxy
  • 2012
  • Alternate Dimension
  • Beach
  • Pure Platformer
  • Earth and Sky
  • Musical Moods
  • Winter
  • Freestyle
  • Death
  • All Things Mario
  • Storytelling
  • Cave
  • Fire
  • Science
  • Jungle
  • Forest
  • Conflict
  • Water
  • Urban
  • Grasslands
  • Finale / The Ultimate Battle

LL

  • Spooky
  • Time Travel
  • Snow with Mountains / Mountains with Snow
  • Ruins
  • Temple
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Re: Contest Theme Suggestions

Postby Charcoal » January 11th, 2016, 6:21 pm

Oh is this part of the new rearrangement? Cool.
Alright umm...how about cubism? Like Picasso. Could that work in SM63 and LL?
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Re: Contest Theme Suggestions

Postby l.m » January 11th, 2016, 6:23 pm

Also double post (EDIT: oh wait thanks Ninja Veso) but I gave a quick look at the old Contest Theme Suggestions thread and I got some themes (Note: It doesn't include the LDC themes) (Also Note: It's in Google Docs so you can Edit it and help me)

Here's the list
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Re: Contest Theme Suggestions

Postby 1018peter » January 12th, 2016, 5:01 am

How about "Natural Disasters"?

Making a level involving one of the many natural disasters, or even two.

For example, I can make a level about a foreign land facing a massive flood and Mario has to save them somehow. Or, I can make a level about Mario having to fight against hurricanes and landslides to reach the top of a mountain.
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Re: Contest Theme Suggestions

Postby Harmless » January 14th, 2016, 8:42 pm

How about an Artificial theme of sorts? Stuff that's not natural, like maybe man-made materials or whatnot?
Expect something cool here soon!

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Re: Contest Theme Suggestions

Postby l.m » January 15th, 2016, 3:01 am

Natural Disasters could be good; just not sure about the hurricane part.

Artificial is hard to imagine something concrete, unless you mean stuff like Plastic Beach, in which case it's a little bit too strict.
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Re: Contest Theme Suggestions

Postby Charcoal » January 15th, 2016, 7:54 am

FrozenFire wrote:Natural Disasters could be good; just not sure about the hurricane part.

Did we have that one before? I can't quite remember.
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Re: Contest Theme Suggestions

Postby ~MP3 Amplifier~ » January 16th, 2016, 2:19 am

Night time or darkness theme maybe? Unless that's too much like Space.
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Re: Contest Theme Suggestions

Postby Doram » February 11th, 2016, 12:46 am

I'm sure a number of these have already been suggested, but I'm running down everything I can think of right now...

SM63 Only
  • Hat Trick (Must use the Cap Powerups)
  • Stars and Stripes (Must use lots of either Red Coins or Silver Stars - no plain Shine sprites)
  • Lone Star (No Red Coins or Silver Stars)
  • Flooded (Must use FLUDD)



LL Only
  • "Hands Free" or "Kick Boxing" (Only weapon allowed is Handcuffs)
  • "Shot Put" or "Thrown" (Only allowed weapon is thrown - fireball, axe, or ring)
  • "Duel" or "Sword Fight" (Only allowed weapon is swords)
  • "Upside Down" "Topsy Turvy" or simply "Gravity" (Whole level must be gravity altered)
  • "Colorful" or "Rainbow" or "Monochrome" (Whole level must have color modification of some sort - either multiple colors or one specified color)
  • "Blind" or "Spotlight" (Must use the Darkness trigger at 100% for the whole level)
  • "Slo-mo" or "Lag" (Must use Time Control trigger)
  • "It Takes a Village" or "Villager" or "Townie" (Must have some part of the level set in a village/town with multiple NPCs)
  • "Grinding" (Finishing the level must be by collecting multiple drops from enemies, or gathering specified number of coins or similar mechanic)



Both
  • All or Nothing (either uses all available powerups or none at all)
  • Bottomless Pit (whole or most of level needs to be platforms over empty space)
  • Mining (Finishing the level by breaking through the ground - breakable blocks for SM63 or lots of Delta for LL)
  • Vertical (Self explanatory)
  • Tragedy (Unwinnable level, but asks that you die in a specific way)
  • Long Haul (All entries must be at least 999 in one direction)
  • At Death's Door (Must play level with little to no life and/or no health powerups)
  • Bouncy House (Must have some mechanic in it for bouncing the player along for some part of the level - either platforms or bouncing off of enemies)
  • Race (Level must played under some kind of time constraint - either an actual timer, or forced movement/autoscroll)
  • Moving blocks (Level must be made of only moving blocks)
  • Switch (Finishing the level must require hitting a switch of some kind)
  • Underwater (Whole level must be under water)

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