Hold on, I need to catch up first ...
MessengerOfDreams wrote:I'd say if it was 10/5/5 before make it 10/10 if you want to essentially combine graphics and details together.
Well, details split up into gameplay-wise stuff (bugs, loading times, innovation, effort) and atmospheric-wise stuff, so I suggested putting the first half to Gameplay and the second half to Atmosphere, thus also more targeting towards 12/8 than 10/10. Unless you also shift bugs, loading times and innovation to the second, non-Gameplay category, but that's not intuitive.
First, it's moving away from that stupid additive system of Other, towards the way Doram handled it in the ROLDCs.
Next, it's clearly assigning each thing into the category where it intuitively belongs to, so there are no doublings.
Alt music and plot should definitely stay a part of judgings. We actually also never complained about this before, or have we?
Venexis wrote:My beef with this is that Youtube is not a part of the designer. We have level designer contests, not "best scavenge suitable resources from all corners of the internet" contests.
I disagree here - we are level design
ing and hold Level Design
ing contests, not Level Design
er contests. Actually, the engine isn't as advanced as SMBX's so you can dump in whatever song you like and it directly plays in the level, and so we must create an "imaginary environment" by having the track running in a background tab while playing, to get around this deficit. If you say "we didn't create the theme", you can also say that we didn't create the tiles and items and the entire program either. Similar stuff goes for story / plot. Some people (not only MoD) have executed this way to design to the best, and considering Story / music less would give them an unfair disadvantage. Outside resources have an influence, but it's surely not too big. We even have a library to help people finding alt music, and I actually also didn't handle it in a way of always removing points for using in-game music - if it fits well, you can also get a few kudos for it, but also be aware that it's not as original as e.g. using an SU track.
Slight discrepancies between silver and gold will happen from time to time. You can always easily look for another "reason" why the runner-up didn't make it in the end than having a worse music choice than the winner. Sometimes small, subtle and subjective trifles make a difference ...
In the end, we would all use either in-game tracks or pure silence while playing. Yaaaaaaaawn ...
Banners, however, have never been considered for judging since they not only require sources that are not available for everyone, but they also aren't really a part of playing a level itself, you mostly look at it before and afterwards. They're still neat to have if you do one, though.Venexis wrote:It's not unreasonable to say that 18 is the maximum obtainable score under the current system, [...] therefore, it's also not unreasonable to assume that under this proposed system, 20s would become much more common
That is partially the aim for the future (of course with the implied hope that the levels getting a 19+ really deserve it). I've already described that as "cases where you wonder about how in the world you could ever get at least a 4/5 in Other from a judge", and that judge isn't necessarily a bad judge - in the recent 5th mini-LDC, I really wanted to give someone at least a 4 in Other, but I didn't feel able to do it without bringing unnecessary bias -
the additive system ♥♥♥♥ it up, it ♥♥♥♥ up as well since stuff sometimes appears doubly,
and that's the main reason why several people have said that Other never was reasonable for SM63, and why this thread exists. Getting close-to-perfect scores stays hard to do with the new system, but with the old one, it's literally impossible,
by theory / definition. If you want to remove points from perfection, you usually need to explain stuff that could have been done better, but when not giving a 5 in Other, you DON'T have any possibility of that often enough.
As I've said, since dropping Other also removes a certain degree of transparency, we need certain guidelines. Yeah, they're called guidelines and not rules,
but they're meant to say that e.g. a -3 for loading time / lags is too heavy and out of proportion. In overall experience, it has proven to be balanced IMO that story/plot and lag/loading times together make 10 or 15% of everything, Graphics make 25% and the actual gameplay (including bugs) makes 50%. There doesn't have to be the necessity of splitting the 2 or 3 points (right now, it looks like 3) for plot+music equally. You can just go there and say "we have 12/8 or 10/10 points for these categories, they're supposed to be filled with that and that". But to make this work without bias,
you also need a host who is aware of proportions and probes into a scoring that doesn't seem to comply with its reasoning (such as 6/12 for "the entire level was brilliant but the heavy lag throughout the entire level really killed it").
At last, the "Mario Kart system" is NEVER a good idea for LDCs, not only for being prone to ties. Not having any categories at all and making simple scores out of 20 also isn't a good idea, since some clues and points of reference ARE necessary.
People tend to mention tiny flaws and problems about the new system, but the current one has even bigger flaws, I'm entitled to say that. In the end, there are only a few details needed to be decided, and there also seems to be a majority for "let judges use either 12/8 or 10/10 as they wish", so if some people really want the old other category to have the same weight, they can switch over to 10/10. Though I don't know for myself how that is supposed to work well ...