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Overhaul of SM63 judging system

PostPosted: April 20th, 2016, 11:52 pm
by Supershroom
First note: This only pertains the system on SM63 LDCs. For the LL LDCs, the current 25-20-5 system is good to stay methinks.

There have been quite many people raising this issue at times on the chat. The subject is getting rid of the Other category entirely, and merge its meaningful contents with the other two categories. The main reasoning is how arbitrary Other is and how few standards we have on it, and they use to say that Other has never been senseful for SM63 judging.

The idea I'm having is: Have two categories, the first one named "Gameplay" (duh) and the second one named "Scenery and Atmosphere" or simply "Atmosphere". Usually, the regular contents of Other are loading time / lags, bugs, innovation, story and music, as well as stuff like "fitting the theme (or not) or being incomplete" or "giving the player a good journey with checkpoints / instructions". All of these are fine and they should stay contents of judgings, but the way of scaling them as absolute bonuses / minuses is not expedient.

We've got many examples of colourful "number salads" in Other (very long, barely overlookable lists), as well as we got unreasonably high bonuses / deductions (e.g. that -3 from Buff for Triple J's Craggy Grotto), but we also got judges with rather low scorings (e.g. Nwolf, or KABOOM in the 2nd mini-LDC) or barely any stuff being put into Other (e.g. Yoshi Boo in the 24th LDC), both cases where you wonder about how in the world you could ever get at least a 4/5 from them. And honestly it would be a bit presumptuous to give them the full blame on that. There have been interesting approaches like e.g. Doram using Other without any detail on points, but these can quickly become non-transparent on the other hand. And even if we put all of these things aside, there have been quite many cases of people complaining about stuff (especially deductions) being represented in TWO categories (e.g. deducts for loading time or bugs in both Fun and Other).

My suggestion is: Incorporate loading time / lags, bugs, checkpoint usage, innovation / block bloss etc. only in Gameplay. Put atmospheric / aesthetic stuff like Story or Music to "Scenery and Atmosphere".

At first, I was thinking that both categories should be worth 10 points. But seeing that Other is split approximately even-handedly between the current Gameplay and Graphics categories, and seeing that Gameplay always had more points than Graphics, I'm more leaning towards 12 points for Gameplay and 8 points for the rest right now.

The downside of this in the field is that we're losing control over how many points someone indeed adds / deducts for loading time - it's pretty bad if e.g. someone gives an 8/12 for Gameplay and it turns out that 2 or 3 points were only removed due to the level having high loading time / lag. Therefore we need some defined standards for this, and these standards should be enforced by the LDC host. (If we get the judging panel complete before the deadline, we already have the #ldcjudgings channel for that). My suggestions:

Loading times and lags should at most make up for a 1.5/12 points deduction if they're both really atrocious. If the level has little loading time and no lag despite having some size, you can add up to 1 point that would be taken away for other reasons. (read also as: be aware that a 100x30 level automatically has little loading time or lag unless you tamper with heavy décor usage / item spam). Bugs and such can be easily incorporated, considering how much the level is damaged gameplay-wise overall).

The 8 points for Atmosphere should be split into 5 points for Scenery, and 1.5 points for alternate music (scale from 1.5 for perfect music to 0.75 for standard music to 0 points for totally unfitting music), and 1.5 points for Story / Plot (scale similarily to Music).

That way, we have everything well-organized IMO. Of course, this still leaves room for faulty judging and controversy, that's actually not possible to lift with any system in the world, but it gives a chance to make judgings more transparent and a little bit less biased overall.

Now, I'd like to have feedback on whether we officially adapt this or if things still need to be changed etc., I'd like to have a resolution already for the 31st LDC.

Re: Revolution on SM63 judgings (?)

PostPosted: April 21st, 2016, 4:12 am
by l.m
or people can just judge however they like and avoid being stuck to a single template if they want to

Re: Revolution on SM63 judgings (?)

PostPosted: April 21st, 2016, 6:42 am
by ~Yuri
As one of the guys who helped with this idea, I couldn't agree more with Shroom. However, I do think Gameplay and Atmosphere should be 10/10, instead of 12/8. It'd hurt the more story driven levels.

Re: Revolution on SM63 judgings (?)

PostPosted: April 21st, 2016, 7:38 am
by Raiyuuni
12/8 is perfectly fine for entrants with massive story development. A well paced and written story also makes a level fun to play.

Re: Revolution on SM63 judgings (?)

PostPosted: April 21st, 2016, 7:46 am
by NanTheDark
Maybe we can just standardize the maximum score possible and make everyone judge levels however they see fit? It could be.

Re: Revolution on SM63 judgings (?)

PostPosted: April 21st, 2016, 4:11 pm
by nin10mode
There really needs to be a template. We can go on and on about how everyone's tastes differ, but everything needs a rubric to follow when it comes to competition.

As far as the names go, I'm a bigger fan of Gameplay and Aesthetic.

Re: Revolution on SM63 judgings (?)

PostPosted: April 21st, 2016, 4:23 pm
by MessengerOfDreams
Does this mean that we want judgings to follow exact criteria and not the experience of judges playing it? Felt like we already had the debate over whether judges are entitled to their opinions or not.

Re: Revolution on SM63 judgings (?)

PostPosted: April 21st, 2016, 4:33 pm
by Raiyuuni


As far as names go, there should be no restrictions. I find the old fun title to be quite helpful when nothing else comes to mind.

Re: Revolution on SM63 judgings (?)

PostPosted: April 21st, 2016, 4:42 pm
by nin10mode
Maybe rubric wasn't the right word, but the point is that there should be categories with numbers that make proportional sense.

Also, just a suggestion, maybe rename the thread to something less sensational and more inviting so newer designers know what's up.

Re: Revolution on SM63 judgings (?)

PostPosted: April 21st, 2016, 5:04 pm
by ~Yuri
Raiyuuni wrote:

As far as names go, there should be no restrictions. I find the old fun title to be quite helpful when nothing else comes to mind.

Pretty much this.

I do think it should be just the way it is, but without the Other section, I find it to be totally redundant. Just Gameplay and Atmosphere (Since I guess story and music would go here, "aesthetic" and "graphics" wouldn't quite work. Again, name doesn't matter as long as it's not just focused on the visuals). No more restrictions inside each section. Just this.

The purpose of this is not to make stricter rules, in fact, it won't change much; just an overhaul without the Other section.


Here's a showcase of what I meant:

This is a review of a hypothetical level with the current system: show
Hypotetical Level
by hypotheticalguy2000

Gameplay: 8/10
The level plays out nicely. I like the way you used the bouncing mechanic in the first section. The second section, while it felt a little bare compared to the first, was a lot of fun as well, dodging the different pattern of bullets. It had some nice pacing, however, I feel like it could be a little better in the third section. The boss battle was really cool too.

Scenery: 4/5
I like what you are going for here. The orange/blue layout is contrasting, yet it looks really good. The decoration is placed well throughly, and the tiling, while it could have been better, was quite nice.

Other: 3/5
Lag, and loading time. -0.5
Amazing alt music. +0.5
Pretty nice story, I think it was really entertaining. +1
It feels too short. Not the good kind of short, but a bit incomplete as well. It could have more substance to it. -0.5
There was this glitch on the upper section of the flying fish boss battle where I got stuck, and couldn't clear the level. -0.5

Overall: 15/20
It could easily be my favorite level, but these small flaws pretty much made the level go one step back. You have potential though, I like your style.

this is a review of a hypothetical level with the new proposed system: show
Hypothetical Level
by hypotheticalguy2000

Gameplay: 6/10
The level plays out nicely. I like the way you used the bouncing mechanic in the first section. The second section, while it felt a little bare compared to the first, was a lot of fun as well, dodging the different pattern of bullets. It had some nice pacing, however, I feel like it could be a little better in the third section. The boss battle was nice too, however, there's a glitch in the upper section that just keeps me from progressing and completing your level. I do think your level could be longer though, it felt on the short side, not the good kind of short, but the incomplete kind of short. Also, had you made it longer, I suggest reducing a bit the amount of items. They are really holding the loading time back, and adding a lot of lag.

Atmosphere: 9/10
I like what you are going for here. The orange/blue layout is contrasting, yet it looks really good. The decoration is placed well throughly, and the tiling, while it could have been better, was quite nice. This kind of scenery combined with your musical choice just made your level perfect. Add the amazingly funny story, and you have a great level in this regard. I wish more levels were creative like yours when it comes to the atmosphere.

Overall: 15/20
It could easily be my favorite level, but these small flaws pretty much made the level go one step back. You have potential though, I like your style.