Ok. I'm on. As a Judge of this contest, and a rather unexperienced one you might say (despite the fact that I've been following the LDing scene for like 5 years already), I feel I got some stuff to defend. If you guys think I suck at judging or giving scores, fine. That's alright. I might actually be bad at this. But I have to stand up for the other judges, for the LDing scene and everyone else involved in this.
Addressing first, the lack of "standardized methods" for judging. The thing is... there is no objective way to judge a level. You refer to "effort", that Yuri's level didn't take much "effort". And what is effort, according to you? Tons of decorations and tiles, huge levels? Because listen, huge levels? It's not a bad thing, if well designed (but you guys really wanted to test my PC's performance, didn't you all

). Graphics? They look nice. But they aren't what makes a level. A level carries a certain "flow", a way a player gets from one place to the next. But can you really define that objectively? I don't think it's something you can just grade according to a chart.
As for difficulty, at least myself, I often stated in my reviews "it's hard, but it's fair". What do I mean by that. I find difficulty to be fair when it's not greatly punishing (like, it being very easy to die, requiring you to walk all the way back to that spot again, to then die again, and having to walk all the way over there again), or not pixel-perfect (someone's level needed you to do a very long sprint to climb up a switch activated block staircase, which was activated by a switch that was pretty far and with a not very long timer), or when you die just because you didn't KNOW something was coming (enter a door and fall into a pit, Kaizo traps). In fact, regarding YOUR entry, I did not deduct score based on difficulty. I found it to be fair in difficulty.
Now, lag. The thing is, I'm sure you think you put a lot of effort into your levels. You work very hard at them right? The problem is, you work at it so hard that my PC can't load your freaking level. You put so much tiles and decorations and graphics that aren't even the main thing about making a level (Fun/Gameplay is the main category, at least it still is), that my PC takes like, half a minute to load your level.
But that's ok I guess, I mean, maybe my computer (a 5-year old Sony VAIO, Intel Core i3, stock graphics card and 4 GB of RAM) just sucks too much, maybe other people would take less to load it. Maybe it's just me.
Going through transitions takes like at least 10 seconds. That's alright, I can just be patient about it right?
And then, something I mentioned in my review of your level, I go through a transition. I wait 10, 30 seconds, 1 minute, 5. That transition freezes the game. How am I supposed to judge that part? How? I ended up just looking at it from the designer.
Now here's two things:
1. Judging. We even set deadlines for ourselves. We have to deal with both real life stuff and our duties as judges. And we have so much time to judge levels. And we feel the pressure. We know everyone wants to know who won. And often we can't play that many levels a day. So we have to make as much out of our time as possible. And when a level is a lagfest, that's time we lose. Time we do not have. We can't just spend a ton of time looking at super graphics-intensive levels. Your enormous golden statue means nothing if we can't lift it. And that takes me to...
2. Flash. This game is made in Flash. Flash was awesome back in the day, now it's pretty much accepted that it sucks. If this ran on something else, your beautiful levels would probably run fine, always 30 fps and whatnot. However, it's made in Flash. And when you design a game (because for some reason we love to see our levels as full blown games, don't we), you have to take the limits of your platform into consideration. You have to know how much you can and can't do. How many polygons can I have on screen, how many objects before it slows down, etc, etc, etc.
And THAT is why lag affects the scores, in my opinion. It really affects the player experience. I mean think if this were a level played by any random schmoe roaming the portal. Do you think they'll have a great time running around at the speed of 10 fps or so?
Now why did Yuri won. You might not have noticed, but these Level Designer Contests have this one thing, what is it called, I forget... hmm... oh yeah! THEMES. This LDC's theme was Dream. Yuri's concept was very fitting of a theme, it was a confusing and unreal experience, that used not just signs to tell a story but also made things like blocks or other things that made no sense. OJ's level wasn't that great, but it fit the theme, which caused the good Venexis to give him a higher score. OJ was one of the lowest scores I gave, personally, but his level did carry the dream thing alongside it. Beating Band Land, the Aztaroth thing, etc, etc.
Your level was a space mountain with no context at all, or nothing too special about it. It was a beatiful space mountain, but that's. It.
Also Star Power, hmmm...
These were the awardees:
1st - ~Zero (known guy)
2nd - Forgotten (who is this man?)
3rd - DualFreezor07 (first time contestant)
3rd - FluorescenceLight (I've seen him around the forums I think)
5th - Supershroom
I don't think you have enough evidence to claim this is Star Power. Then again, the only participants which are "veterans" in this contest (at least that I know of) are Yuri and you. And all you got, is 5th.
You want a new judging system? Sure, we can work that crap out, discuss things, maybe we will figure out something better than our current stuff. But do not try to fix the system just because you didn't get 1st place. Do not try to fix the system because you feel your oh so game breaking Treemaster efforts aren't appreciated. Instead try to focus your efforts into figuring out what is it that makes a level good. Not to mention, to design for fun, because you like it, because you want to. Not to get a fake award in some website.