Can a Tile be disabled?

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Can a Tile be disabled?

Postby SonicMarioJryGX » December 12th, 2016, 12:25 pm

So I'm planning to make a level with various detours and hidden rooms, I wanted to know if anyone has managed to code one block of a tile so it loses its collision and you can pass right through it, I'm aware it can be done with normal Items, but I wanted to see if it was possible at all, considering I will have to do the burdensome task of searching the Tile on the coding and tinker with it.

Thanks in anticipation~
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Re: Can a Tile be disabled?

Postby Forgotten » December 12th, 2016, 6:58 pm

Nope, unfortunately the only tile that can be "disabled" is the blue brick tile, and it's more of a separate tile with the same graphic (basically the "wall version" of the normal blue brick tile) than an actual disabled tile. If you already know how to replace tiles by editing the level's code, the ID for that tile is 3c. If not just check this guide: http://runouw.wikia.com/wiki/Super_Mari ... e_5_Tricks

There's another trick that should be able to do more or less the same thing, but it involves moving/rotating blocks and it's glitchy mainly because it'll create an invisible solid block next to it. And it's kinda tricky to get it working correctly.
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