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by Raiyuuni » June 22nd, 2017, 4:57 am
- This post by Raiyuuni was thumbed up by:
- Vajrin (June 22nd, 2017, 5:18 am)
Usually, graphics has more to do with a level's aesthetics (creative decoration, choice of tilesets, object orderliness) rather than its performance on your machine.
Here's some quick insight on the latter: with Flash being a relatively limited platform, forcing the level to load too many objects in a single level transition makes the frame rate drop greatly, regardless of the effort a person puts in their level. And while the game does allow adjusting the visual effects' quality, the level's performance mostly relies on its own complexity and on your machine's power. Keep in mind that people may play in computers less powerful than yours - a barely steady level in one machine might not be able to be handled properly in another at all.
Hope this helps.