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Graphics

PostPosted: June 21st, 2017, 11:13 pm
by Geritto Ojisan
I have a question to something I have read in a level review:
John wrote:Graphics: Excellent! 30 fps on my computer.

So is there a possibility to influence the graphics?

Re: Graphics

PostPosted: June 22nd, 2017, 4:57 am
by Raiyuuni
Usually, graphics has more to do with a level's aesthetics (creative decoration, choice of tilesets, object orderliness) rather than its performance on your machine.

Here's some quick insight on the latter: with Flash being a relatively limited platform, forcing the level to load too many objects in a single level transition makes the frame rate drop greatly, regardless of the effort a person puts in their level. And while the game does allow adjusting the visual effects' quality, the level's performance mostly relies on its own complexity and on your machine's power. Keep in mind that people may play in computers less powerful than yours - a barely steady level in one machine might not be able to be handled properly in another at all.

Hope this helps.

Re: Graphics

PostPosted: June 22nd, 2017, 5:27 am
by Geritto Ojisan
This is helpful. Thank you for the information.

Re: Graphics

PostPosted: July 26th, 2017, 8:11 pm
by John
Geritto Ojisan wrote:I have a question to something I have read in a level review:
John wrote:Graphics: Excellent! 30 fps on my computer.

So is there a possibility to influence the graphics?

If you put many items in a portal link, it will automatically be laggy. So the use of tiles/items will influence the lag.
For tutorial, please read "My rating standards" in my signature.