by MessengerOfDreams » February 2nd, 2012, 4:50 pm
So this is a story that is simultaneously some of your best work but still bears some notable flaws. Allow me to go through them.
The pros are pretty obvious- the idea has been done before many times (a fight to the death where only one can come out the champion) but it's very different and hits much closer to home when the people who are fighting each other are closest friends, and more significantly, the reader's close friends. There's something stomach churning about watching Cait and Kyle fight to the death when we've seem them actually interact and we already love the two to death, and that's what makes you dwell on the other situations (i.e. Hunger Games) that we can't help but feel a distance from because we personally have never been in that kind of horrid situation. I'd view this as a good companion piece to that sub sub subgenre or whatever, because it puts you and those you love in the action, and it's hard to view other examples differently when you firmly recognize that those people are just like you.
The biggest glaring flaw that keeps me from fully embracing this work is Tucker. Frankly, in a story of serious tones and great characterization and a good plot execution, he makes the story so much weaker because he is not a well done character and that makes it hard to fully respect or take seriously this otherwise great work. He seems too much like a type than a villain, like you based him only off of the idea of "Let's make a flamboyantly twisted villain who's ♥♥♥♥ nuts." You can't pull off good characters, especially original characters, from only one line of thought like Tucker seems to be- it just won't work. I think that if you created a villain whose type would have fit the story better and given the games actual meaning, this story would be incredible.
Otherwise, like I said, solid work. You captured Cait and Kyle very, very well, Kyle especially. I know the whole lay-down-your-life idea is probably cliche, but if anyone would do that, it'd be him. The dialogue of the characters was electric, especially in the flashback, and the characterization even works past the occasional cliche lines. The scene where Kyle is about to be executed is both tense and haunting, and is executed with a skill that I honestly didn't know you possessed.
Other things you could remember for the near future is to choose a route with the sixteen characters- if you're going to puzzle us by who wins, then make sure each pair gets equal screen time- don't give the eventual winner too much screen time. If you want to make Cait the clear hero, then focus the story on her. Also, as it looks now the story looks incredibly straightforward, almost to a fault. Maybe a good twist would rectify that. And, if possible, work out the Tucker situation. He just doesn't seem master villain type or like an actual character, much less one who creates such a sterile, horrid game and environment.
All in all, though, a great story that shows your true skill as an author.
8/10


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