[LL:C2]Bugs/Annoyances in LL:NS
Posted: June 9th, 2014, 5:55 pm
List of stuff I found it could be improved in Null Space:
Great work anyways, I really enjoyed the game!
- Options don't persist between sessions. This seems a bug, Audio settings are kept between sessions but Quality (use High preset) and Controls (I changed jump to W) doesn't.
- Option to sell multiple items at a time, It's not fun having to do a clickfest to sell a stack of 20 Horns for 1000△
- Loot animation interrupt action/movement, even mid-air. Really really annoying, Its nice to get announcement of new important loot and it kinda liked it when I was learning about the
different items, but after a while all it did was interrupt my actions at all times. Recommendation: Just use this animation and popup window when the player find a previously unseen item. - Default jump key is kinda annoying for most players. I guess this is minor because we can change them from options... but those options aren't persistent between sessions!
- High speed make players bounce from walls way too much and miss hanging from cliffs. I feel this could be toned down a bit, it kinda feels unnatural (although I'm not sure how natural it would be to run and bump into stuff at sound speed ), I'm not even sure if this is a feature or a bug.
- The end boss fight could be a bit more tactically interesting, maybe give him more movements, stages, attacks, adding some deltas to the area to help the player fight him. An epic boss fight would be glorious.
- Attacking while on air hits twice, so trying to turn on a bulb with an air attack doesn't work, as it switch them on/off twice. Not a big issue, but it is annoying/frustrating/ruins the moment, when you feel to speed/ninja to reach a bulb and you realize it didn't change its state.
Great work anyways, I really enjoyed the game!