Last Legacy Gameplay
Posted: July 25th, 2014, 10:10 pm
Initially posted this in the Artwork subforum by mistake. Oops.
Anyways, I think I have a bad history of suggesting things, so I'm gonna take it easy on this one.
After playing a bit of LL I became increasingly frustrated with one thing: Getting hit. Now that seems pretty silly, doesn't it? Well let me explain.
Let's say you're fighting a knight. You get a nice little combo, and the knights enter their invulnerability period. Just as this happens, they take a swipe at you with their sword, taking away a chunk of precious health and there was nothing you could do about it.
I feel this game could use some sort of defense system, like a back-dash or shield. A back dash would be best set as double tapping the movement buttons. Just a suggestion to make combat a bit less frustrating.
Anyways, I think I have a bad history of suggesting things, so I'm gonna take it easy on this one.
After playing a bit of LL I became increasingly frustrated with one thing: Getting hit. Now that seems pretty silly, doesn't it? Well let me explain.
Let's say you're fighting a knight. You get a nice little combo, and the knights enter their invulnerability period. Just as this happens, they take a swipe at you with their sword, taking away a chunk of precious health and there was nothing you could do about it.
I feel this game could use some sort of defense system, like a back-dash or shield. A back dash would be best set as double tapping the movement buttons. Just a suggestion to make combat a bit less frustrating.