Suyo's Totally Terrific Trigger Tutorial

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Re: Suyo's Totally Terrific Trigger Tutorial

Postby Zunar » January 3rd, 2011, 8:55 am

How do you make an item and/or a set of tiles appear/disappear?
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Re: Suyo's Totally Terrific Trigger Tutorial

Postby PhillipF » January 3rd, 2011, 9:11 am

do you know how to make it so a trap door stays there?
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Re: Suyo's Totally Terrific Trigger Tutorial

Postby Buff_ » January 3rd, 2011, 9:12 am

TheZunar123 wrote:How do you make an item and/or a set of tiles appear/disappear?

Look at Runouw's last post for tiles. It uses the change tile function.

Items on the other hand you have to move. So just choose moveitem, then in the x or y box put 99999, and tick relative. Then, after you've linked the item and trigger together, the item moves 99999 pixels on the x or y axis.
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Re: Suyo's Totally Terrific Trigger Tutorial

Postby StarF » January 11th, 2011, 9:33 am

Ace Suyo, I was looking for how to make my platform move via switch.
I'm Pretty sure I should put something here...
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Re: Suyo's Totally Terrific Trigger Tutorial

Postby AwesomeJRFD » January 17th, 2011, 10:05 am

Runouw wrote:Who thinks there should be a switch that activates when you defeat all the enemies with a certain linkage?


That would be great! :awe:
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Re: Suyo's Totally Terrific Trigger Tutorial

Postby Zimblunk » January 23rd, 2011, 8:11 pm

Okay, I apologize if this has already been answered somewhere, but I'm having trouble with gravity triggers: When I enter a trigger field that affects gravity, my gravity gets changed only once; if I enter another field that changes my gravity to something else and then come back to the first field, my gravity doesn't change again. This is happening with camera triggers too: I enter the first time, and the camera zooms in to, say, 120%. And when I enter another trigger, it zooms back out to 100%. But when I enter the first trigger again, the camera doesn't do anything.

Is there something I'm missing in setting up these triggers, or is this a bug? In case of the former, I would love any help.



Oh, and btw, Runouw, this game is amazing so far, and the number of things you can do with the Level Designer is HAUNTING... Currently working on a level called "Bluegrass Hills", can't wait for the final product. =)
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Re: Suyo's Totally Terrific Trigger Tutorial

Postby Suyo » January 25th, 2011, 1:34 am

Make sure you are using the turnon trigger to re-activate the switches again.
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Re: Suyo's Totally Terrific Trigger Tutorial

Postby Zimblunk » January 26th, 2011, 2:49 pm

Oh, dumb me, I kept deleting those two starting triggers whenever I made a new switch. Thanks!
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Re: Suyo's Totally Terrific Trigger Tutorial

Postby Mr_SaxMan » February 6th, 2011, 1:13 am

Thanks Suyo, I learned a lot from this that I wouldn't otherwise. This should help me.
HOLY CRAPZ 200th POST :awe:!zomes!
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Re: Suyo's Totally Terrific Trigger Tutorial

Postby Animorph » February 14th, 2011, 5:00 pm

I fiddled around with the appearing bridge effect and tried to improve it.
Code: Select all
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EDIT: BTW, the title is a latin word for test.
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