Penguini wrote:Also I think there should be different ways to end the game. Like collect 50 coins [finally these things will be useful].
There's actually a way to do this already, though it's kind of annoying to set up. You could have a trigger overlapping every coin, with action "Move Item 50 spaces up" linked to goal, and have the goal start 2500 spaces lower than where it should be, such that you can only enter the goal after collecting every coin (activating every trigger).
Penguini wrote:and also think that enemies should drop items or make scenery EX: Killing the mushroom makes flowers appear.
And this all could be done if there were an "enemy death trigger", like I mentioned before.
Penguini wrote:-Keys
Once again, you can do this with a trigger, though the lock must be in the same section (i.e. no transition in between) as the key.
Penguini wrote:-Talking person or a least a someone
Triggers and signs. Yay.