1) How are you guys making bosses?!?
2)Since everything that I have thought of can be done by advance trigger 'action' *looks at fourinone ):|* Then I'm just gonna come up with scenery, tile, background, enemy, ect ideas.
SCENERY-Tropical trees (Palm trees and crap like that)
-Snowy pines
-Desert rocks and crap similar (maybe a function that allows you to change the color of scenery
)
-Tall grass
-Fountion and Waterfall
- FURNITURE!!! [ Ya know for houses ]
Tilez-House/ 'Princess Peaches Castle' tiles
-Sand
-Mountain (Mountain NOT cave!!!)
-Pyramid
Background-Mountains
-Village
-Volcano
-Green hills [ Similar to 63 ]
Enemy-Scorpion-Low HP
-Bat-Low HP- Flies around you
-Piranah Fish (When there is water)- Middle HP -Acts the same as bat
Music Themes- Overworld 2
- Jungle and Forest
- Athletic
- Village/ City Market
- Boss 2
- Storm
- Sea
ECT- Allow triggers to change the Music [ Great for cutscenes :O ]
- Make it so you can customize how many hits an enemy can take [ That way we can make our own mini boss ect. ]
- Some dude who doesn't attack you [ Like the penguin in 63 ]