Last Legacy Update (v.2)

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Re: Last Legacy Update (v.2)

Postby ManBoy » March 2nd, 2011, 2:06 pm

Great music, great gameplay. I can't wait for the finished product!

But two things that I think would be really cool to see in the game: 1) Secondary weapons (as in, you can pick up an enemy's weapon and use that as well as your sword), and 2) the ability to upload your own music into levels you make (this would make there an infinite range of music to be heard, and we could find songs that fit our levels better). Just suggestions.
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Re: Last Legacy Update (v.2)

Postby MessengerOfDreams » March 2nd, 2011, 2:53 pm

I looooove the second idea. But the main problem with that is people using songs with more dirty words that George Carlin knows. Even if we found and deleted it we don't want 6 year olds opening up a level with the South Park S Word song. Maybe we could build up an LD only VG music library and let Steven's homemade soundtrack shine in the story mode.
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Re: Last Legacy Update (v.2)

Postby AwesomeJRFD » March 2nd, 2011, 4:39 pm

MessengerOfDreams wrote:I looooove the second idea. But the main problem with that is people using songs with more dirty words that George Carlin knows. Even if we found and deleted it we don't want 6 year olds opening up a level with the South Park S Word song. Maybe we could build up an LD only VG music library and let Steven's homemade soundtrack shine in the story mode.


The portal could have a voice recognition system to scan for dirty words in the songs and not let the level be posted if there is any. This could also work for the title, signs, and even maybe link and linkage. :)
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Re: Last Legacy Update (v.2)

Postby Blablob » March 2nd, 2011, 5:30 pm

That's a huuuge hassle for something that goes against Runouw's plans in the first place--everything in the game remains free of copyright.
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Re: Last Legacy Update (v.2)

Postby MessengerOfDreams » March 2nd, 2011, 7:04 pm

...let's juat keep the sticky of Video Game music I made for this purpose. Just PM me if you want a song bada bing it's there (although if foru or Blab can help for now I'd be forever in your debt.
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Re: Last Legacy Update (v.2)

Postby ManBoy » March 2nd, 2011, 9:05 pm

I discovered something interesting today...try taking the code for your level on LL and input it to the level designer on Super Mario 63. It'll look really screwed up, but will have the generally same shape. I also noticed that the knight enemies transform into Goombas... :o.o:
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Re: Last Legacy Update (v.2)

Postby AwesomeJRFD » March 3rd, 2011, 7:33 am

ManBoy wrote:I discovered something interesting today...try taking the code for your level on LL and input it to the level designer on Super Mario 63. It'll look really screwed up, but will have the generally same shape. I also noticed that the knight enemies transform into Goombas... :o.o:


Some other things are weird too. Lava transforms into disabled blue bricks. :?
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Re: Last Legacy Update (v.2)

Postby entertainment.net » March 7th, 2011, 5:33 am

Narfnin posting:

One thing that I think would be VERY interesting and helpful is portals. They're like doors, only they activate when touched instead of being manually activated.

That, or make it so that a trigger remote activating a door works. B/c when I do it it does the going into a door animation, and the guy just sits there.
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Re: Last Legacy Update (v.2)

Postby Penguini » March 7th, 2011, 5:54 am

entertainment.net wrote:Narfnin posting:

One thing that I think would be VERY interesting and helpful is portals. They're like doors, only they activate when touched instead of being manually activated.

That, or make it so that a trigger remote activating a door works. B/c when I do it it does the going into a door animation, and the guy just sits there.


YES YES YES! Portals would be nice!
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Re: Last Legacy Update (v.2)

Postby AwesomeJRFD » March 7th, 2011, 5:01 pm

Ahem.

Code: Select all
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