24murph's Course Series Remake COMPLETE (19 Courses)

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Re: 24murph's Course Series Remake COMPLETE (14 Courses)

Postby Fireblast124 » August 6th, 2009, 6:38 pm

24murph wrote:
samgamereviews wrote:You have some talent. From what I played, the levels are detailed, huge open environments and most importantly, fun. Even the images of the levels are amazing. You are possibly the greatest level designer for Super Mario 63...(next to me of course :)

I can't wait to see your future levels.


Thank you very much with your review but, I am stopping making Super Mario 63 Levels for now, and finish what I started by remaking Super Mario World, by using Lunar Magic. ( Thats were I got my Super Mario 63 Level making skills by the way. ^_^ )


I used Lunar Magic too.
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Re: 24murph's Course Series Remake COMPLETE (14 Courses)

Postby samgamereviews » August 6th, 2009, 6:52 pm

Fireblast124 wrote:
24murph wrote:
samgamereviews wrote:You have some talent. From what I played, the levels are detailed, huge open environments and most importantly, fun. Even the images of the levels are amazing. You are possibly the greatest level designer for Super Mario 63...(next to me of course :)

I can't wait to see your future levels.


Thank you very much with your review but, I am stopping making Super Mario 63 Levels for now, and finish what I started by remaking Super Mario World, by using Lunar Magic. ( Thats were I got my Super Mario 63 Level making skills by the way. ^_^ )


I used Lunar Magic too.


Sorry to see you stop for right now (but these levels will keep me busy)

Isn't Lunar Magic some kind of Super Mario world editor? Is it better than the 63 editor?
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Re: 24murph's Course Series Remake COMPLETE (14 Courses)

Postby Fireblast124 » August 7th, 2009, 3:44 am

24murph wrote:Sorry to see you stop for right now (but these levels will keep me busy)

Isn't Lunar Magic some kind of Super Mario world editor? Is it better than the 63 editor?


Yes Lunar Magic is a Super Mario World editor. Well it is between like 50% Mario World editor and 63 editor. Anyways let's get back on topic.
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Re: 24murph's Course Series Remake COMPLETE (14 Courses)

Postby 24murph » August 8th, 2009, 7:06 pm

After remaking SMW Yoshi's Island 2 on Lunar Magic, I noticed this can be one awesome level on Super Mario 63. So... I made it onto Super Mario 63 level designer, and it worked out great!
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Re: 24murph's Course Series Remake COMPLETE (19 Courses)

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Postby Runouw » August 9th, 2009, 9:44 pm

These levels are amazing, the best on the forums so far; are you ever going to submit them to the site?
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Re: 24murph's Course Series Remake COMPLETE (19 Courses)

Postby 24murph » August 15th, 2009, 5:41 pm

Woo, Sorry for the AFK-ness from me, school started and I barely ever get the time to search the Internet or make more levels.

Wow, thanks for the complement Runouw. The reason some of my levels are not submitted the site is because the when someone or me tries to test out my level out from the site's Level Designer Portal, it messes up. Well, its like my tiles are moved up about 15 places from were I put them, and the items stay in the same place. I think its because I used one my from my original level series, that I made before the update on the level designer, and added ALOT to it.
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Re: 24murph's Course Series Remake COMPLETE (19 Courses)

Postby Runouw » August 16th, 2009, 4:05 pm

That was a glitch, I never knew about it because it usually only happens in large levels, I just fixed it.
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Re: 24murph's Course Series Remake COMPLETE (19 Courses)

Postby 24murph » August 27th, 2009, 5:11 pm

Well, I just released my must confusing level yet, The Great Maze! Inspired by the giant level in Super Smash Brothers Brawl, I formed most of my levels into one level!

And thank, Runouw for fixing the Portal glitch!
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Re: 24murph's Course Series Remake COMPLETE (21 Courses)

Postby Chaukai » August 28th, 2009, 4:54 pm

Alrighht, I'm gonna take your advice, and tackle your levels a step at a time ;)

Levels 1-4 + Boss Fight 1
Now this is organized very nicely into 4 levels and a boss fight, makes it much easier for me to review. ;)

Peach's Castle
The Castle design is phenomenal, and the thing is you didn't just make the castle, you added the east and west wings to make a garden such scenery. I love your scenery, and I love the entire thing itself.
9/10
Really, I do not have anything bad to say but one thing, this level was interesting and fun-made, but it became slightly boring a bit fast. But this is amazing, ;) Good job!

Mushroom Road
Whew... Terrifyingly amazing, this level is completely solidly made from head to toe, this is the peak of level designing. It shows the Toad's town excellently, and then adds a few items to show that all is not well, that the Goomba's and Bullies had struck.
8/10
Ok, there are only two things i had a problem with. The FLUDD should have been knocked out, for there were only few parts where it was actually needed. Also, the Goomba's fortress can be skipped (By help of the FLUDD.) It was interesting to go through, but then I saw there was no point in it and im like WHAT?! lol, jk jk, hmm... The flying piece was interesting, but... I dont see how it relates really....

Snowy Mountain
Scenery = great. Penguin village = Great, a little odd lol, Bob-omb Fortress = Oddly familiar. This level was amazingly made, I can see now why these levels are together, their level designing is similar, not exact, or close, but you can get the feel that you have played this before.
8/10
There are few who can use FLUDDs without completely butchering the point of them. You are one of them. :) Normally I would cut down points for the addition of rocket FLUDD, but i didn't, because unlike many others, you used it amazingly correct. The Turbo FLUDD did knock down a point though, since there is no real point in it since its optional.

Shy Guy's Desert
Flawless, perfectly made, I have nothing to say about this stage. FLUDDs were used to perfection. There was a certain order you had to do the stage in. The pyramid was amazingly constructed. The scenery was amazing. The difficulty was simple, but still enough to make it not boring. I have to say... This is the greatest stage I have ever played.
10/10
Congrats for getting my first 10/10 ;)

King Bully's Ancient Tomb
Now I understand that there was much limiting you in terms of bosses, so I was surprised when this actually felt like a boss! Now the stage itself was quite simple, yet it was ingeniously crafted to have the feel of an ancient Tomb Boss fight.
9/10
While the stage is amazing, I see one thing wrong, and it's technically nothing bad, but it makes the "boss" fight even easier. The fact there there were lands on the side made people able to hide in a corner and watch the bully burn.

Whew! This review took about the same amount of time it took to do the stages! It was hard finding the right words for these stages. But I still got 16 more to play. Hopefully I'll get to them this weekend. ;) But for now thats it!
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Re: 24murph's Course Series Remake COMPLETE (21 Courses)

Postby 24murph » September 4th, 2009, 8:17 pm

aznchau4ever wrote:Alrighht, I'm gonna take your advice, and tackle your levels a step at a time ;)

Levels 1-4 + Boss Fight 1
Now this is organized very nicely into 4 levels and a boss fight, makes it much easier for me to review. ;)

Peach's Castle
The Castle design is phenomenal, and the thing is you didn't just make the castle, you added the east and west wings to make a garden such scenery. I love your scenery, and I love the entire thing itself.
9/10
Really, I do not have anything bad to say but one thing, this level was interesting and fun-made, but it became slightly boring a bit fast. But this is amazing, ;) Good job!

Mushroom Road
Whew... Terrifyingly amazing, this level is completely solidly made from head to toe, this is the peak of level designing. It shows the Toad's town excellently, and then adds a few items to show that all is not well, that the Goomba's and Bullies had struck.
8/10
Ok, there are only two things i had a problem with. The FLUDD should have been knocked out, for there were only few parts where it was actually needed. Also, the Goomba's fortress can be skipped (By help of the FLUDD.) It was interesting to go through, but then I saw there was no point in it and im like WHAT?! lol, jk jk, hmm... The flying piece was interesting, but... I dont see how it relates really....

Snowy Mountain
Scenery = great. Penguin village = Great, a little odd lol, Bob-omb Fortress = Oddly familiar. This level was amazingly made, I can see now why these levels are together, their level designing is similar, not exact, or close, but you can get the feel that you have played this before.
8/10
There are few who can use FLUDDs without completely butchering the point of them. You are one of them. :) Normally I would cut down points for the addition of rocket FLUDD, but i didn't, because unlike many others, you used it amazingly correct. The Turbo FLUDD did knock down a point though, since there is no real point in it since its optional.

Shy Guy's Desert
Flawless, perfectly made, I have nothing to say about this stage. FLUDDs were used to perfection. There was a certain order you had to do the stage in. The pyramid was amazingly constructed. The scenery was amazing. The difficulty was simple, but still enough to make it not boring. I have to say... This is the greatest stage I have ever played.
10/10
Congrats for getting my first 10/10 ;)

King Bully's Ancient Tomb
Now I understand that there was much limiting you in terms of bosses, so I was surprised when this actually felt like a boss! Now the stage itself was quite simple, yet it was ingeniously crafted to have the feel of an ancient Tomb Boss fight.
9/10
While the stage is amazing, I see one thing wrong, and it's technically nothing bad, but it makes the "boss" fight even easier. The fact there there were lands on the side made people able to hide in a corner and watch the bully burn.

Whew! This review took about the same amount of time it took to do the stages! It was hard finding the right words for these stages. But I still got 16 more to play. Hopefully I'll get to them this weekend. ;) But for now thats it!


If your going to make an effort to review my levels, I will an effort to reply! ^_^

Peach's Castle
This was just a simple intro of my level series with two mirrored garden wings. If you liked the layout of this level, wait and see Level 9.

Mushroom Road
Wooo, Mushroom Road one of my favorite remake levels. Yeah, FLUDD should have been knocked out but, I noticed their is just as much nooby players in this forums just a there is well-experienced, so I thew it in there. I never noticed that I should have skipped the whole castle with the help of FLUDD though. (I am going to fix that later.) Honestly I really don't know why I added the castle. It just fitted there.

Snowy Mountain
Yes my snow level! Now there are a few lazy gamers that don't like completing the levels that take 10 minutes. So, I added optional FLUDDs to keep them from quiting the level without even completing it. That is mostly why I use optional FLUDDs.

Shy Guy's Desert
Thanks! I could have posted this level for the 3rd level designer contest but, I didn't. I just remade it in some ways.

King Bully's Ancient Tomb
When I am making a level, I use what I have instead of begging Runouw to add Bosses. So, I came up with this level! Yes, the bully's can stand on the other floor tiles, but I was finally out of ideas of fixing it. I tried about seven different designs of this fight and out of all of them, this one work the best.

I can't what to hear your review of my next 16 levels. So far, your probably the best reviewer or critic out of this whole site!
( When ever you make a quote to your post, I will quote mine too. )
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