sirknightingfail wrote:Well, I believe that you should be able to limit the types of other magic useable(once runouw adds it in)
Yeah, I was thinking about this too. Some of the magic may make the levels we make now too easy, or ruin certain aspects of it, so this would be useful to keep our levels the way they're meant to be played.
sirknightingfail wrote:Also, there should be a way to include logic in the level
I don't quite get this. Do you mean cases like "if this switch is activated AND that switch is activated, then activate this other switch"? Elaborate, por favor?
I came across something else that would be useful... Turn Off (or another action) should close the sign box. I'm making a "cutscene", and the text box blocks your view unless the player closes it himself...