Last Legacy Update (v.2)

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Re: Last Legacy Update (v.2)

Postby Cyvern » April 18th, 2011, 5:52 pm

Sirknightingfail, do you want to pay for this game? Runouw will sell them later, he has made that clear, but not right now. And besides, Ninny makes a most logical point.
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Re: Last Legacy Update (v.2)

Postby sirknightingfail » April 18th, 2011, 7:21 pm

I actually would be willing to pay around 3.00 (2 pounds) for this game, because it would go to production of future, more awesome games ( I hope).
that would just be for the full story mode and more complex designer. the current one would be available for free, but not able to read the more complex ones' code.

If the game looks good, people will buy it and wont call it a rip-off.
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Re: Last Legacy Update (v.2)

Postby Killswitch » April 18th, 2011, 11:03 pm

I got another suggestion:

+ Add something on the Triggers that can change the rotation of an item. :awe:
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Re: Last Legacy Update (v.2)

Postby Cyvern » April 19th, 2011, 3:53 am

sirknightingfail wrote:I actually would be willing to pay around 3.00 (2 pounds) for this game, because it would go to production of future, more awesome games ( I hope).
that would just be for the full story mode and more complex designer. the current one would be available for free, but not able to read the more complex ones' code.

If the game looks good, people will buy it and wont call it a rip-off.


Consider this: There are kids here who do not have a credit card. And their parents will not allow them to use their's because they think it is a waste of money. I am not one of those people, but think about how others will be left in the dust.
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Re: Last Legacy Update (v.2)

Postby AwesomeJRFD » April 19th, 2011, 8:13 pm

Killswitch wrote:I got another suggestion:

+ Add something on the Triggers that can change the rotation of an item. :awe:


There is, in the move items. "Angle". Where you put in the degrees of rotation. (180 is upside down) It only rotates the sprite, not the object, causing weird effects. :awe:
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Re: Last Legacy Update (v.2)

Postby Killswitch » April 20th, 2011, 1:36 am

I got more suggestions:

+ Add a "Pick" at the "Move Item" on the Triggers just like the door. :awe:
+ Add a link to the Start Position. That'll be awesome. :troll:
+ The gravity of a planet should also affect the other items besides the player.
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Re: Last Legacy Update (v.2)

Postby Cyvern » April 20th, 2011, 3:50 am

I think there should be a link on the character























:troll:
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Re: Last Legacy Update (v.2)

Postby Killswitch » April 20th, 2011, 2:38 pm

Hybrog wrote:I think there should be a link on the character. :troll:


That's what I meant with the Start Position. :troll:
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Re: Last Legacy Update (v.2)

Postby Cyvern » April 20th, 2011, 2:47 pm

Killswitch wrote:
Hybrog wrote:I think there should be a link on the character. :troll:


That's what I meant with the Start Position. :troll:



Oh. :troll:
TROLL COMBO ALERT!
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Re: Last Legacy Update (v.2)

Postby AwesomeJRFD » April 20th, 2011, 3:36 pm

Hybrog wrote:
Killswitch wrote:
Hybrog wrote:I think there should be a link on the character. :troll:


That's what I meant with the Start Position. :troll:



Oh. :troll:
TROLL COMBO ALERT!


[offtopic]Triple Combo! :troll:

Now it's a quadruple combo! :troll:

Now it's a- *is shot*

[/offtopic]

[ontopic]From now on, people post suggestions in the below link!

viewtopic.php?f=53&t=13029

[/ontopic]
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