Republic's levels (Demo: Star'un)

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We ask that you post individual levels in the Level Portal and leave this for collections. You can start off with three levels, just like Level Series.
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Republic's levels (Demo: Star'un)

Postby Republic » June 3rd, 2011, 4:18 am

Ohai, I am Republic, I love making SM63 levels, but I am just figuring how to post them, so don't be suprised with my level, I'm proud of it, I've spend 6 hours to done the following level! Thankyou for playing. (If you have time to waste.)
For the levels, I'm working on to disarrange them, this topic is having some "maintenance", sorry.

"News of the Challenges": show
    Challenges
  • The Challenge 1, Blue Castle
  • The Challenge 2, Green Base
  • The Challenge 3, Red House
  • The Challenge 4, Yellow Tomb
  • The Elemental Challenge 1: The Four Colors
  • The Challenge 5, Water Temple
  • The Challenge 6, Air Factory
  • The Challenge 7, Fire Church
  • The Challenge 8, Earth Cave
  • The Elemental Challenge 2: The Four Elements

"News of the Signs-Levels": show
    Guide: How to make an Advanced Level
    Guide: How to make an Advanced Guide
    Guide: How to make awesome glitches



Level: The Challenges.
Level: The 3rd Anniversary, The Story
Last edited by Republic on July 11th, 2011, 1:27 am, edited 29 times in total.
Romantic=Republic=Reputation=Random
Republic's Levels which is for Public: show

Republic
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Republic
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Re: Republic's levels (New: The Red Challenge)

Postby zzzp2 » June 5th, 2011, 9:32 am

Not bad! The red challenge has no shine, though. Try making non-challenge levels next!
zzzp2
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Re: Republic's levels (New: The Yellow Tomb (at 3rd post))

Postby Republic » June 22nd, 2011, 10:19 pm

@ above: I'll made a non-challenge level. The challenge levels are just daily challenge. Thou can check. Anyway, ty for thy comments, I've added the shinesprite, ty for thy remind, I'm so stupid. :facepalm:


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"Star'un Demo": show
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"Depersonalization Demo": show
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100 views and 5 posts: Unlock Level Depersonalization DEMO (Prize 1, rite?)
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Walkthough: Red challenge: show
Challenge 1:

Cave: Walk to the right, cross the spinning freakin' ball and turn left to the door of the red house. Open the door and get in the room.
Main hall: Look at the top sign, it tell you there must be a invisible star and there is green tiles. It show that something special ni the green tiles, press down in the middle of the green bricks tile.
Room of invisible star: Quickly break the brikcs and get the metal star and walk across the lava, then go up and get the invisible star. Go into the door.
Main hall: Breaks the brick and get in the cave as soon as possible (you don't have enough time.)
Cave: Get the the door, kill the goombas.
Dimensional room: You see some goomba, just ignore, and get to door.
Dimensional room: You found all the thnig are enlarged by 2. Just get to another door.
Main Hall: You finished Challenge 1.



Advanced Level Guide: Demo (Not advanced girl guides, don't be so blue. :troll: ) :P :P :P

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Last edited by Republic on July 11th, 2011, 1:12 am, edited 6 times in total.
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Re: Republic's levels (Progress: Advanced Level Guide)

Postby zzzp2 » June 23rd, 2011, 4:34 am

And this guide is...
*plays level*
Lags a bit when loading, a bit confusing on where to go, but a good tutorial for noobs.
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Re: Republic's levels (Progress: Advanced Level Guide)

Postby Republic » June 23rd, 2011, 4:55 am

zzzp2 wrote:And this guide is...
*plays level*
Lags a bit when loading, a bit confusing on where to go, but a good tutorial for noobs.

Is that better if I use arrows to guide them? Sorry of making a bit lag. Tha'ts a kinda characterisitc of my levels. [/sarcasm to myself]
Back from toilet and Edit: Lol, I put my Mario position in a wrong position.
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Re: Republic's levels (Progress: Advanced Level Guide)

Postby AwesomeJRFD » June 23rd, 2011, 9:38 am

To reduce lag, try disabling all the decoration items (like trees and plants and the Shine Sprites that are only there for light.) It makes a big difference. :awe:
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Re: Republic's levels (Progress: Advanced Level Guide)

Postby ~MP3 Amplifier~ » June 23rd, 2011, 11:38 am

Hello Republic, I've decided to review your level - The Blue Castle.

GOOD POINTS:

+ It has a lot of challenges which makes it a really fun level.
+ There were a lot of secret warp pipes which made it really interesting too! (and please tell me how the code on how to do the fancy fonts on here!)

BAD POINTS:

- It was quite large and difficult to find your way round which made it also quite confusing.
- Maybe add a few more enemies.

IMPROVEMENT POINTS:

= Use more enemies to make the level just the tiniest bit more interesting.
= Maybe reduce the amount of challenges you use because it can get very confusing if there's too many.
= Keep using the fancy writing! :D

Overall, your score is 17/20!
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Re: Republic's levels (Progress: Advanced Level Guide)

Postby Republic » June 23rd, 2011, 11:19 pm

~MP3 Amplifier~ wrote:+ There were a lot of secret warp pipes which made it really interesting too! (and please tell me how the code on how to do the fancy fonts on here!)

Well, you just need to use <font face="Monotype Corsiva">, I just thought it is a good font, I search around the portal and finally discovered from others. I also don't like using enemies as a kinda challenge...they suck, but I'll try add more after I done the advanced guide.

AwesomeJRFD wrote:To reduce lag, try disabling all the decoration items (like trees and plants and the Shine Sprites that are only there for light.) It makes a big difference. :awe:


Some of them after disabled will become un-angle-changed, it'll keep on 0 degree.
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Re: Republic's levels (Progress: Advanced Level Guide)

Postby ~MP3 Amplifier~ » June 24th, 2011, 7:27 am

I don't think it works on the forums but thanks anyway!

I thought I should review all of them because it was like blue, green & red. But it would've probs taken a while...
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Re: Republic's levels (Progress: Advanced Level Guide)

Postby skjung2034 » June 25th, 2011, 6:01 am

I have one suggestion; you should make players do 1.1 first, because all the doors are unlocked in the first place. And what was that invisibility star in front of one door?
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