Last Legacy Update (v.2)

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Re: Last Legacy Update (v.2)

Postby AwesomeJRFD » May 3rd, 2011, 6:41 am

Killswitch wrote:
AwesomeJRFD wrote:He has posted there a couple times.

Actually, I didn't.

Oops. You're right. :mrgreen:
Killswiych wrote:
AwesomeJRFD wrote:I added all the suggestions here into the first post of the other topic.

Not all, actually. :troll:

Which ones did I forget? Can you tell me what page they're on? And in which topic if not this one?
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Re: Last Legacy Update (v.2)

Postby sirknightingfail » May 3rd, 2011, 2:28 pm

This discussion really should not be in here, am i rite :troll:

I wish that you could add some more options for the moving blocks, such as add borders all around ?
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Re: Last Legacy Update (v.2)

Postby Killswitch » May 3rd, 2011, 3:47 pm

Another Suggestion:

+ Custom Paths on Triggers.
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Re: Last Legacy Update (v.2)

Postby WizDude » May 26th, 2011, 5:54 am

TO RUNOUW
Request


Okay, it's nice how you've done all of that stuff on Last Legacy (By the way, I really like the name :mrgreen: ) but can you get to work on the water?
I have some great ideas how to use it in my levels!
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Re: Last Legacy Update (v.2)

Postby Oranjui » May 29th, 2011, 11:16 am

About when is the next update going to come out? I think I remember something about it coming out in June, but I don't feel like paging through the thread right now, and it might have changed anyway. So.. Yeah. If it is June, will it be next week, two weeks, late June, or just an indefinite time in June? Or is it another month (or year) entirely?
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Re: Last Legacy Update (v.2)

Postby AwesomeJRFD » May 29th, 2011, 8:29 pm

I just realized something. The graphics like the buttons and the scrollbars are very similar to the buttons and scrollbars in the Character Editor in the Smash Bros. Engine Runouw made/is working on.
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Re: Last Legacy Update (v.2)

Postby Neon Boy » June 2nd, 2011, 2:00 pm

Hey runouw dont forget to put more tile's like jungle and a sort of cloud tile and put more tile's options please the tile's are so blocky they must what rounder if you know what a mean.
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Re: Last Legacy Update (v.2)

Postby Cyvern » June 2nd, 2011, 2:22 pm

Neon Boy wrote:Hey runouw dont forget to put more tile's like jungle and a sort of cloud tile and put more tile's options please the tile's are so blocky they must what rounder if you know what a mean.


I for one did not comprehend one inch of it.

Anyway, I hope it comes out completed soon. I am excruciatingly bored out of my wits.
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Re: Last Legacy Update (v.2)

Postby octopus800 » June 9th, 2011, 2:00 pm

You know, SM63 could use some updating, seeing how last legacy's been getting all of the attention, and sm63's been getting almost none.
just an idea, :)
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Re: Last Legacy Update (v.2)

Postby Kimonio » June 10th, 2011, 10:05 am

It's been said before that SM63 is completely done with updates, so that's why its been like it is for a while.


As for LL, I'm anticipating the story mode. Level Designer confused me to the point of no return.
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