Disabling tiles.

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Disabling tiles.

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Postby AwesomeJRFD » May 27th, 2011, 6:54 am

Alright. I figured out how to disable blue brick tiles. the block id is:
Spoiler: show
Code: Select all
3c


And Suyo, if you're reading this, I saw you talking to Doram about it. Did you tell him that I was the one who figured it out?
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Re: Disabling tiles.

Postby Zunar » May 27th, 2011, 7:02 am

And... how would you put this into code?
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Re: Disabling tiles.

Postby AwesomeJRFD » May 27th, 2011, 2:56 pm

Read Suyo's Level Code Documentation for information on SM63 Level coding: -> viewtopic.php?f=15&t=12 <-

You replace the blue brick 3d with 3c.
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Re: Disabling tiles.

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Postby Asterocrat » June 2nd, 2011, 11:17 pm

WOW MY GOD

THAAAAAANKS

Too bad it's only for blue bricks...
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Re: Disabling tiles.

Postby skjung2034 » June 6th, 2011, 11:18 pm

Many people are trying hella lot, so mabye one day the other bricks will be enabled to be disabled! :D
BBBUUUTTT I tried hella lot too and none of them worked :cry:
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Re: Disabling tiles.

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Postby Suyo » June 7th, 2011, 4:56 am

So I tried finding more disabled tiles using this thing I coded in ~5 minutes.

These Block IDs are unused:
2x 2y 2z 2{ 31 3R 3S 3T 3U 3V
3W 3X 3Y 3Z 3[ 3\ 3] 3^ 3_ 3`
3a 3b 3c 4{ 51 5_ 5` 5a 5b 5c
6H 6I 6J 6w 6x 6y 6z 6{ 71 7[
7\ 7] 7^ 7_ 7` 7a 7b 7c 8J 8{ 91


Most give a blank tile (not the grid tile, a blank tile) but there were a few which had a different effect:
31: 30 coin destroyable brick
3c: the disabled blue brick tile
7[: infinite odd. It's invisible, and you can walk on top of it. When walking into it from the side however, various stuff happens - including being pushed into the ground or being crushed. Jumping into it from below causes being pushed to the side when on the very right.
7\: Seems to be an invisible slope form bottom left to top right (like this: /)
7]: Again an invisible slope, this time it's top left to bottom right (like a \)
7^: Invisible block! Epic!


So yeah, have fun with those.
I planned to make a custom level designer ones. Maybe these could be implemented. Or something. But I'm too lazy. Note to myself: Become unlazy.

EDIT: also Republic found the ID 12, which creates a grid tile in the actual game.
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Re: Disabling tiles.

Postby AwesomeJRFD » June 7th, 2011, 6:24 am

Superyoshi wrote:So I tried finding more disabled tiles using this thing I coded in ~5 minutes.

Epic. You should include it in your Level Code Documentation. But what's the "Global Block Number?"

Superyoshi wrote:7[: infinite odd. It's invisible, and you can walk on top of it. When walking into it from the side however, various stuff happens - including being pushed into the ground or being crushed. Jumping into it from below causes being pushed to the side when on the very right.

It's an invisible upside down slope, like this: /, but it's upside-down.
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Re: Disabling tiles.

Postby Republic » June 7th, 2011, 8:57 pm

I am just coding , rolling and trying to found all the tiles' information, I need images, I don't like upload to imageshack with crap times.

ID number <10: Corrupt and crapload
ID number 10~11
Code: Select all
50x30~0*88*100*29*100*1381*~1,64,832,0,0,Right~1~1~My%20Level
50x30~0*88*110*29*110*1381*~1,64,832,0,0,Right~1~1~My%20Level

Require Image:
Corrupted Tile
ID number 12 (Semi-invisible tile, grid tile)
Code: Select all
50x30~0*88*120*29*120*1381*~1,64,832,0,0,Right~1~1~My%20Level

Require Image: Image
Can hold itmes
ID number 13~29
Code: Select all
50x30~0*88*130*29*130*1381*~1,64,832,0,0,Right~1~1~My%20Level
50x30~0*88*140*29*140*1381*~1,64,832,0,0,Right~1~1~My%20Level
50x30~0*88*150*29*150*1381*~1,64,832,0,0,Right~1~1~My%20Level
50x30~0*88*160*29*160*1381*~1,64,832,0,0,Right~1~1~My%20Level
50x30~0*88*170*29*170*1381*~1,64,832,0,0,Right~1~1~My%20Level
50x30~0*88*180*29*180*1381*~1,64,832,0,0,Right~1~1~My%20Level
50x30~0*88*190*29*190*1381*~1,64,832,0,0,Right~1~1~My%20Level
50x30~0*88*200*29*200*1381*~1,64,832,0,0,Right~1~1~My%20Level
50x30~0*88*210*29*210*1381*~1,64,832,0,0,Right~1~1~My%20Level
50x30~0*88*220*29*220*1381*~1,64,832,0,0,Right~1~1~My%20Level
50x30~0*88*230*29*230*1381*~1,64,832,0,0,Right~1~1~My%20Level
50x30~0*88*240*29*240*1381*~1,64,832,0,0,Right~1~1~My%20Level
50x30~0*88*250*29*250*1381*~1,64,832,0,0,Right~1~1~My%20Level
50x30~0*88*260*29*260*1381*~1,64,832,0,0,Right~1~1~My%20Level
50x30~0*88*270*29*270*1381*~1,64,832,0,0,Right~1~1~My%20Level
50x30~0*88*280*29*280*1381*~1,64,832,0,0,Right~1~1~My%20Level
50x30~0*88*290*29*290*1381*~1,64,832,0,0,Right~1~1~My%20Level

Require Image:
Can not hold items
Require lmage:
ID number 30
Code: Select all
50x30~0*88*300*29*300*1381*~1,64,832,0,0,Right~1~1~My%20Level

Can not hold items
ID number 31
Code: Select all
50x30~0*88*310*29*310*1381*~1,64,832,0,0,Right~1~1~My%20Level

Require Image:
Can hold hold items ,interactive, 30 coins orange bricks
ID number 32
Code: Select all
50x30~0*88*320*29*320*1381*~1,64,832,0,0,Right~1~1~My%20Level

Image:
Interactive, 30 coins orange bricks
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Re: Disabling tiles.

Thumbs up x1

Postby JStunn » June 11th, 2011, 1:42 pm

Hey, I'll try these out! :awe:
And AwesomeJRFD did find the glitch first.
It was in a level submitted for a LDC. Great level AwesomeJRFD!
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Re: Disabling tiles.

Postby Master1.0 » June 11th, 2011, 6:08 pm

A short demo level using the disabled blue tiles:

Code: Select all
160x30~0*26*5d5f*2*5g0*25*5k5f*3*5g0*25*5i0*2*6G5f0*25*5d0*2*6G5f0*25*6B6<5f*3*0*27*5d5g5f0*26*6D5d5f*2*0*24*6:6>5f5d5f*2*0*24*696<5f5d5g*2*0*26*6B5d5f5g0*27*5d5f5g0*27*5p5f5g0*27*5r5f*2*0*26*6D6>5g5f0*24*6D6>5f5g*2*5f0*24*5d5g*2*5f*2*5g0*24*6B5v6<5f5g5f0*27*5p5f5g0*27*5e5g5f0*27*5y6<5g0*29*6B0*27*2U2Y*2*0*27*2a2M*2*0*24*2W2Y*2*2[2M*2*0*24*2L2N2M*4*0*24*2L2N2M*4*0*24*2L2N2M*4*0*24*2L2N2M*4*0*24*2L2N2M*4*0*24*2L2N2M*4*0*24*2L2N2M*4*0*24*2L2N2M*4*0*84*535554*4*0*24*535554*4*0*24*535554*4*0*24*535554*4*0*24*535554*4*0*24*5=5A*5*0*24*3c*6*0*24*3c*6*0*24*3c*2*:?3c*3*0*24*3c*6*0*24*3c*2*:?3c*3*0*24*3c*6*0*24*3c*2*:?3c*3*0*24*3c*6*0*24*3c*2*:?3c*3*0*24*3c*6*0*24*3c*2*:?3c*3*0*24*3c*6*0*24*3c*2*:?3c*3*0*22*3c*8*0*22*3c*2*:?3c:?3c*3*0*20*3c*10*0*20*3c*2*:?3c:?3c:?3c*3*0*18*3c*12*0*18*3c*2*:?3c:?3c:?3c:?3c*3*0*18*3c*12*0*18*3c*2*:?3c:?3c:?3c:?3c*3*0*18*3c*4*3m3c*7*0*18*3c*2*:?3c3m3c:?3c:?3c*3*0*18*3c*4*3m3c*7*0*18*2Q2Y*11*0*18*2K2M*11*0*18*2b2M*11*0*18*2L2N2M*10*0*18*2j2l2M*10*0*19*2d2M*10*0*19*2j2l2M*9*0*20*2T2Z*3*2\2M*5*0*13*2W2Y*5*2q0*4*2K2M*5*0*13*2L2N2M*4*2o0*4*2K2M*5*0*13*2a2M*5*2o0*4*2K2M*5*0*13*2K2M*5*2s2q0*3*2K2M*5*0*13*2K2M*6*2o0*3*2K2M*5*0*13*2K2M*6*2o0*3*2K2M*5*0*13*2R2Z*4*2\2M2o0*3*2K2M*5*0*17*2S2b2M2o0*3*2K2M*5*0*17*2K2V2Z2p0*3*2K2M*5*0*17*2K2M*2*2s2q0*2*2K2M*5*0*17*2K2M*3*2o0*2*2K2M*5*0*17*2K2M*3*2o0*2*2K2M*5*0*2310*~1,152,792,0,-15,Right|9,64,840,0,0,0,0,0,0,Right,none,0.5,90,6,Left,0,0,1|29,64,848,1,0|051,79,861,1|135,64,832,1,0|054,65,812,1|043,224,784,1|043,224,784,1|043,224,784,1|043,224,784,1|043,256,784,1|043,256,784,1|043,256,784,1|043,256,784,1,NaN|043,288,784,1|043,288,784,1,NaN|043,64,573,1,90|043,0,610,1,90|043,-32,556,1,90|043,-96,616,1,90|043,96,596,1,90|043,32,718,1,45|043,32,707,1,45|043,64,694,1,45|42,152,808,1,0|73,153,807,%3Cfont%20color%3D%22%2369CE8D%22%3E%3Cb%3EWhut%3F%3C%2Fb%3E%0D%0DDisabled%20transitions%2C%20undefined%20crap%20everywhere%2E%0D%0DWho%20did%20this%3F%0D%0DWhy%2C%20it%27s%20the%20person%20that%20screwed%20with%20the%20coding%20of%20course%21%3C%2Ffont%3E|9,520,784,0,999,0,1,0,0,none,Up,999,80,1,Left,3,72,1|9,600,784,0,999,0,1,0,0,none,Up,999,80,1,Left,0,0,1|9,680,784,0,999,0,1,0,0,none,Up,999,80,1,Left,0,0,1|04,688,760|73,464,736,%3Cfont%20color%3D%22%23503DDF%22%3E%3Cb%3EScared%3F%3C%2Fb%3E%0D%0DNaw%2C%20just%20keep%20walking%3F%20What%20happens%3F%0D%0DI%20wouldn%27t%20want%20to%20spoil%20the%20suprise%2E%2E%2E%3C%2Ffont%3E|04,704,760|04,656,760|04,672,760|04,512,760|04,528,760|04,544,760|04,560,760|04,576,760|04,592,760|04,608,760|04,624,760|04,640,760|43,1024,830|73,1166,755,%3Cfont%20color%3D%22%2309F9ED%22%3E%3Cb%3EWoah%20woah%20woah%21%3C%2Fb%3E%0D%0DBefore%20going%20any%20further%2C%20heed%20this%20warning%3A%0D%0DThe%20castle%20is%20disabled%2C%20so%20take%20the%20platforms%21%3C%2Ffont%3E|9,1384,824,4,0,30,0,15,0,Right,none,999,80,21,Left,0,0,1|9,1384,824,4,0,30,0,15,0,Left,none,999,80,21,Left,0,0,1|9,1384,824,0,0,0,0,0,0,none,none,0.5,80,21,Left,0,0,1|017,1568,728|056,1587,706,1|71,1532,693,Left,NaN,3,120,0,NaN,0|016,1538,712|35,1608,784,1,0|9,1696,896,0,4,0,40,0,15,none,Down,999,67,21,Left,0,0,1|9,1696,896,0,4,0,15,0,40,none,Down,999,67,21,Left,0,0,1|9,1696,832,0,5,0,20,0,40,none,Down,999,67,21,Left,0,0,1|01,1405,687,1,undefined,Left|0132,1415,713,1,0|043,1440,904,1,90|043,1440,856,1,90|043,1440,872,1,90|043,1440,888,1,90|043,1440,920,1,90|9,1696,704,0,5,0,30,0,60,none,Up,999,67,21,Left,0,0,1|10,1752,664|10,1768,664|10,1784,664|10,1800,664|10,1816,664|10,1832,664|10,1848,664|10,1864,664|71,1857,647,Left,0,25,100,5,NaN,0|043,2336,1085,1,NaN|043,2336,2330,1,NaN|043,2368,-160,1|043,2368,113,1,NaN|043,2400,849,1,NaN|30,1968,504,1,0|7,1968,680,0,3,0,900,0,0,none,Up,999,3,1,70|43,2688,791|9,2559,580,0,0,0,0,0,0,Right,none,0.5,90,27,Left,0,0,1|9,2347,588,0,0,0,0,0,0,none,none,0.5,80,27,Left,70,0,1|9,2347,588,0,0,0,0,0,0,none,none,0.5,80,27,Right,70,0,1|9,2440,600,0,0.1,0,0,0,-999,none,Down,999,80,27,Left,0,0,1|9,2440,520,0,0.1,0,0,0,-999,none,Down,999,80,27,Left,0,0,1|73,1199,755,%3Cfont%20color%3D%22%23FFFF00%22%3E%3Cb%3EBTW%21%3C%2Fb%3E%0DI%20just%20remembered%20you%20have%2030%20seconds%20to%20get%20to%20the%20other%20side%2E%3C%2Ffont%3E~1~3~%3Cfont%20color%3D%22%23DF540F%22%3ECrap%20With%20Code%0DMessing%20With%20Level%20Coding%3C%2Ffont%3E
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