KABOOM's SM63 levels

Create a personalized collection of all of your stray levels! You're urged to post series/miniseries in a separate topic in Level Series, but you can always interlink the two.

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We ask that you post individual levels in the Level Portal and leave this for collections. You can start off with three levels, just like Level Series.
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KABOOM's SM63 levels

Postby KABOOM » November 24th, 2009, 12:29 pm

I have Last Legacy levels too!

Old crappy levels stuck in this box, new crappy levels below: show
Code: Select all
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0|2,5615,1071|2,5650,1072|2,5616,1106|2,5585,1138|2,5551,1165|2,5521,1166|2,5551,1199|2,5583,1232|2,5616,1259|2,5645,1294|2,5074,1425|2,5103,1390|2,5137,1422|2,3455,1361|2,3534,1329|2,3569,1240|2,3586,1256|2,3600,1269|2,3618,1268|2,3637,1269|2,3392,1136|2,3053,942|2,3056,914|2,3166,809|2,3166,790|2,3166,773|2,3402,669|2,3352,604|2,3309,557|2,3442,494|2,3469,462|2,3631,497|2,3600,465|2,3569,431|2,3504,432|2,3536,399|2,3061,585|2,3089,588|2,2831,654|2,2833,687|2,3058,800|2,2930,883|2,2992,945|2,2929,1008|2,2992,1073|2,2929,1139|2,2990,1200|2,2926,1265|2,2995,1330|2,2929,1388|2,2992,1453|2,2528,1511|2,2351,1103|2,2386,1103|2,2416,1105|2,2447,1105|2,2483,1102|2,2512,1105|2,2080,959|2,2145,1021|2,2219,1090|2,2276,794|2,2214,861|2,2144,931|2,2488,690|2,2542,689|2,2447,785|2,2574,787|2,2512,590|2,1642,392|2,1642,335|2,1642,292|2,1643,248|2,1645,202|2,1644,152|4,1520,1229|2,1645,106|2,1200,1261|2,1135,1330|2,1070,1393|2,1008,1454|2,944,1520|2,915,1476|2,858,1420|2,806,1348|2,866,1294|2,257,341|2,165,265|2,430,1064|2,353,1001|2,501,996|2,426,912|2,477,948|2,473,1033|2,387,1044|2,382,939|2,931,834|2,857,833~17~12~The%20Final%20Hour

THE FINAL HOUR
It has a Rocket Fludd, and I'd say its difficulty is Medium or Hard.
Description: Run from Bowser's Castle before it's too late!

Code: Select all
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MARIO JOURNEY
Uses Rocket Fludd, and Hover Fludd. It's sorta easy.
Description: The first level I made. Therefore, not a very good one.

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45x17~0*254*7h0*15*7h7d0*15*7d*2*0*15*7d*2*0*15*7d*2*0*15*7d*2*2K2M*8*2o0*5*2K2M2K2M*8*2o0*5*2K2M2K2M*8*2o0*5*2K2M2K2M*8*2o0*5*2K2M2K2M*8*2o0*7*2K2M*8*2o0*7*2K2M*8*2o0*7*2K2M*4*8<8=*3*2o0*7*2K2M*4*8<8=*3*2o0*7*2K2M*4*8<8=*3*2o0*7*2K2M*4*8<8=*3*3Q*6*0*2*2K2M*4*8<8=*3*3Q*6*0*2*2K2M*4*8<8=*3*3Q*6*2K2M2K2M*4*8<8=*3*3Q*6*2K2M2K2M*4*8<8=*3*3Q*6*2K2M2K2M*14*2K2M2K2M*14*2K2M2K2M*14*2K2M2K2M*14*2K2M2K2M*14*2K2M2K2M*14*2K2M2K2M*14*2K2M2K2M*14*2K2M2K2M*14*2K2M2K2M*14*2K2M~1,625,427,0,0,Right|06,1028,399|034,815,454,1,0|034,916,455,1,0|43,608,422|6,513,415|74,1027,441,20~2~1~Too%20Easy

TOO EASY
No Fludds.
Description: This looks easy...a little too easy...

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25x17~0*15*2K2M0*15*2K2M0*15*2K2M0*15*2K2M0*49*2K2M0*15*2K2M0*15*2K2M0*83*2K2M0*15*2K2M0*15*2K2M0*117*2K2M0*15*2K2M0*15*2K2M~1,2,429,0,0,Right|6,721,398|2,113,430|2,144,430|2,275,432|2,302,432|2,336,430|2,368,431|2,498,430|2,526,431|2,561,434|2,592,433|2,619,431|2,656,433|010,665,456|010,651,457|010,636,456|010,621,457|010,606,457|010,592,457|010,577,456|010,562,457|010,548,455|010,534,455|010,520,455|010,505,455|010,491,455|010,479,455|013,317,462|07,113,453,3,0,30,0,0,0,Right,none,0.5,1,0,25|07,145,453,3,0,30,0,0,0,Right,none,0.5,1,0,25~10~2~Too%20Easy%202

TOO EASY 2
No Fludds.
Description: Something's just not right here...


WATER TUBES
A short level I made to experiment with thin pieces of water. Why tubes?...I don't know.

SPACE FORTRESS
It's a fortress. In space. And a pretty hard one at that, too.

OUR LEVEL
A level a brother and I made. He made most of the level and a little of the boss, I made most of the boss and a little of the level.

NINE PARTS
My brother, who also made Our Level with me, made this level all by himself. The parts have nothing to do with Nin.

NINETY SECONDS
You have 90 seconds to get through a stupid obstacle course. Again, the seconds have nothing to do with Nin.

MUSHROOM CAVE
In which Mario adventures through a mushroomy cave to find the rare mineral Unobtani-I mean, Redcoinite.

THE BATTLE FOR THE KINGDOM
Four separate mini-levels and five blosses!

RED COIN CASTLE
Collect 100 Red Coins in a castle.

BLOSS RUSH!
Can you beat all five bosses?

CHASE SCENE
You have to catch up to that car!...for some reason.

MARIO'S ADVENTURE
An adventure involving Mario.

PLUMBYRINTH
Puzzle.

THIRTY-FIVE
Meh.

SKY RUINS
Ruins in the sky.
Last edited by KABOOM on December 10th, 2017, 7:24 pm, edited 30 times in total.
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KABOOM
Prophet of Shadowsquid

 
Posts: 1144
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A Good Start

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Re: KABOOM's Levels

Postby KABOOM » December 4th, 2009, 3:44 am

LDC ENTRIES

21st LDC: SHINE FLOWER
SHINE FLOWER 1 2 3 4
My entry for the storytelling half of the 21st LDC. It's a failed attempt at a story-based level series that lags immensely and sucks horribly, but it was fun for me to make and proved that I could make something great if I tried hard enough, so I'm still glad I made it. Doesn't change the fact that it's awful, though.

22nd LDC: INFERNAL TOWER
INFERNAL TOWER 1 2
My entry for the 22nd LDC. It got third place. :awe: And 16th place in WITBLO12. Wow.

24th LDC: TWILIT FOREST
TWILIT FOREST 1
My entry for the 24th LDC. It got fourth place, which is one below third place. :awe:

27th LDC: CHEEP CHEEP CANAL
CHEEP CHEEP CANAL 1
My entry for the 27th LDC. It got third place. Nice! :awe:

28th LDC: KOOPACORP™
KOOPACORP™ 1
My entry for the 28th LDC. It got 1st place out of the four finished entries. And that's two above third place. :awe:

2nd 25quared LDC: 25MOLDERING 25KY
25MOLDERING 25KY 1
My entry for the 25th 2quared LDC. I mean the 2nd 25quared LDC. It got 25th place. I mean 2nd. :awe:

4th 25quared LDC: STAR FACTORY
STAR FACTORY 1
For the 4th 25quared LDC. Got 2nd place. :awe:
Last edited by KABOOM on June 12th, 2015, 1:33 pm, edited 13 times in total.
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KABOOM
Prophet of Shadowsquid

 
Posts: 1144
Joined: October 16th, 2009, 11:31 am
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Re: KABOOM's Levels

Postby KABOOM » December 12th, 2009, 1:22 pm

(old message edited out, this is now extra storage)
Last edited by KABOOM on December 13th, 2009, 1:27 pm, edited 1 time in total.
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KABOOM
Prophet of Shadowsquid

 
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Re: KABOOM's Levels

Postby MICrophone » December 12th, 2009, 1:28 pm

Or maybe you can just not double post.

And triple post. Sorry, but you've got to follow the rules. You can't expect that just because you post levels, people are going to respond.
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Credit To Team

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Re: KABOOM's Levels

Postby KABOOM » December 12th, 2009, 3:25 pm

Man, I feel like I just made a big fool of myself... and I probably did... Sorry.
Anyways, comments and criticism would be MOST appreciated.
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KABOOM
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Re: KABOOM's Levels

Postby MrX8991 » December 12th, 2009, 3:59 pm

Here's my thoughts on your levels.

The Final Hour: I'll be honest: I didn't finish this one. I kept dying on the part with the pipes over the bottomless pit. However, this is not entirely my fault. A lot of it has to do with frame rate issues. During that section, the frame rate kept wildly jumping around, making adjusting my jumps extra difficult. I recommend removing some of the enemies, like the giant Bully and skeleton goonies near the beginning since they serve almost no purpose. The second issue I had was the invisibility cap/gate. I don't know why, but I could not get into the caged area at all. I tried triple jumping, but it seemed like Mario's head was hitting an invisible ceiling. If this is just a glitch, then it is not your fault. If you put invisible blocks there, however, it's just stupid and annoying. My final issue was the very first sign. Why insult the creator of the game because he didn't include just one feature in the level editor you're using? I understand being annoyed by it, but don't put your complaint in the level.

Mario Journey: It's your first level, so I understand some of the issues, such as the whole level basically being made up of random tiles. An issue I always have with a lot of levels that I'd like to address are Bullies. Only put them in an area where they can kill you and you can kill them. Other than that, it's a decent first level.

Too Easy: I hate these gimmicky courses. First of all, it's hard to fall for your trick when you can see the real ending is to your left the second you start the editor. Second of all, having the fake shine kill you is just annoying.
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MrX8991
Guardian to Glitch Castle

 
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Re: KABOOM's Levels

Postby KABOOM » December 12th, 2009, 5:09 pm

About the invisibility problem, that happened to me a lot. Just keep trying.
And I wouldn't insult Runouw on purpose, just saying I'd like to kill you here, but I can't, so just hurry up. (That was also meant to try to dissuade players from reading signs. I like to mess with people using signs. :twisted: )

And if you're mad about frame rate problems, just wait till you get to the next part of the level. (LAAAAAAAAAAAAAG.)
Last edited by KABOOM on December 13th, 2009, 1:29 pm, edited 1 time in total.
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KABOOM
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Re: KABOOM's Levels

Postby fourinone » December 12th, 2009, 8:45 pm

You know, normally double/triple posting isn't such a good idea, but since this is your levels topic, I'll let this one slide so that you can use your second and third posts as extra space to post your levels if you should need more room (I know a lot of people do this).
ImageImageImage
YOU ARE NOW MANUALLY BREATHING
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Re: KABOOM's Levels

Postby KABOOM » December 13th, 2009, 1:29 pm

I never thought of that! Thank you! I guess I'm lucky after all! :D

Well, now I'm currently working on a new level: The Observatory! Mario travels through six galaxies to find the missing Lumas!

BTW, I uploaded a new level or two, neither of which is the observatory.
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KABOOM
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Posts: 1144
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Re: KABOOM's Levels (PLEASE GIVE C&C!!!!)

Postby KABOOM » December 31st, 2009, 10:53 am

Sorry about double posting, but you might want to try a level series I made, as well as these levels.
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KABOOM
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