What's so bad about Last Legacy

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Re: Y U NO LIEK LAST LEGACY

Postby MessengerOfDreams » July 3rd, 2011, 10:45 pm

I think the LD is great... only thing keeping from doing anything is that the possibilities overwhelm me and I can't get a cohesive plan. :3
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Re: Y U NO LIEK LAST LEGACY

Postby Chaukai » July 3rd, 2011, 11:24 pm

So what I'm getting from most of this thread, basically people are saying it's "too complicated" and that there isn't enough things. Well guys, this is the Beta version. There isn't going to be many things, and it's not finished yet.

The level designer is based on SM63. You really can make levels exactly like SM63 without even touching the triggers. You don't have to do ANYTHING with triggers if you truly do not want to. Just an attempt to make a level would be great. The more people that participate in the beta, the better the final product will be, and isn't that what we all want?
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Re: Y U NO LIEK LAST LEGACY

Postby Asterocrat » July 4th, 2011, 12:27 am

Republic wrote:Sorry, but I don't like that LL, it is too complicated. I dont understand it at all, even how to controll it. If you don't mind I can submit tons of bad levels there.

C'mon, make it simpler, Y U NO LIEK SUPAR MARIO 63? LL is a failure for me, don't misunderstood, I mean I completely fail on LL. :troll:


^That^

But I tried Last Legacy. I have to tell, this game is pretty awesome. But a bit too complicated. I don't understand how to use a switch. But like Azn said, I can easily make a level without touching the... erm... uh... well, the... the! The triggers. there found it.

So check the LL forum as often as possible to be sure you not miss my first LL level :awe: *is shot*
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Re: Y U NO LIEK LAST LEGACY

Postby Blablob » July 4th, 2011, 5:11 am

I have to admit, when I first started using Last Legacy I was definitely a little overwhelmed by the complexity of the triggers, and I never really gave too much look into it afterwards. But looking back now I can wholly regret that decision. I'm tinkering with some of the items now and I am amazed by how simple the process is to do almost anything you want. In about 2 minutes I created somewhat of a boss battle using triggers to scale up an enemy, while also locking on to him. It's far from the best that Last Legacy has to offer, but I'd say it's better than fighting Big Bully, eh?

I'm not certain I've completely mastered this designer yet, but I've pretty much used every event at this point, none of them giving me any problem whatsoever. That said, I do have three suggestions:
  • I think an event within the enemy object that allows you to control how many hits it needs before it dies would be great. I also think certain events can be used based on the health of the enemy. (e.g after 2 hits it scales up a bit, 2 more hits it scales up more, etc.) I think enemy damage would also be appropriate, so you can control how powerful an enemy is. This could have massive potential for boss battles...
  • I also think that the Time event should be given a Linkage box, that way you could, say, speed up an enemy. (though I realize at this point it's impossible to set the Time over 100, so at this point speed cannot be increased.)
  • An ability to copy&paste events would be excellent, seeing as I'm usually using a few events more than once in a trigger.

Regardless of these suggestions I'm still amazed by how simple the whole trigger-feature is. Give it a second look, guys.
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Re: Y U NO LIEK LAST LEGACY

Postby Buff_ » July 4th, 2011, 5:19 am

Hmm.. well I found that the words 'link' and 'linkage' were completely the wrong words. Link is better than Linkage, but honestly Linkage does not tell us a whole lot. 'Target' would be a better description.

Hopefully, when Runouw releases the next LD he will have sorted out some of the more confusing features.
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Re: Y U NO LIEK LAST LEGACY

Postby destroyer1 » July 6th, 2011, 4:12 am

Buffooner wrote:Hmm.. well I found that the words 'link' and 'linkage' were completely the wrong words. Link is better than Linkage, but honestly Linkage does not tell us a whole lot. 'Target' would be a better description.

Hopefully, when Runouw releases the next LD he will have sorted out some of the more confusing features.




And the most important thing LL needs, an saved file sheet like sm63!
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Re: Y U NO LIEK LAST LEGACY

Postby Blablob » July 6th, 2011, 4:53 am

destroyer1 wrote:And the most important thing LL needs, an saved file sheet like sm63!

The method of save right now is actually very good and almost guarentees that your level will never be lost (unless you manually delete it) because it simply saves the code to your documents. From your settings you could either open up this document and copy the code yourself, or you can go back to the game and load up the document yourself. That's not even considering the auto-save feature of the level designer (though I think this is a bit buggy ATM). If you ask me, the save feature is great as it is.
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Re: Y U NO LIEK LAST LEGACY

Postby nin10mode » July 6th, 2011, 6:46 am

Thing is, some people use different computers all the time. A week or so ago, someone came to the chat from a library computer to complain that he can't save stuff. :X Not sure why he's playing in a library, but still. Say your at a friend's house. Just a visit. You don't want to save stuff on HIS/HER computer. So I think there should be an alternate way to save, like SM63's Copy&paste system.
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Re: Y U NO LIEK LAST LEGACY

Postby Blablob » July 6th, 2011, 7:15 am

Save to documents --> Open documents --> Copy code --> PM yourself the code --> Ta da
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Re: Y U NO LIEK LAST LEGACY

Postby Master1.0 » July 6th, 2011, 7:46 am

I personally prefer to use SM63. The controls are easy, the designer is also easy to use, and the glitches we found make a major impact to the gameplay. (i.e. Blue Brick ID: 3d; change 3d to 13/`` for glass tile, 3c for disabled blue brick, 12 for solid grid tile)

Last Legacy is a bit to complicated for me. All these new functions make me feel like this:



63 however is user friendly.
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