I have to admit, when I first started using Last Legacy I was definitely a little overwhelmed by the complexity of the triggers, and I never really gave too much look into it afterwards. But looking back now I can wholly regret that decision. I'm tinkering with some of the items now and I am amazed by how simple the process is to do almost anything you want. In about 2 minutes I created somewhat of a boss battle using triggers to scale up an enemy, while also locking on to him. It's far from the best that Last Legacy has to offer, but I'd say it's better than fighting Big Bully, eh?
I'm not certain I've completely mastered this designer yet, but I've pretty much used every event at this point, none of them giving me any problem whatsoever. That said, I do have three suggestions:
- I think an event within the enemy object that allows you to control how many hits it needs before it dies would be great. I also think certain events can be used based on the health of the enemy. (e.g after 2 hits it scales up a bit, 2 more hits it scales up more, etc.) I think enemy damage would also be appropriate, so you can control how powerful an enemy is. This could have massive potential for boss battles...
- I also think that the Time event should be given a Linkage box, that way you could, say, speed up an enemy. (though I realize at this point it's impossible to set the Time over 100, so at this point speed cannot be increased.)
- An ability to copy&paste events would be excellent, seeing as I'm usually using a few events more than once in a trigger.
Regardless of these suggestions I'm still amazed by how simple the whole trigger-feature is. Give it a second look, guys.