Last Legacy Suggestions

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Re: Last Legacy Suggestions

Postby Drksteel » November 6th, 2011, 2:05 pm

The ability to import our own music into our own custom levels.
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Re: Last Legacy Suggestions

Postby Nwolf » November 11th, 2011, 10:16 am

OMG, A LIST OF SUGGESTIONS BY NWORLDS (me... yes, really.)!
  • Player: Making it able to change your own HP. Like, setting it to 1. (Great for Daredevil Runs).
  • Triggers: Making levels on time. EXAMPLE: You set the timer to 30. If you don't reach the goal in 30 seconds, you'll lose/die/whatever. (Great for Time Attacks!)
  • Triggers: Maybe a spell to switch to 3D for a few seconds? (3D FTCawe. (For the cookies :awe: ))
  • Enemy: An invincible enemy which follows and damages you. (Yes, I know that these three are some Prankster Comets in SMG2)
  • Music: What Drksteel said.
  • Blocks/Planets: Making it possible to change their turning direction before a round ends. EXAMPLE: turn in the other direction after it the block/planet turned 180°.

  • Planets: Making it possible for them to be round. (Maybe I'm just too stupid to do that, but if not: Yay!)
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Re: Last Legacy Suggestions

Postby Drksteel » November 11th, 2011, 4:18 pm

Nworlds wrote:
  • Player: Making it able to change your own HP. Like, setting it to 1. (Great for Daredevil Runs).
    Runouw should make a comet-maker thingy for levels.
  • Triggers: Making levels on time. EXAMPLE: You set the timer to 30. If you don't reach the goal in 30 seconds, you'll lose/die/whatever. (Great for Time Attacks!)
    Triggers can already do that. you just need to use a trigger-activated goal, acts like a timer.
  • Triggers: Maybe a spell to switch to 3D for a few seconds? (3D FTCawe. (For the cookies :awe:)
    That would make the realease date 2050 or something.
  • Enemy: An invincible enemy which follows and damages you. (Yes, I know that these three are some Prankster Comets in SMG2)
    Blocks can do that, but they probably instantly kill you. :?
  • Blocks/Planets: Making it possible to change their turning direction before a round ends. EXAMPLE: turn in the other direction after it the block/planet turned 180°.
    It can be done, but has to be done with presiscision.
  • Planets: Making it possible for them to be round. (Maybe I'm just too stupid to do that, but if not: Yay!)
    It probably can be done, but would be as big as texas.
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Re: Last Legacy Suggestions

Postby Zunar » November 11th, 2011, 5:16 pm

  • Change the button to read signs to something else besides Z. It's annoying when there is an enemy right next to a sign and you're trying to attack it, but you keep reading the sign instead.
  • Water (I'm sure this is going to be implemented in the future, but I just thought I'd mention it, just to be sure)
  • Multiple tile selection when picking tiles to change under certain circumstances. Right now you have to pick them individually, and that's really annoying.
  • A special tile layer that makes tiles act semi-solid (you can jump through them, but you land on top of them, like in Bob-Omb Battlefield in Super Mario 63)
  • Power-ups that grant you certain abilities (e.g. double jump, wall jump, mid-air delta)
  • Ability to normally collect coins while gravity is compromised (right now you have to jump to collect them)
  • Ability to rotate items so they work correctly while gravity is shifted in any direction.

~More may be added later~
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Re: Last Legacy Suggestions

Postby Oranjui » November 12th, 2011, 8:12 am

Nworlds wrote:
  • Planets: Making it possible for them to be round. (Maybe I'm just too stupid to do that, but if not: Yay!)

It's very possible. To make it bigger, you make the block selection taller. To make it rounder, you make it longer. It basically wraps the block selection around one point. Play around with it, you'll get the hang of it.
Also, more stupid suggestions from me, yipee...

  • Mounts. Sorta like Yoshi in the Mario games. You could do like a dragon or something for LL.
  • Healing items. This is sorta given, because what game doesn't have items that heal you? (DON'T YOU SASS ME :o_O: )
  • Etcetera.
lol short list
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Re: Last Legacy Suggestions

Postby PH 007 » November 19th, 2011, 9:06 am

Here are my ideas:

Ideas:
[list=]Make an upgrade that allows the character to use the attack that Ike uses in SSBB where he launch his sword up and then rushes down inflicting damage. An amazing one.
Delta Positive Box - Allows the character to use his Delta Magic in the Delta Negate Boxes or in a level where is forbidden to use DM (another idea for the "Course Info")
Corrections for the knights - Better eyes. Not that big sword. Something in their head.
Different door types.
Link for the character.
Different character type (or at least different color).
[/list]

Important ideas:
[list=]MORE TYLES!!!!! I love the SM63 desinger because It has a lot of tyles... and some "crazy" tyles will be a very good idea...
Some use for coins!!!
[/list]

REVOLUTIONARY IDEA!!!
Make a trigger that will allow you to enter "codes". For example:
You enter in the Code Trigger area and press "H" and then "i" and then the CT activates a Eye Trigger or It can have the same options than the ET...
Or It can be like this (for ex.: A giant coin prize):
Activate: sign1* (sign1: Enter the secret code to win a giant coin!)
Code: PH is awesome (this means that anything that's below this will only be activated if the correct code is written... and a good idea is an automatic "time 0%" with this...)
Move item: coin1*. Move'n'Scale, You Decide.
*for example... I think that you already know how the links work...


P.S:
B.T.W. when the next LL update???
Being lazy since... zzz

My Last Legacy Levels ! YAY!
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Re: Last Legacy Suggestions

Postby Nwolf » November 19th, 2011, 1:15 pm

Yay, another list with (stupid) ideas!

  • Triggers: Make it possible to DEactivate a block. If you touch the trigger, the block stops turning and moving.
  • Planets: Make it easier to use a form for planets. One planet-creator makes it round, another one makes it triangled, etc.
  • Items: Something like the red coins/silver stars in SM63 (or just give a trigger the ability to activate the goal after collecting XXX coins)
  • Items: Poison-gas. Reduces your HP by 1 every 0.25 seconds.
  • Items: Beat Blocks. A block which appears with a beat heared in the background. (Mabe a ticking sound and you can change the speed of it. )
  • Music: Of course, a music where you can here a beat. With this song you can't change the beat of the blocks. They change with the beat of the song.
  • Enemy: Enemy Box: Creates an enemy without an end.
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Re: Last Legacy Suggestions

Postby Drksteel » November 19th, 2011, 8:22 pm

Drks random collection o' ideas

  • PLAYER ability to customize look and weapon
  • SOUND ability to import custom sounds, great for explosions. :awe:
  • DESIGNER Day/night setting
  • ENEMY Enemy option to use magic
  • PLAYER Gender. nuff' said
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Re: Last Legacy Suggestions

Postby lordpat » November 20th, 2011, 1:50 pm

Ideas:
1) The ability to edit enemies. I'm very aware it was said many times, but it would be awesome. You should choose their HP, and the damage they use.
2) More lava titles: in SM63 I got very annoyed on how little I could do with lava. There should be a lava slop, or maybe even a waterfall (with the effect). If is placed on the background, it could be a cool decoration.
3) Magic: elemental. I personally feel that magic would be awesome if it is elemental based. They work like fludd, to use them you must find "elemental spheres" (or a similar crap). Once you get it you can change from element with shift.
Spells:
Fire:
Fire ball: throws a fireball, can also break ice and vines.
Flamethrower: Character! Use flamethrower! It has a shorter range than the fireball, but it deals more damage.
Water:
Water-survival: this effect is automatic. when you're underwater, you can breathe normally and you swim twice faster.
Freeze: Freezes an enemy OR tranforms a portion of water in Ice.
Earth:
Earthquake: a powerful yet very MP consumer skill. It damages everyone in mid range. Does not affect flying enemies.
Rock throw: Throws a big rock at an enemy, wich damages and stuns him.
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Re: Last Legacy Suggestions

Postby PH 007 » November 21st, 2011, 4:49 am

I agree with lordpat for the spell system... very good idea!

Here are my (strange) spell ideas:

Fire
Lava flood. While the time is stopped you can create lava tiles.
Burning dash. You loose 1HP every second but you run (+25%) and attack (+50%) faster and jump higher (1 tile). You can't use Delta Magic while doing this.

H2O
Ice dash. You go at the 90% of your speed but instead of jumping you create ice paths that are solid (perfect for going high or walking in lava). The ice don't remains there forever! You go faster in the ice (and the enemies too!). You can't use Delta Magic while doing this.
Water bubble. Put an enemy into a water bubbe... this enemy will be freezed! But only some seconds. Don't work in water.
Cloud Jet. Jump in a cloud and fly! You can't attack or use Delta Magic while doing this.

Earth
Rock Acrobat. Jump in a rock and... crash those enemies! Works like in SMG the Star Ball. Works only for some time. Can go in the lava but slowly. If you get hit you loose the rock and It goes freely by there. You can't attack or use Delta Magic while doing this.

Air
Wild Winds. Strong winds! If you (or any enemy) go in the same direction that the wind, It will go faster. But if someone goes in the opposite direction... this someone will go at 50% of his/her speed! "Turns Off" the torches.
Hot Air go UP. Very strond wind that sends you flying up away from the ground!

Magic...
Power Ray. Send a laser beam away with this and damage EVERY enemy in the path! You loose 10HP for doing this.
Explosive Legacy. Send all your remaining mana into a very strong explosion that will kill directly any enemy in the screen and will drain 30HP from your health!

Electricity
Electric Dash. The same than the Burning dash but It works with the double effect (even faster... and even more HP drain!)

Galaxy
Galactic Shield. You can't receive damage but you loose HP and can't use Delta Magic.
Moon Jump. Jump higher than ever!
Being lazy since... zzz

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