Animorph's Levels (Story of U)

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Re: Animorph's Levels

Postby PH 007 » December 4th, 2011, 12:22 pm

Koopa Troopa wrote:that looks way way better


Thank you! It's easy... B.T.W.: For the jumping trigger it's better to change the "time" than the "move item" numbers...
Being lazy since... zzz

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Re: Animorph's Levels

Postby Animorph » December 4th, 2011, 2:26 pm

PH 007 wrote:Here's my upgraded version to the board:

Slow:
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150x50~0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*~1,140,1438.5,0,0,r|3:Skyboard,144,1456,4,1,203.203.203.203,0,64,16,0,0,0,0,-,1,1,64,64,0,0,0,0,0.2,0.2,c,1,1,0.2|6:Skyboard,152,1328,moveitem:Skyboard;1;3;0;1;0;0;0:turnon:Skyboard,0,1,64,128|6:Skyboard,72,1328,moveitem:Skyboard;1;-3;0;1;0;0;0:turnon:Skyboard,0,1,64,128|6:Skyboard,80,1336,activate:1skyboard:wait:0;20;this:turnoff:1skyboard:activate:2skyboard:wait:0;20;this:turnoff:2skyboard:turnon:this,0,1,128,32|6,112,1424,camera:0;0;0;0;;50;1;10,0,1,64,64|51,659,1452.5,r,0|51,729.5,1431.5,r,0|51,799.5,1437.5,r,0|6:1skyboard,64,1544,moveitem:Skyboard;1;0;-2;1;0;0;0:turnon:this:activate:this,0,1,64,64|6:2skyboard,160,1544,moveitem:Skyboard;1;0;2;1;0;0;0:turnon:this:activate:this,0,1,64,64~0*7500*~~My%20Level~1~1,1~0~


Medium:
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150x50~0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*~1,140,1438.5,0,0,r|3:Skyboard,144,1456,4,1,203.203.203.203,0,64,16,0,0,0,0,-,1,1,64,64,0,0,0,0,0.2,0.2,c,1,1,0.2|6:Skyboard,152,1328,moveitem:Skyboard;1;5;0;1;0;0;0:turnon:Skyboard,0,1,64,128|6:Skyboard,72,1328,moveitem:Skyboard;1;-5;0;1;0;0;0:turnon:Skyboard,0,1,64,128|6:Skyboard,80,1336,activate:1skyboard:wait:0;25;this:turnoff:1skyboard:activate:2skyboard:wait:0;25;this:turnoff:2skyboard:turnon:this,0,1,128,32|6,112,1424,camera:0;0;0;0;;50;1;10,0,1,64,64|51,659,1452.5,r,0|51,729.5,1431.5,r,0|51,799.5,1437.5,r,0|6:1skyboard,64,1544,moveitem:Skyboard;1;0;-4;1;0;0;0:turnon:this:activate:this,0,1,64,64|6:2skyboard,160,1544,moveitem:Skyboard;1;0;4;1;0;0;0:turnon:this:activate:this,0,1,64,64~0*7500*~~My%20Level~1~1,1~0~


I think that you get how to get the fast one... well... I'm just lazy... :awe:


Pretty good, but you basically remade all my mistakes.

Slow:
1 -While trying to move forward/backward and jump at the same time, one would keep falling off.
2 - The Skyboard doesn't jump with you. One lands back on the board a little before it reaches it's normal altitude.

Medium:
1 - Instead of being able to jump over the enemies, you ram into them because of the slowness of the jump. (Probably happened with the slow too without me noticing because of how boring it felt!)
2 - One could cheat by using the jump function then jumping off the board because you land back on the board while it's at it's maximum height of the jump. (Similar to #2 on slow)

Also, making it that slow takes away the sort of fast paced style I intended for my levels. It was a good try, but you kinda ruined my Skyboard.
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Re: Animorph's Levels

Postby Koopa Troopa » December 4th, 2011, 5:17 pm

tried to change it!!!! but no.... mr. smarty thinks it is all wrong...
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Re: Animorph's Levels

Postby PH 007 » December 5th, 2011, 6:06 am

Oh I know It's slow but yours is too fast. It's better to make a slow one for the "test"...
Being lazy since... zzz

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Re: Animorph's Levels

Postby Animorph » December 27th, 2011, 4:58 pm

@Koopa Troopa: First off, thanks for admitting I'm intelligent. Secondly, it's not "all wrong"; it's just glitchy.
@PH 007: It worked perfectly fine for me. I don't know why it'd seem too fast for you. Also, why would I make it slow for the test and then surprise you all by making the board twice as fast as you're used too?
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Re: Animorph's Levels

Postby PH 007 » December 28th, 2011, 3:54 am

Animorph wrote:@Koopa Troopa: First off, thanks for admitting I'm intelligent. Secondly, it's not "all wrong"; it's just glitchy.
@PH 007: It worked perfectly fine for me. I don't know why it'd seem too fast for you. Also, why would I make it slow for the test and then surprise you all by making the board twice as fast as you're used too?


I don't think that all's wrong... I only changed the jump move.

Animorph wrote:...make it slow for the test and then surprise you all by making the board twice as fast as you're used too?


Good idea why not? Plus a level must be challenging. And men... that's just a test... please don't tell me that if you already played all the levels twice you just go and play like twenty times the tests... I barely play the same level twice (except for when I make levels & test It, of course) and NEVER play the same test twice. Only if I need to use that LD trick & I don't remember It (never happened).

Animorph wrote:@Koopa Troopa: First off, thanks for admitting I'm intelligent. Secondly, it's not "all wrong"; it's just glitchy.


First off: The idea is perfect and the work is even better having in count that that's the first thing of that type that appears in the world... for example... It's easier to make a game like SM63 than making one that haven't got anything like that game. But It can be done better. Plus: Too fast = Confusing and can have camera probs (depending on the camera speed you can just be "off-screen")... and proably can have glitches; Too slow = Proably a little bit boring for someone but kills any bug from the "too fast" version: no camera probs (I don't think that you will set the cam speed to 999 (this means slowest than an atom against a ostrich in a 10km race)), less glitch proability, less confusing, easier to controll (if It's difficult It's not challenging It's painful and make a player press "backspace" (I mean quit the level)) and plus: slower quality/computer/anything = (faster anything = more glitchy/laggy/anything).

P.S:
Koopa Troopa wrote:that looks way way better


"Thanks"

P.P.S:
Koopa Troopa wrote:tried to change it!!!! but no.... mr. smarty thinks it is all wrong...


"Thank you for admitting that I'm smart"

P.P.P.S:
Sarcasm spam :troll:
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Re: Animorph's Levels

Postby PH 007 » December 28th, 2011, 3:58 am

Oh forgot to say this: I just LOVE your dream demo :awe:
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Re: Animorph's Levels

Postby Animorph » January 1st, 2012, 4:26 pm

@PH 007: You bring up some very good points, but in all honesty I'd rather just work on the fast version. I barely have time to work on these levels, and I'd rather only work on one Skyboard. Oh, and the Dream intro was EXTREMELY cheap work.
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Re: Animorph's Levels

Postby PH 007 » January 2nd, 2012, 7:46 am

Yes I know It's cheap work but imagine after some hours of programming... really... the level is cheap but the idea is magnificent!
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Re: Animorph's Levels

Postby Animorph » January 3rd, 2012, 6:57 am

PH 007 wrote:Yes I know It's cheap work but imagine after some hours of programming... really... the level is cheap but the idea is magnificent!


Very true. By the way, want to help me make these things?
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