Koopa Troopa wrote:that looks way way better
Thank you! It's easy... B.T.W.: For the jumping trigger it's better to change the "time" than the "move item" numbers...
Moderator: Level Moderator
Koopa Troopa wrote:that looks way way better
PH 007 wrote:Here's my upgraded version to the board:
Slow:
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150x50~0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*0*47*2K*3*~1,140,1438.5,0,0,r|3:Skyboard,144,1456,4,1,203.203.203.203,0,64,16,0,0,0,0,-,1,1,64,64,0,0,0,0,0.2,0.2,c,1,1,0.2|6:Skyboard,152,1328,moveitem:Skyboard;1;3;0;1;0;0;0:turnon:Skyboard,0,1,64,128|6:Skyboard,72,1328,moveitem:Skyboard;1;-3;0;1;0;0;0:turnon:Skyboard,0,1,64,128|6:Skyboard,80,1336,activate:1skyboard:wait:0;20;this:turnoff:1skyboard:activate:2skyboard:wait:0;20;this:turnoff:2skyboard:turnon:this,0,1,128,32|6,112,1424,camera:0;0;0;0;;50;1;10,0,1,64,64|51,659,1452.5,r,0|51,729.5,1431.5,r,0|51,799.5,1437.5,r,0|6:1skyboard,64,1544,moveitem:Skyboard;1;0;-2;1;0;0;0:turnon:this:activate:this,0,1,64,64|6:2skyboard,160,1544,moveitem:Skyboard;1;0;2;1;0;0;0:turnon:this:activate:this,0,1,64,64~0*7500*~~My%20Level~1~1,1~0~
Medium:
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I think that you get how to get the fast one... well... I'm just lazy...
Animorph wrote:@Koopa Troopa: First off, thanks for admitting I'm intelligent. Secondly, it's not "all wrong"; it's just glitchy.
@PH 007: It worked perfectly fine for me. I don't know why it'd seem too fast for you. Also, why would I make it slow for the test and then surprise you all by making the board twice as fast as you're used too?
Animorph wrote:...make it slow for the test and then surprise you all by making the board twice as fast as you're used too?
Animorph wrote:@Koopa Troopa: First off, thanks for admitting I'm intelligent. Secondly, it's not "all wrong"; it's just glitchy.
Koopa Troopa wrote:that looks way way better
Koopa Troopa wrote:tried to change it!!!! but no.... mr. smarty thinks it is all wrong...
PH 007 wrote:Yes I know It's cheap work but imagine after some hours of programming... really... the level is cheap but the idea is magnificent!