by Oranjui » June 22nd, 2012, 1:41 pm
Yes, I know this is quite a big bump, but I have a good idea.
There are a lot of people who don't like the LL designer because it's "too complicated" and they want something more like Super Mario 63 was. The tile morphing was supposed to make it easier, but some people would like it more like a puzzle-piece, make-it-yourself style system like SM63. So, maybe there should be a Tile Morphing checkbox. By default it is on, and the Tiles tab looks like it does now. However, if you check it off (it will remember this setting in the level code), all the tiles change to how SM63 was. Now, this would create a TON of tiles slopped together. So, you add the Tileset selector from SM63 into LL. Each individual tile would be there for people to use, just like in SM63. The Tilesets would be like "Grassland", "Cave", "Castle", "Dungeon", "Snow", and stuff like that.
The goal of the tile morphing feature was to make it easier to create levels, but some people have gotten familiar with the SM63 designer and can't really leave it. So, as well as putting the LL designer into SM63, you should probably do the opposite as well and put the SM63 designer into LL, and make the two interchangeable for people who really want it.
This would be a bit like the "Direct Mode" feature in the VVVVVV designer (I bet none of you know what I'm talking about), except the tiles don't revert if you change back, since in LL you would have every tile available that is created from the tile morphing.
Another useful thing for this: You could create the outline of a level with Tile Morphing on, and then to create more minor details switch Tile Morphing off.
TL;DR: Add a Tile Morphing checkbox, and as well as implementing the LL designer into SM63, implement SM63's designer into LL, and let people switch between them.