Triple J's SM63 Portal Levels Museum

Create a personalized collection of all of your stray levels! You're urged to post series/miniseries in a separate topic in Level Series, but you can always interlink the two.

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We ask that you post individual levels in the Level Portal and leave this for collections. You can start off with three levels, just like Level Series.
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Triple J's SM63 Portal Levels Museum

Thumbs up x1

Postby CedarBranch » September 21st, 2012, 5:34 pm


    Sorry, the embedded player is not working just yet, please use the Popup link to open the level in a new window.
    Super Mario 63
    Show | Hide | Popup

    Click to open the Level Designer

    Museum Directory

    Main Lobby
    Try This on for Size!
    Rushed Levels
    Event
    Triple Brothers
    Classic-style
    Triple J's Challenges
    Architecture
    Mini-Games
    Specials
    Space Levels
    Trials
    Bowser's Trap Collective
    Tutorials
    Nature
    Demo Dump
    Future Releases
    News
    LDing Tendencies & Level Videos
    Level Scavenger

    Legend

    Finished level, but being improved = Level Topic
    Finished level = Level Topic
    Available, but unfinished = Level Topic
    Near-finished level = Level
    Well-in-progress level = Level
    Approximately half-done level = Level
    Partially-done level = Level
    A little bit of progress = Level
    Barely any progress, but actively = Level
    Barely any progress, but inactively = Level
    No progress, but getting started = Level
    No progress = Level
    Progress is unknown = Level
    Level is found in a different category = Level

    next to level = Demo is available
    next to level = Level has problems
    next to level = High priority in place
    λ next to level = Low priority in place
    | next to level = Average score is high
    (15+/20;7.5+/10 or 4+/5) (amount of adjacent stars increases w/ multiple ratings)
    | next to level = Lag or loading time is heavy
    next to level = WITBLO entrant

    TRIPLE J'S Super Mario 63 Portal Levels!
    Main Lobby



    Welcome! Here you'll find the levels I've completed on the Portal so far... Basically, <--that.

    Notes:

      1) Each level will be categorized into genres. New genres may be introduced on occasion.
      2) I will post the links to the levels' topics on the Portal. Click on them to reveal further info on the levels.
      3) Some genres may be empty. Don't worry! They'll be filled sometime in the future, when I get a chance.
      4) Triple Brothers IS NOT a Level Series. It is a collective of connected levels that are semi story-based.
      5) Since my Level Series' levels will usually end up in the Portal too, let me give their topics a place here as links. Just click the level links in the series topics to be taken to their Portal topics.
      6) The information here cannot always be up to date. It isn't like I sell my life to work on this Museum.
    ...
    Now, onward!
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    Main
    My main sequence of levels. This may never end, and it is kind of like those games where you go from level to level, higher levels are harder, whatever...

    L1: Welcome! viewtopic.php?f=80&t=38044
    L2: Snow Flow viewtopic.php?f=80&t=38076
    L3: Grassy Ledges viewtopic.php?f=80&t=38088
    L4: Goomba Caves viewtopic.php?f=80&t=38097
    L5: FLUDD Basics #1 viewtopic.php?f=80&t=38105
    L6: Troubled Lava Land viewtopic.php?f=80&t=38106
    L7: Triple's Obstacles #1 viewtopic.php?f=80&t=38179
    L8: The Wet Desert of the Quiet Waters viewtopic.php?f=80&t=38304
    L9: Triple's Castle #1 viewtopic.php?f=80&t=38855
    L10: FLUDD Basics #2 viewtopic.php?f=80&t=38886
    L11: Battered Bastion Excavation viewtopic.php?f=80&t=39468
    L12A: In the Bob-ombs' Fissure viewtopic.php?f=80&t=40321
    L12B: In the Bob-ombs' Fissure viewtopic.php?f=80&t=40476
    L13: To the Tree



    LDC
    This is where I place my Level Designer Contest entries, but are updated from the original versions (which are found on LDC topics). My very first entry was "Craggy Grotto" for the 21st LDC.

    Craggy Grotto viewtopic.php?f=80&t=39923&p=228290#p228290
    The Sweltering Badlands of the Ardent Gem viewtopic.php?f=80&t=40851
    Octazone viewtopic.php?f=80&t=41189
    Weather Works viewtopic.php?f=80&t=42009
    Weedy-Bush World viewtopic.php?f=80&t=43468
    Bowser's Blazzard Castle viewtopic.php?f=80&t=44565
    Galactic Panic Trap viewtopic.php?f=80&t=45089
    Radial Runner viewtopic.php?f=80&t=46242
    Aquatic Breach (Into the Tox-Box Temple) viewtopic.php?f=80&t=46974
    Aquatic Breach (Hefty Escape) viewtopic.php?f=80&t=46975



    Remakes
    Basically, I look for any game that involves with Mario (it may not even be Mario directly. Could involve Wario, Peach, Goombas..., what the heck... ANYTHING NINTENDO.).

    Empty...



    Bosses
    I could rip a boss from any of my levels; they could be completely original. My style is often "get through/over/under it."

    The Triple-Bot (of Triple's Castle #1) viewtopic.php?f=80&t=40011



    Miscellaneous
    Any levels that have ZILCH characteristics of any category: they go here.

    Spikes Demo viewtopic.php?f=80&t=40870
    Deep-Shallow Water Test viewtopic.php?f=80&t=40910
    Fresh viewtopic.php?f=80&t=41754
    On the Brink
    Dir3, Dir3 Passage viewtopic.php?f=80&t=42308
    To the Grove viewtopic.php?f=80&t=43741
    Hidden Things



    Inspirations
    These levels were inspired by something. (i.e. Other designers, others' ideas or concepts, etc.)

    Descent to the Loot



    Level Series Topics
    These are only for the series' topics. These ARE on the Portal, but I cannot list the specific levels here. Protocols!

    Super Mario 63: The Trials of the Mysterious Citadel viewtopic.php?f=24&t=40488
    The 7 Wonders of the Mushroom Kingdom
    Lucency into Obscurity
    Last edited by CedarBranch on May 26th, 2013, 12:48 pm, edited 52 times in total.
    Triple J here!
    Image
    Credit goes to FrozenFire/l.m
    Other Stuff: show
    AC:NL Info

    Dream Address: 4400-3141-4504
    Mayor: Triple J
    Town Name: Quattom



    My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

    My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

    Brand-new Bomberman 64: The Second Attack Gameshark Codes!
    Now on Dropbox! Active and updated irregularly.
    User avatar
    CedarBranch
    Impulsive & ambitious

     
    Posts: 1242
    Joined: June 15th, 2012, 1:10 pm
    Location: Reclusive. (At least I want to.)

    Runouw Votes Winner
    Voted "Best Level" with Essence of Time in Runouw Votes New Year 2014/15

    Thumbs Up given: 384 times
    Thumbs Up received: 108 times

    TTOFS!/Rushed/Event

    Postby CedarBranch » September 26th, 2012, 10:55 am

    Try This on for Size!



    The levels in this collection are separated into different catagories based on size. If you prefer levels of specific sizes, try these on for size! :P

    Onward! ... In many different sizes... :omg: ... C: :C q: (Try and figure out what happened. It isn't obvious, actually.)
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    25X25 Levels Edition
    Tiny, and often quicker levels.

    Shrunken Castle viewtopic.php?f=80&t=39943
    Shrunken Castle - Hard Version viewtopic.php?f=80&t=39970
    Puzzling Heat viewtopic.php?f=80&t=42707



    25x30 Levels Edition
    25*30=750

    Empty...



    25x50 Levels Edition
    Width is half the height. Height is twice the smallest.

    Up the Spiky Cliff viewtopic.php?f=80&t=43767



    30x25 Levels Edition
    30/25=1.2 :3

    Empty...



    30x30 Levels Edition
    30*30=900

    Empty...



    32x32 Levels Edition
    Small, but slightly larger than the 25x25 kinds.

    Mushroom Skipper viewtopic.php?f=80&t=40813



    30x50 Levels Edition
    Default size, but flipped.

    Empty...



    48x48 Levels Edition
    Almost twice the size of the 25x25 variations, almost twice the length.

    Turbo Nozzle in the Tiny Grotto viewtopic.php?f=80&t=44159



    50x25 Levels Edition
    Height is half the width. Width is twice the smallest.

    Empty...



    50x30 Levels Edition
    Default size. :P

    Empty...



    50x50 Levels Edition
    That's better! Now it's twice the size and length!

    Hurtful Bushes



    64x64 Levels Edition
    The power of the Nintendo 64! ...Makes no sense.

    Sandy Soils viewtopic.php?f=80&t=42153



    64x75 Levels Edition
    64,75 | 6,7 4,5 ......See the pattern? : D

    Empty...



    75x64 Levels Edition
    75,64 | 7,6 5,4 ......See the pattern now? : DD

    Empty...



    75x75 Levels Edition
    Triple the size, Triple the J! (That was stupid.)

    The Frosted Chasm of Security viewtopic.php?f=80&t=46990



    75x100 Levels Edition
    Are you uncomfortable? :p

    Empty...



    100x25 Levels Edition
    A little bit of side-scrolling action, sort of.

    Rocky Barriers



    100x100 Levels Edition
    The common maximum for stats and other stuff in video games, but not here!

    Empty...



    150x20 Levels Edition
    Wow, that's tight!

    Empty...



    150x150 Levels Edition
    SIX TIMES THE SIZE!

    Empty...



    200x20 Levels Edition
    200/20 vision is awesome.

    Tree by Tree; Jungle Swinging viewtopic.php?f=80&t=44648



    200x200 Levels Edition
    200/200 vision is more awesome.

    Empty...



    250x25 Levels Edition
    Side-scrolling, sort of.

    Sunset at the Docks viewtopic.php?f=80&t=42654



    250x250 Levels Edition
    TEN TIMES THE SIZE!

    Empty...



    300x30 Levels Edition
    300*30=9000!

    Empty...



    300x300 Levels Edition
    100 times more than the amount of hits it takes to defeat a boss in many Mario games. :3

    Empty...



    500x50 Levels Edition
    That's a very high five.

    Empty...



    600x25 Levels Edition
    SUPER SIDE-SCROLLING ACTION!!!!! Sort of.

    Empty...



    600x300 Levels Edition
    Does this make me look fat?

    The Huge Mountainside



    900x25 Levels Edition
    Side-scrolling all the way across the sky..., sort of.

    Endless World of Power-Ups viewtopic.php?f=80&t=44612


    Triple J says hi. 91993


    Rushed Levels


    Don't let the title mislead you! These levels are actually ones that were made within a certain time period, not rushed just to get them onto the Level Portal!

    Onward, quickly!
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    1-Hour Projects
    Oh boy...

    Empty...



    2-Hour Projects
    Hrrmmhhh...

    Empty...



    5-Hour Projects
    DO I really have to DO THIS...? :3

    Empty...



    10-Hour Projects
    What a drag...

    Empty...



    12-Hour Projects
    Still a drag...

    Empty...



    24-Hour Projects
    "Are we there yet?" NO!!!

    Empty...



    48-Hour Projects
    Ludum Dare, anyone? :p

    Empty...


    Triple J says hi. 91993


    Event


    This is for levels that were made for some kind of occasion [other than LDCs, since I want them to stay in the Main Lobby for a couple of reasons].

    What time is it?
    To go ONWARD!
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    Duels
    These levels were made against another for one-on-one competition.

    Empty...



    Holidays
    These levels were made for the season (i.e. Halloween or Christmas.).

    Empty...
    Last edited by CedarBranch on May 24th, 2013, 1:09 pm, edited 26 times in total.
    Triple J here!
    Image
    Credit goes to FrozenFire/l.m
    Other Stuff: show
    AC:NL Info

    Dream Address: 4400-3141-4504
    Mayor: Triple J
    Town Name: Quattom



    My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

    My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

    Brand-new Bomberman 64: The Second Attack Gameshark Codes!
    Now on Dropbox! Active and updated irregularly.
    User avatar
    CedarBranch
    Impulsive & ambitious

     
    Posts: 1242
    Joined: June 15th, 2012, 1:10 pm
    Location: Reclusive. (At least I want to.)

    Runouw Votes Winner
    Voted "Best Level" with Essence of Time in Runouw Votes New Year 2014/15

    Thumbs Up given: 384 times
    Thumbs Up received: 108 times

    Triple Brothers/Classic-style

    Postby CedarBranch » September 27th, 2012, 11:15 am

    Triple Brothers



    I've decided to use this post specifically for my Triple Bros. Collection!

    Onward to me! :mrgreen:
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    Felicitous Gardens
    Story Spoiler: show
    A gorgeous wonderland of flowers and vegetation. This is also where the Triple Brothers live, along with the famous Wind Farm of Congeniality.
    However... something, or someONE terrible had shifted the sewage pipe routes, directing crud into the local water system. It is gradually affecting the health of the Garden Complex, and somebody needs to take action!

    1 viewtopic.php?f=80&t=39416
    2 ---λ
    3 ---
    4 ---
    5 ---
    Boss ---



    Lucid Desert
    Story Spoiler: show
    The sewage system is fixed, and the waters at Felicitous Gardens are filtered with the help of a friend. Now, there is a rumor that the scheme was charted by a mentally unstable, Shroomton University graduate known as "Sonny." He owns a Castle that nobody has ever been able to enter. It is located somewhere in the sky, but cannot be reached from within the atmosphere. No need to worry now...; you must go through many other zones before reaching that fearful Citadel.

    On-topic... this is a super-hot "Death Valley." The desert holds the title for "hottest non-magmatic location in the Mushroom Kingdom." Triple enters it after realizing it is part of the secret route to the Citadel. He learned of this route via an exclusive map he found before facing the Felicitous Gardens boss. What is there to confront at the grounds of this Lucid Desert? Triple will find out soon enough!

    1 ---
    2 ---
    3 ---
    4 ---
    5 ---
    Boss ---



    Fervent Beach
    Story Spoiler: show
    Triple learned that Sonny has a secret rivalry against him and his brother during a conversation with Eric, whom you saved from the Lucid Desert boss. That explains the crack in the attic window of Jordan's house...! And the absence of filth in the water of the sewage passage under Jacob's home.

    --More story details to come!--

    1 ---
    2 ---
    3 ---
    4 ---
    5 ---
    Boss ---



    Marine Passage
    Story Spoiler: show
    TBA

    1 ---
    2 ---
    3 ---
    4 ---
    5 ---
    Boss ---



    Stygian Cave
    Story Spoiler: show
    TBA

    1 ---
    2 ---
    3 ---
    4 ---
    5 ---
    Boss ---



    Harbor Kerfuffle
    Story Spoiler: show
    TBA

    1 ---
    2 ---
    3 ---
    4 ---
    5 ---
    Boss ---



    Shy Meadows
    Story Spoiler: show
    TBA

    1 ---
    2 ---
    3 ---
    4 ---
    5 ---
    Boss ---



    Gelid Snowfields
    Story Spoiler: show
    TBA

    1 ---
    2 ---
    3 ---
    4 ---
    5 ---
    Boss ---



    Torrid Volcano
    Story Spoiler: show
    TBA

    1 ---
    2 ---
    3 ---
    4 ---
    5 ---
    Boss ---



    Above the Smoky Clouds
    Story Spoiler: show
    TBA

    1 ---
    2 ---
    3 ---
    4 ---
    5 ---
    Boss ---



    Space Dilemma
    Story Spoiler: show
    TBA

    1 ---
    2 ---
    3 ---
    4 ---
    5 ---
    Boss ---



    Sonny's Citadel
    Story Spoiler: show
    TBA

    1 ---
    2 ---
    3 ---
    4 ---
    5 ---
    6 ---
    7 ---
    8 ---
    9 ---
    Boss ---



    Triple J's Childhood Pastures
    Story Spoiler: show
    TBA

    1 ---
    2 ---
    3 ---
    Conclusion ---


    Triple J says hi. 91993


    Classic-style


    This is for levels designed in the style of classical video games.
      Nuf said.

      Now, onward!
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      SMB-style
      You know what I mean, if you've played the NES.

      A Call for Action: Save the Distressed Koopa viewtopic.php?f=80&t=44660



      SMB2-style
      Again, if you have played the NES, you probably have had a copy of SMB2, so be enlightened.

      Empty...



      SMB3-style
      Go get an NES. I'm done with this repeated cycle.

      Empty...
      Last edited by CedarBranch on May 19th, 2013, 6:35 am, edited 7 times in total.
      Triple J here!
      Image
      Credit goes to FrozenFire/l.m
      Other Stuff: show
      AC:NL Info

      Dream Address: 4400-3141-4504
      Mayor: Triple J
      Town Name: Quattom



      My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

      My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

      Brand-new Bomberman 64: The Second Attack Gameshark Codes!
      Now on Dropbox! Active and updated irregularly.
      User avatar
      CedarBranch
      Impulsive & ambitious

       
      Posts: 1242
      Joined: June 15th, 2012, 1:10 pm
      Location: Reclusive. (At least I want to.)

      Runouw Votes Winner
      Voted "Best Level" with Essence of Time in Runouw Votes New Year 2014/15

      Thumbs Up given: 384 times
      Thumbs Up received: 108 times

      Challenges/Architecture

      Postby CedarBranch » September 28th, 2012, 12:05 pm

      Triple J's Challenges



      This collection is for challenges. They're a bit similar to Mini-Games (which are found on the next post below), but I think you know what they are!
      ~They generally include leaderboards.~


      Get rolling! No. Onward!
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      Quick Challenge
      Small challenges meant for a quick... challenge.

      Empty...



      Agility Challenges
      This is where you'll find levels that are normal in design, but actually centered in quick performance. This is sort of like Time Attack, except you aren't trying to race against the clock; in these challenges, better performances may change your experience and improve the outcome, but a Time Attack challenge is the same old course every time - you trying to finish the quickest to your ability.

      Empty...



      Time Attack Challenges
      This is where you'll find levels that are normal in design, but actually centered in racing against time. The best time conquers!
      Two ways these challenges may go are by collecting as many coins as possible within a time limit, or competing for the quickest time to complete a level, however, with a minimum time to qualify by.


      Empty...



      Battling Challenges
      This is where you'll find levels that are normal in design, but actually centered in killing as many enemies as possible. You may have to search throughout the level to find hidden enemies.
      Notes: show
      1) You only get points if you kill enemies that produce coins, and collect them. You cannot find stray coins for this reason.
      2) Sometimes in levels with transitions certain Sprites (or things involved with certain Sprites or objects), after interacted with, fail to regenerate when you replay the level. Make sure you exit the level at the easternmost transition so you can fix this without error.

      Gloomy Gardens Battling Challenge viewtopic.php?f=80&t=43083



      Puzzle Challenges
      This is where you'll find levels that are normal in design, but actually centered in finishing a puzzle in the shortest amount of time, or of a special requirement. Sometimes the leader board criterion of a puzzle challenge is solving it as many times as you can.

      Empty...



      Skill Challenges
      This is where you'll find levels that are normal in design, but actually centered in using one or (maybe) more specific skills. That's about it. ...And the leader boards' criteria here vary depending on the challenge/skills involved!

      FLUDD Jetters Challenge viewtopic.php?f=80&t=41902
      Descent to the Loot viewtopic.php?f=80&t=44197
      Coin Rush Challenge



      Accuracy Challenges
      This is where you'll find levels that are normal in design, but actually centered in using precision for better results, especially when done in success. The leader boards' criteria are a bit more intricate with these types of Challenges, so pay attention.

      Empty...



      Distance Challenges
      This is where you'll find levels that are normal in design, but actually centered in going as far as you can before dying, winning, or giving up. The leader board criteria should be obvious enough.

      Empty...



      FLUDD Challenges
      This is where you'll find levels that are normal in design, but actually centered in using the least of FLUDD's water supply to complete the Challenge. To ensure that you cannot cheat, all water resources are unavailable and the FLUDD container(s) can only be reached before you start.

      Occult Castle FLUDD Challenge viewtopic.php?f=80&t=45684


      Triple J says hi. 91993


      Architecture



      All of these levels have something in common with the concept of Architecture. You may see factories, airplanes, boats, hotels, construction sites, cars and trucks, houses, and more.

      Onward after that car is finished!
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      Marine
      Architecture taking place on water.

      Empty...



      Vehicles
      Architecture going mobile! :awe:

      Empty...



      Buildings
      Architecture being architecture.

      Empty...



      Fortresses
      Architecture on the defensive side.

      Empty...



      Factories
      Architecture in the process!

      Wet Works



      Natural
      Architecture taking place in nature.

      Empty...



      Old
      Architecture far back in time (or, simply, old buildings).

      Empty...
      Last edited by CedarBranch on June 7th, 2013, 6:36 am, edited 25 times in total.
      Triple J here!
      Image
      Credit goes to FrozenFire/l.m
      Other Stuff: show
      AC:NL Info

      Dream Address: 4400-3141-4504
      Mayor: Triple J
      Town Name: Quattom



      My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

      My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

      Brand-new Bomberman 64: The Second Attack Gameshark Codes!
      Now on Dropbox! Active and updated irregularly.
      User avatar
      CedarBranch
      Impulsive & ambitious

       
      Posts: 1242
      Joined: June 15th, 2012, 1:10 pm
      Location: Reclusive. (At least I want to.)

      Runouw Votes Winner
      Voted "Best Level" with Essence of Time in Runouw Votes New Year 2014/15

      Thumbs Up given: 384 times
      Thumbs Up received: 108 times

      Mini-Games/Specials

      Postby CedarBranch » September 29th, 2012, 11:29 am

      Mini-Games



      Here are my Mini-Games! These usually start out fun and easy, then progress in intensity later on... sometimes. Occasionally, Mini-Games may also provide difficulty choices too!

      Now, Onward! ...again. :roll:
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      Regular Mini-Games
      Self-explanatory.

      Speed Run Hero: Training viewtopic.php?f=80&t=40759
      Speed Run Hero: Beginner viewtopic.php?f=80&t=42473
      Speed Run Hero: Intermediate viewtopic.php?f=80&t=45564
      Speed Run Hero: Advanced viewtopic.php?f=80&t=46049
      Speed Run Hero: Expert
      Speed Run Hero: Master
      Reflexium viewtopic.php?f=80&t=42199



      The Triple Games
      Kinda like my version of the Olympic Games, but in Super Mario 63.

      Jump, Jump Classic viewtopic.php?f=80&t=39361
      Red Coin Expeditionλ



      Toys
      Q: What the devil is this!?
      A: A little something I have invented. These levels cannot actually be completed. They are supposed to be "toys" in the form of a level. I'd think you'd find them interesting. Bring your kids!!!

      Toy: Catapult



      Quick Game
      These are just quick little games to pass the time with. Nothing big.

      Craggy Grotto's 1st Mini-Game viewtopic.php?f=80&t=44250&p=266298#p266298
      Craggy Grotto's 2nd Mini-Game viewtopic.php?f=80&t=44251&p=266299#p266299
      CannoGolf Classic A viewtopic.php?f=80&t=44890
      CannoGolf Classic B viewtopic.php?f=80&t=44961
      CannoGolf Classic C viewtopic.php?f=80&t=45095
      CannoGolf: Training Center viewtopic.php?f=80&t=46311
      CannoGolf: Dodger Plains A
      CannoGolf: Dodger Plains B
      CannoGolf: Dodger Plains C
      CannoGolf: Simmered Beaches A
      CannoGolf: Simmered Beaches B
      CannoGolf: Simmered Beaches C
      CannoGolf: Tees in the Factory A
      CannoGolf: Tees in the Factory B
      CannoGolf: Tees in the Factory C
      CannoGolf: Mount Backspin A
      CannoGolf: Mount Backspin B
      CannoGolf: Mount Backspin C
      CannoGolf: Land Before Par A
      CannoGolf: Land Before Par B
      CannoGolf: Land Before Par C
      CannoGolf: White Out of Bounds A
      CannoGolf: White Out of Bounds B
      CannoGolf: White Out of Bounds C
      CannoGolf: Downtown Strokes A
      CannoGolf: Downtown Strokes B
      CannoGolf: Downtown Strokes C
      CannoGolf: Albatross Woodlands A
      CannoGolf: Albatross Woodlands B
      CannoGolf: Albatross Woodlands C
      CannoGolf: Cliclock Stretch A
      CannoGolf: Cliclock Stretch B
      CannoGolf: Cliclock Stretch C
      CannoGolf: Tricky Triangling A
      CannoGolf: Tricky Triangling B
      CannoGolf: Tricky Triangling C
      CannoGolf: Vanish Valley A
      CannoGolf: Vanish Valley B
      CannoGolf: Vanish Valley C
      CannoGolf: Wall-Crack Towers A
      CannoGolf: Wall-Crack Towers B
      CannoGolf: Wall-Crack Towers C
      CannoGolf: Weather Works Links A
      CannoGolf: Weather Works Links B
      CannoGolf: Weather Works Links C
      CannoGolf: Logical Desert A
      CannoGolf: Logical Desert B
      CannoGolf: Logical Desert C
      CannoGolf: Flipsdale Tee-off A
      CannoGolf: Flipsdale Tee-off B
      CannoGolf: Flipsdale Tee-off C
      CannoGolf: Celestial Woods A
      CannoGolf: Celestial Woods B
      CannoGolf: Celestial Woods C
      The Balance Plumber
      Find the Difference


      Triple J says hi. 91993


      Specials



      These levels are different. They come in unique categories, but are quite specific. They usually focus widely on a certain aspect.

      ...I cannot think of anything else. Go on! Words fail me!
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      Silver Star Levels
      I bless my stars that I am making levels for the community! I am lucky to be here making levels, including projects focusing on collecting Silver Stars.

      Simmering Stars viewtopic.php?f=80&t=42320



      Red Coin Levels
      This and the previous category are two sides of the same coin. These levels are focused on collecting Red Coins.

      Zapper Troubles viewtopic.php?f=80&t=43638
      Jaggy Acres



      Mazes
      You need to know the tricks of the trade to avoid getting duped by THESE dead ends!

      Empty...



      Comets
      These are altered versions of any levels I previously made. They can cause trouble, such as making you beat it with 1 health (but sometimes with healing items available in the level), speed running it, adding more enemies, removing certain things, or other alterations.

      Grassy Ledges - Extra-Enemy Comet viewtopic.php?f=80&t=42204
      Sandy Soils - Purple Comet viewtopic.php?f=80&t=42335
      Fresh - Coinless Comet viewtopic.php?f=80&t=42515
      Cumulus Humilis Travels - Bluejoy Comet viewtopic.php?f=80&t=42520
      Zapper Troubles - Coinless Comet viewtopic.php?f=80&t=43639



      Mysteries
      (Oooooooo, the mystery.) Investigate these levels to their cores!

      Old Secrets in the Dark Ponds



      Scary
      That's fright, I said scary. Now go cry with your face in a pillow.

      6:66pm viewtopic.php?f=80&t=46106&p=291400#p291400
      The Eerie Fountain



      Powers
      These levels revolve around using special Power-ups to complete it. Nearly every gimmick has to do with the Power-up(s).

      Metal Mario Hits the Beach
      Wing Caps in the Big Valley
      Grate Treasures
      Ceaseless Invincibility viewtopic.php?f=80&t=47106
      Wings Over the Mountain



      Kaizo Mode!
      These levels are ABSURDLY difficult!!! Don't expect these to be in your victory folder anytime soon.

      Hellacious Test viewtopic.php?f=80&t=42895
      Palace of Fire



      Relax...
      Are you feeling stressed and want to play a level that is easy, whether or not you're able to focus? These levels should be your ticket.

      Empty...



      Time
      Levels based on the concept of time.

      Empty...



      Survival
      Levels focused on survival. Don't die!

      Left to Survive



      Story
      And I'm not sticking to it! :p

      Empty...
      Last edited by CedarBranch on May 27th, 2013, 1:43 pm, edited 40 times in total.
      Triple J here!
      Image
      Credit goes to FrozenFire/l.m
      Other Stuff: show
      AC:NL Info

      Dream Address: 4400-3141-4504
      Mayor: Triple J
      Town Name: Quattom



      My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

      My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

      Brand-new Bomberman 64: The Second Attack Gameshark Codes!
      Now on Dropbox! Active and updated irregularly.
      User avatar
      CedarBranch
      Impulsive & ambitious

       
      Posts: 1242
      Joined: June 15th, 2012, 1:10 pm
      Location: Reclusive. (At least I want to.)

      Runouw Votes Winner
      Voted "Best Level" with Essence of Time in Runouw Votes New Year 2014/15

      Thumbs Up given: 384 times
      Thumbs Up received: 108 times

      Space/Trials/Bowser's Trap Collective

      Postby CedarBranch » September 29th, 2012, 4:15 pm

      Space Levels



      Another collection! This, again, is to give me more "space" for my levels.

      Onward to... outer space. :facepalm:
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      V


      Galaxies
      These levels are... galaxies. They may get pretty extensive. Think of them as galaxies, like the Milky Way, but smaller (whew...).

      Gleeful Goomba Galaxy



      Planets
      These are very large levels, so they usually consist of multiple parts (like [insert name] Planet - Part 1, then 2, and maybe so on.). They don't call'em Planets for nothing! (It sort of goes like how it does in Bomberman Hero. :3)

      Empty...



      Stars
      Similar to Planets, but MUUUUUCH smaller. These are usually one-parted.

      Sunny Star



      Just Space
      Just... space. These levels involve random areas of space, in no big, specific category.

      Cumulus Humilis Travels viewtopic.php?f=80&t=40402



      Space Adventure
      Big stories in space! Take off with these large space levels!

      Empty...


      Triple J says hi. 91993


      Trials



      These are tests of skill(s). You're ranked by performance, and Rank titles may vary.

      Onward, my friend.
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      General Trials
      ...Can't explain this any better.

      Green Jumps - Trial viewtopic.php?f=80&t=44298



      Trials of Mastery
      These trials are extra-gnarly. A true hero could stand a chance against these bouts, but are you one of 'em? See how high you can rank here!

      Empty...



      Trial Comets
      Here I'll "Trial-ize" levels I made in the past; I would alter the level in a way so that the player could have a visual of how his/her performance could be judged and ranked.

      Empty...


      Triple J says hi. 91993


      Triple J's ΞBowser's Trap CollectiveΞ presenting...
      ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
        ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
        The Collective Itself



        This is for all of the "Bowser's Trap" levels I have created. They are basically traps set by Bowser, and I'm the one designing them. Don't worry. I'm not on Bowser's side. : P

        Onward, my minions!
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        Traps
        An idea similar to the Bowser Levels of Super Mario 64, except these levels are nothing like them. ...Or are they?

        Bowser's Blazzard Castle



        Master Plans
        Because Bowser always has one. I probably won't make these very much, but what da heck!

        Empty...
        Last edited by CedarBranch on May 24th, 2013, 1:15 pm, edited 10 times in total.
        Triple J here!
        Image
        Credit goes to FrozenFire/l.m
        Other Stuff: show
        AC:NL Info

        Dream Address: 4400-3141-4504
        Mayor: Triple J
        Town Name: Quattom



        My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

        My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

        Brand-new Bomberman 64: The Second Attack Gameshark Codes!
        Now on Dropbox! Active and updated irregularly.
        User avatar
        CedarBranch
        Impulsive & ambitious

         
        Posts: 1242
        Joined: June 15th, 2012, 1:10 pm
        Location: Reclusive. (At least I want to.)

        Runouw Votes Winner
        Voted "Best Level" with Essence of Time in Runouw Votes New Year 2014/15

        Thumbs Up given: 384 times
        Thumbs Up received: 108 times

        Tutorials/Nature

        Postby CedarBranch » October 26th, 2012, 11:49 am

        Tutorials



        This collection is for my takes on various types of lessons (or Tutorials...).

        Onward to the power of knowledge!
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        V


        Game Basics
        I think you get what this one is for. Look up!

        Tricks 63: Jumps viewtopic.php?f=80&t=42782
        Tricks 63: Crouch'n'Dive viewtopic.php?f=80&t=42783
        Tricks 63: Spinning viewtopic.php?f=80&t=42784
        Tricks 63: F.L.U.D.D. viewtopic.php?f=80&t=42785
        Tricks 63: Power Caps viewtopic.php?f=80&t=42786



        Tutorials Based On My Levels
        These tutorials may help you with some of my levels. These often turn out to be short, easy versions of ANY of my levels (including Mini-Games, Challenges, TTOFS's, Triple Bros., etc.).

        Empty...



        Miscellaneous Tutorials
        Uncommon tutorials that may involve other things. Do not expect many of these.

        Examples of Cutoff: The Level viewtopic.php?f=80&t=45527


        Triple J says hi. 91993


        Nature



        Want to find levels based solely on aspects of nature? Then you've found the perfect genre!

        Onward to the outdoors!
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        V


        Water
        These levels have their back story go to any extent based on water. WATER you waiting for??? Dive in!

        Pools of Quietudeλ
        Flipsdale Harbor



        Forest
        Back story. Based on forests. Yes.
        ...WOOD you do anything it takes, to kill me for saying all these horrid puns?


        Broken



        Fire
        You should know the FIRE drill by now.

        Burning Substances (Combustibus Coalcaves) Part 1 viewtopic.php?f=80&t=44107
        Burning Substances (Combustibus Coalcaves) Part 2
        Burning Substances (Combustibus Coalcaves) Part 3
        Burning Substances (Combustibus Coalcaves) Part 4



        Snow
        Wouldn't it be nICE if I'd quit making these stupid puns?

        The Way to the Frozo Temple
        The Frozo Temple



        Weather
        WEATHER or not you appreciate my bad puns, they are here. Deal with it. ...I guess.

        After the Storm viewtopic.php?f=80&t=42634
        Violent Voyage
        Perfectly Rainy



        Sand
        SAND me to a therapist. My plays on words have gone too far.

        Sandbar Ridges viewtopic.php?f=80&t=44395



        Dry
        Water... Need... water...... Water..., food..., ATMOSPHERE...

        Empty...



        Air
        You can kill me for saying these bad puns anywhAIR you'd like.

        Low Level Cloud Jumping



        Earth
        These puns aren't wEARTH making. GROUND me for life.

        Tall Grass viewtopic.php?f=80&t=44782
        Quagmire Scene



        Caverns
        No more puns for a long while; I'm CAVEing in.

        Empty...
        Last edited by CedarBranch on May 26th, 2013, 1:55 pm, edited 30 times in total.
        Triple J here!
        Image
        Credit goes to FrozenFire/l.m
        Other Stuff: show
        AC:NL Info

        Dream Address: 4400-3141-4504
        Mayor: Triple J
        Town Name: Quattom



        My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

        My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

        Brand-new Bomberman 64: The Second Attack Gameshark Codes!
        Now on Dropbox! Active and updated irregularly.
        User avatar
        CedarBranch
        Impulsive & ambitious

         
        Posts: 1242
        Joined: June 15th, 2012, 1:10 pm
        Location: Reclusive. (At least I want to.)

        Runouw Votes Winner
        Voted "Best Level" with Essence of Time in Runouw Votes New Year 2014/15

        Thumbs Up given: 384 times
        Thumbs Up received: 108 times

        My Demos

        Postby CedarBranch » November 3rd, 2012, 4:37 pm

        Demo Dump



        Here is where I dump my "in progress" levels to give people an early look at what things may become!
        These will actually be in level code form! :awe:

        Notes:

          1) These levels are not on the Portal yet.
          2) These levels will be removed from this post when finished.
          3) A Level Series Demo dump? Where else could I dump unfinished Level Series levels? Don't worry. Once they are finished, they're completely removed from this topic (erm... post). They cannot be a level if they're unfinished. LOOPHOLE!

        Onward to democracy! (excuse me)
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        |
        V


        Demos
        For most unfinished levels.

        Speed Run Hero: Expert

        Code: show
        Code: Select all
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        Speed Run Hero: Master

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        The Triple Games: Red Coin Expedition

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        Sunny Star

        Code: show
        Code: Select all
        644x218~0*199*8Q8K*18*0*200*8K*18*0*200*8K*18*0*200*8K*18*0*200*8K*18*0*200*8K*18*0*200*8K*18*0*200*8K*18*0*200*8K*18*0*199*8P8K*18*0*199*8R8K*18*0*199*8K*19*0*199*8K*19*0*198*8P8K*19*0*198*8L8K*19*0*198*8L8K*19*0*198*8U8K*19*0*198*8K*20*0*198*8K*20*0*198*8K*20*0*198*8S8K*19*0*198*8W8T8K*18*0*199*8Q8K*18*0*200*8K*18*0*200*8T8K*17*0*200*8L8K*17*0*200*8U8K*17*0*200*8K*18*0*199*8V8K*18*0*193*8U8K*24*0*193*8K*25*0*193*8K*25*0*193*8T8K*24*0*199*8W8K*18*0*200*8K*18*0*200*8T8K*17*0*200*8L8K*17*0*200*8U8K*17*0*200*8K*18*0*200*8K*18*0*200*328K*17*0*200*8K*18*0*200*8K*18*0*200*8K*18*0*200*8K*18*0*200*8K*18*0*200*8K*18*0*200*8K*18*0*200*8K*18*0*200*8K*18*0*200*8K*18*0*200*8K*18*0*200*8K*18*0*199*8P8K*18*0*199*8L8K*18*0*199*8L8K*18*0*199*8L8K*18*0*198*8V8U8K*18*0*198*8W8T8K*18*0*199*8R8K*18*0*199*8K*19*0*199*8K*19*0*199*8K*19*0*199*8K*19*0*199*8T8K*18*0*1071*8U8K*18*0*199*8K*19*0*199*8K*19*0*124914*~1,176,6360,0,0,Right|2,1072,6360|4,884,6208|40,784,6388,1136,6388|40,1136,6388,784,6388|73,552,6306,%0D%0D%0D%3Cfont%20color%3D%22%23FF8C00%22%3E%3Cfont%20size%3D%2294%22%3E%3Ci%3EThink%21%3C%2Fi%3E%3C%2Ffont%3E%3C%2Ffont%3E|43,1440,6348|73,112,6370,%3Cu%3EShine%20Sprites%3C%2Fu%3E%0DSprite%201%3A%20Bullet%20Bill%20Run%21%0DDifficulty%3A%20%2E%2F20|06,112,6332|104,848,6328,1,0|104,720,6352,1,0|104,352,6296,1,0|0136,448,6292,0,0|0134,248,6356,1,0|103,1072,6376,1,0|104,904,6224,1,315|105,552,6296,1,0|104,1904,6296,1,0|102,2224,6312,1,0|0101,328,6312,1,0|111,872,6392,1,0|113,1744,6280,1,0|114,1744,6320,1,0|114,1744,6376,1,0|52,1896,6320,1|55,1856,6304,1|2,1832,6152|2,1848,6152|2,1864,6152|2,1880,6152|104,1016,6224,0,45|105,960,6128,1,0|105,960,6128,0,0|114,-9,6349,1,320|113,-45,6278,1,0|115,-37,6313,1,0|77,176,6160|73,272,6361,Welcome%20to%20the%20Sunny%20Star%21%20This%20is%20just%20one%20of%20the%20infinite%20Planets%20in%20the%20universe%2E%20It%20is%20also%20a%20Planet%20of%20one%20of%20the%20galaxies%20in%20the%20Triple%20J%20Galaxy%20Field%2E%0D%0DThe%20game%20does%20not%20tell%20you%20which%20galaxy%20each%20Planet%20is%20from%2E%20However%2C%20in%20the%20Galaxy%20Levels%20they%20are%20given%20names%2E~10~13~%3Cfont%20face%3D%22Papyrus%22%20color%3D%22%23D2B48C%22%3ESunny%20Star%3C%2Ffont%3E



        Level Series Demos
        For unfinished levels that are for a Level Series.

        Empty...



        LDC Demos
        For unfinished levels entered in a Level Designer Contest. Note that down here I'll be posting the Vault links instead of a spoiler.

        Empty...
        Last edited by CedarBranch on May 26th, 2013, 12:48 pm, edited 26 times in total.
        Triple J here!
        Image
        Credit goes to FrozenFire/l.m
        Other Stuff: show
        AC:NL Info

        Dream Address: 4400-3141-4504
        Mayor: Triple J
        Town Name: Quattom



        My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

        My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

        Brand-new Bomberman 64: The Second Attack Gameshark Codes!
        Now on Dropbox! Active and updated irregularly.
        User avatar
        CedarBranch
        Impulsive & ambitious

         
        Posts: 1242
        Joined: June 15th, 2012, 1:10 pm
        Location: Reclusive. (At least I want to.)

        Runouw Votes Winner
        Voted "Best Level" with Essence of Time in Runouw Votes New Year 2014/15

        Thumbs Up given: 384 times
        Thumbs Up received: 108 times

        Future Releases

        Postby CedarBranch » January 17th, 2013, 12:42 pm

        Future Releases



        I'll leave a space here for any sneak peeks and hints for levels I will/are work(ing) on.

        Onward to the future!
        |
        |
        V

        Sneak Peeks
        Note: If you don't have/are logged onto Dropbox, the level banners will probably not show up. Remember: If you have signed up for Dropbox, you may still have to log back on to view the images. Weird.

        On the Brink: show
        Mario learns that he is going to die in a couple days, due to his old age. He may look timeless, but after learning of his upcoming demise, Mario decides to live on the edge. What stunts do you think he'll take on? Could this all be a hoax?


        Broken: show
        Something in Foroe Woods is causing a ruckus: everything in the area is breaking. Foroe Woods Mayor Jade Poole assigns Mario [who was visiting the forest-based town after accidentally stopping by during a stroll] to find the heart of the problem, and put an end to all the hoopla.


        Grate Treasures: show
        In this simple level, many treasures are caged up. Using the Never Seen keys, you can slip through the grates, among some other things, and touch the untouchable!


        The Eerie Fountain: show
        A haunting atmosphere is flowing from the Torolleh Fountain. It is Luigi's turn this time. He shall use his jumping skills to reach the source of the unearthliness.

        Note: This level is impossible to beat as Mario. If you are having trouble using Luigi in the LD, look it up!


        Village Under the Bush: show
        No description yet...


        Violent Voyage: show
        Mario was reading the newspaper, when he finds an article about a lost puppies. "They were last seen with their owner, Vermii Cloud, on a Foroe Woods airplane flight bound toward the Dessle Isles. There were 5 puppies, one black & white with red eyes, one black-furred, but with white eyes and a 'beard,' another with tan, but white striped, fur and black eyes, one completely white, and the last puppy being all black. If you see any of these puppies, send a report via telephone at (999)999-derf."
        In the additional details of the article, "Vermii wasn't supposed to bring aboard the puppies. They aren't allowed on the islet because of an untold portion of Dessle's history. If a puppy reaches the islet, they are shunned, yet aren't removed. Because of that, nobody inhabiting the islet says a word on the whereabouts of any canine creatures."
        Feeling heroic, Mario sets off for Dessle Isles, but encounters an issue after another: it is an unusually located islet which could only be reached via airplane or boating... and... the place is almost completely surrounded by whirlpools... and the route leading to the islet is a looooooooong trail in-between other whirlpools. This line of whirlpools is known as the "Swirling Trail of Blue Depression." Mario immediately looks up inbound flights for the Dessle Isles, but learns they will all be unavailable for a month due to an unbelievably huge severe thunderstorm over the trail. The thunderstorm is so big that it even has an eye and, ironically, that eye is located directly over the Dessle Isles, and predicted to remain static for the course of the month.
        Our hero's only option is to sail the Swirl Trail of Blue Depression and brave the insane thunderstorm engulfing it. Is he capable of pulling this off???


        The Triple Games: Red Coin Expedition: show
        The second event of the Triple Games, the Red Coin Expedition involves the player searching the stadium in the sky for hidden Red Coins. Some are easy or in plain sight, but others may be "impossible" to get or hidden exceptionally well. The medal system is back, and more fun as ever! Go for the Platinum!


        Sunny Star: show
        My first "Star Level." A simple Space-based level, Mario lands here for no apparent reason, and looks for Shine Sprites with no specific concerns. This level is that simple. Not much of a point.

        But in description, this Star is supposedly sunny, but there is no sun to be seen. Despite that, the landscape is growing as if there IS sunlight. Could this atmosphere be parallel to Earth's? This Star's landscape, however, consists of anything found on Earth (or the Mushroom Kingdom, in this case). Okay...


        Spikes Rush: show
        Triple J's Thoughts wrote:Damn. I forgot about this! :omg:

        You have to go through an obstacle course of spikes while being chased by something I haven't determined yet. Each pit would contain a pipe leading to a room that depends on the depth you've each in the level. The earlier pipe will obviously lead you to the Failure Room (the Demo Room). There you'll collect the Shine Sprite of Shame. Better, but sometimes special, performances could earn you more advanced Shine Sprites.

        A portion of one of my comments in the 'Spikes Demo' topic... wrote:In a future level, Spikes Rush, this area will be used as the room meaning you've failed, but survived. It'll contain the easiest Shine Sprite, though surviving in certain ways would earn you different, better ones.


        Low Level Cloud Jumping: show
        A simple level involving "creative" cloud usage. That's really all there is to it.


        Hidden Things: show
        Another simple level. Many things are hidden behind... things. You may be surprised by what you unknowingly encounter: possibly coins, obstacles, power-ups..., enemies... watch your step?


        Lucency into Obscurity: show
        A three-part level series involving the span of a day. Mario has to stop SHADOW Mario from executing his nighttime plan that would cause eternal darkness. A cool, but important, part of the series is CONTROLLING Shadow Mario. I plan that to be in Part Two.


        The Way to the Frozo Temple: show
        ...The path to the Frozo Temple. Not much to it......so far.


        The Frozo Temple: show
        The plot/back story is undetermined, but I do know that it will involve searching for a sacred treasure that can allow one to control the Laws of Water & Ice.


        Green Is the New Red: show
        The idea of this level is my little secret! :troll:


        Level 13: To the Tree: show
        Mario is desperate for relief from the scorching heat! The fields are totally, blisteringly hot; even the waters are boiling! Mario must find some shade. Maybe there is a special tree somewhere.


        Perfectly Rainy: show
        The perfect rainstorm is upon Mario. The rain will be in perfect synchronization TODAY.
        It isn't much of a level......so far...


        Coin Rush Challenge: show
        You are being chased by a block (nothing new there.), and you are also being tested on how many coins you can actually collect during the chase. Skill? Skill.


        Left to Survive: show
        Mario has been left behind by... his friends? Something isn't right... he is totally lost in the forest, and has to survive with what he has: "to be determined"


        Burning Substances (Combustibus Coalcaves) Part 2: show
        TBA


        Pools of Quietude: show
        Someplace beyond a glistening cavern under the Delfino seas, Mario discovers a long-lost temple filled with divine pools of water. Hidden in the midst of this temple is something incredible, but what is it and where should one look? Everything is so peaceful; nobody'd guess what's hiding.
        Last edited by CedarBranch on May 30th, 2013, 6:53 am, edited 19 times in total.
        Triple J here!
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        Mayor: Triple J
        Town Name: Quattom



        My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

        My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

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        CedarBranch
        Impulsive & ambitious

         
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        Triple J's SM63 Portal Level News

        Postby CedarBranch » January 23rd, 2013, 3:11 pm

        News



        I'll use this post to explain things going on with my levels, report anything on them, or whatever.

        Onward to the new... onward!
        |
        |
        V

        Museum Updates

        2/28/2013 5:22pm: show
        Fixed up the notes displayed on the Main Lobby.
        3/29/2013 7:28pm: show
        Added the Nature section in with the Tutorial section, because I didn't want to make another whole new post for it. Ten's enough.
        3/30/2013 3:10pm: show
        Added two more genres (Factories and Mysteries) to the Specials section. Also, I fixed up the Mini-Games section's description a bit.
        3/31/2013 5:55pm: show
        Happy Easter!

        I've introduced many new TTOFS categories! Just you wait 'til I make levels for them! (25x50, 50x25, 75x75, 100x25, 150x150, 250x25, 600x25, 900x25)
        4/5/2013 4:05pm: show
        Added "Scary" and "Powers" into the Specials section. I also introduced "Space Adventure" inside the Space section!
        4/7/2013 4:35pm: show
        Last day of spring break for me... :<

        To "celebrate," I added "Quick Game" into the Mini-Games section and "Kaizo Mode!" into the Specials section.
        ...Didn't forget Spring Cleaning! I wiped down many of the sections' descriptions for the better.
        5/1/2013 5:25pm: show
        Added a Museum Directory and Legend for additional convenience.
        5/3/2013 3:46pm: show
        Added "Air" into the Nature section. It'll blow your min--*shot*
        5/6/2013 4:18pm: show
        Added the Rushed Levels section in with the TTOFS section.
        5/10/2013 6:44pm: show
        Added "Earth" into the Nature section; added "Accuracy" and "Distance" into the Challenge section.
        5/26/2013 4:50pm: show
        Added "LDC Demos" into the Demo Dump section.
        7/6/2013 8:10pm: show
        Added "Relax..." into the Specials section. It was inspired by my issue with trying to focus on playing a game, but was under a load of stress. It made me even more stressed after each failure, so I decided to give myself a reliever by introducing this category. Even without it having any levels, the thought of implementing it gave me some relief.
        7/20/2013 7:15pm: show
        Big update!

        Added the Architecture section!
        Moved "Factory" to the Architecture section.
        Added "30x50" and "50x30" into TTOFS!
        Added "Inspirations" into the Main Lobby.
        7/25/2013 6:15pm: show
        Added the Trials section in with the Space section.
        7/30/2013 5:07pm: show
        Because I was bored, I added two whole-new sections: Event & Classic-style.
        7/31/2013 6:11pm: show
        Because I was bored again, I added two categories: "Quick Challenge" for Challenges and "Caverns" for Nature.
        8/4/2013 4:49pm: show
        Added the Bowser's Trap Collective section.
        8/15/2013 4:06pm: show
        Added "Agility" into the Challenge section.
        Added "Old" into the Architecture section.
        Added "Time" into the Specials section.
        Added "30x30," "300x30," "64x75," "75x64," "25x30," and "30x25" into TTOFS!
        Added "Dry" into the Nature section.
        8/20/2013 10:33am: show
        Added "Survival" into the Specials section.
        Added "150x20," "200x20," "200x200," "500x50," and "75x100" into TTOFS!
        11/6/2013 7:27pm: show
        Added "FLUDD Challenges" into the Challenges section.
        3/17/2014 9:02pm: show
        It's been a long while since I last added a category. Here's something new: I added "Fortresses" into the Architecture section.
        3/26/2014 10:10pm: show
        A couple hours ago, I added the Level Videos section in with the LDing Tendencies section. I hope I can be less lazy with my free time. : P
        9/3/2014 10:37am: show
        Added "Story" into the Specials section.
        Added "Master Plans" into the Bowser's Trap Collective section.



        New Levels

        2/2/2013 7:47pm: show
        FLUDD Jetters Challenge is released.
        2/12/2013 9:23pm: show
        Weather Works is released.
        2/25/2013 5:24pm: show
        Moss Crossings 1/3 was released yesterday.
        2/27/2013 9:19pm: show
        Sandy Soils is released.
        3/4/2013 1:01am: show
        Reflexium is released.
        3/4/2013 6:25pm: show
        Grassy Ledges - Extra-Enemy Comet is released.
        3/11/2013 8:41pm: show
        Released THE abandoned level, known as Dir3, Dir3 Passage.
        3/13/2013 8:48pm: show
        Simmering Stars is released.
        3/14/2013 7:10pm: show
        Sandy Soils - Purple Comet is released.
        3/25/2013 10:10pm: show
        Speed Run Hero: Beginner is released.
        3/28/2013 9:59pm: show
        Fresh - Coinless Comet is released.
        3/29/2013 12:00pm: show
        Cumulus Humilis Travels - Bluejoy Comet is released.
        4/1/2013 8:00pm: show
        April Fools! There certainly isn't a new level, with its name hidden in this spoiler!



        Moss Crossings 2/3


        .
        4/5/2013 2:46pm: show
        After the Storm is released.
        4/6/2013 7:44pm: show
        Sunset at the Docks is released.
        4/9/2013 9:10pm: show
        Puzzling Heat is released.
        4/19/2013 7:16pm: show
        Tricks 63 is released.
        4/29/2013 10:24pm: show
        Hellacious Test is released.
        5/19/2013 6:58pm: show
        Gloomy Gardens Battling Challenge is released.
        6/15/2013 8:28pm: show
        Weedy-Bush World is released.
        6/16/2013 11:45pm: show
        Moss Crossings 3/3 is released.
        6/24/2013 10:25pm: show
        Zapper Troubles and Zapper Troubles - Coinless Comet are released.
        6/30/2013 9:38pm: show
        To the Grove is released.
        7/1/2013 6:18pm: show
        Up the Spiky Cliff is released.
        7/18/2013 10:40pm: show
        Burning Substances (Combustibus Coalcaves) Part 1 is released.
        7/21/2013 10:00pm: show
        Turbo Nozzle in the Tiny Grotto is released.
        7/23/2013 9:07pm: show
        Descent to the Loot is released.
        7/25/2013 5:19pm: show
        Ripped two Mini-Games from my first LDC entry.
        7/28/2013 7:29pm: show
        Green Jumps - Trial is released.
        8/3/2013 12:17pm: show
        Sandbar Ridges is released.
        8/14/2013 3:19pm: show
        Bowser's Blazzard Castle is released.
        8/19/2013 1:50pm: show
        Endless World of Power-Ups is released.
        8/21/2013 1:08pm: show
        Tree by Tree; Jungle Swinging is released.
        8/22/2013 1:23pm: show
        A Call for Action: Save the Distressed Koopa is released.
        8/26/2013 8:47pm: show
        Green, Green Pines (All Three Episodes) is released.
        8/30/2013 2:45pm: show
        Tall Grass is released.
        9/8/2013 10:07pm: show
        CannoGolf Classic A is released.
        9/15/2013 11:13pm: show
        CannoGolf Classic B is released.
        9/28/2013 8:39pm: show
        Galactic Panic Trap is released.
        9/29/2013 5:11pm: show
        CannoGolf Classic C is released.
        12/4/2013 12:00am: show
        OH MY GOD. I POSTED SOMETHING.
        It's not much, but check out Examples of Cutoff: The Level.
        12/10/2013 1:08am: show
        Speed Run Hero: Intermediate is released.
        12/21/2013 10:29pm: show
        Occult Castle FLUDD Challenge is released.
        3/3/2014 3:30pm: show
        Speed Run Hero: Advanced is released.
        3/16/2014 6:36pm: show
        6:66pm is finally released.
        4/8/2014 11:48pm: show
        Radial Runner is released.
        4/15/2014 10:16pm: show
        CannoGolf: Training Center is released.
        8/16/2014 5:58pm: show
        Has it really been that long??

        Anyways, I finished both parts of Aquatic Breach.
        8/20/2014 12:35pm: show
        The Frosted Chasm of Security is released.
        9/5/2014 12:29pm: show
        Ceaseless Invincibility is released.



        On Existing Levels

        3/22/2013 5:32pm: show
        Weather Works wins 4th place in the 23rd Level Designer Contest, awarding me my first LDC medal! Yay me! :'D



        My Activity

        1/24/2013 4:15pm: show
        I am now initiating work on my very first Challenge Level, known as the "FLUDD Jetters Challenge."

        It's sub-category will lie in Skill Challenges.
        2/12/2013 9:23pm: show
        With my 23rd LDC entry finally out of the way, I will probably get back to work on "Moss Crossings." I am really behind!
        2/25/2013 5:28pm: show
        With the first episode of Moss Crossings out of the way, I'll be working on any random levels. I cannot say for sure what would be next...
        2/28/2013 5:22pm: show
        Having decided to work on, and finished, Sandy Soils, I will now work on either, or both Reflexium and/or Grassy Ledges - Extra-Enemy Comet.
        3/2/2013 10:19pm: show
        I am currently working on Reflexium, and... the work I've done so far is f***ing awesome. It is so awesome that I placed a demo for it in the Demo Dump (I haven't used that place in... HOW LONG???). So far, I only have the Easy difficulty done.
        3/4/2013 6:28pm: show
        After finishing an altered version of Grassy Ledges, I will probably be wandering, designing unpredictably. I have no set plans at the moment.
        3/14/2013 7:10pm: show
        A few new levels have been finished. Now, at this point, I may possibly continue the Speed Run Hero levels, re-continue the Triple Brothers collection, or start something fresh. I may also be bound to continue anything I have in my queue.
        4/5/2013 4:09pm: show
        I have finished a long-awaited level (After the Storm), and I didn't even expect it to work out so well!
        Now... I will probably work on some TTOFS levels for a little while. I feel that I should get some more of them into the Museum (and Portal :3).
        5/10/2013 2:22pm: show
        Sorry for the lack of activity updates. I have been feeling endless periods of depression, making me feel reluctant to do anything (i.e. LDing).

        I have been trying to get some work done on my Gloomy Gardens Battling Challenge, but you'd never believe how slow I've been working.
        In fact, do you see the irony???
        6/25/2013 11:22am: show
        I am going to start working on a level that you wouldn't ever expect.





        At... last... ..., I am going to start working on... To the Grove. :D
        7/3/2013 2:00pm: show
        You may not see any new levels from me for a little while. I am working hard on a very big level that might hopefully up my game. Look forward to the next, future release of Burning Substances (Combustibus Coalcaves) to be a very different level. ;)
        8/22/2013 6:10pm: show
        Wee. I finally have ideas for TTOTMC's "Green, Green Pines." I'm going to start working on that World now.

        As an additional note, I am unsure when I'll decide to continue Burning Substances, but maybe a few levels after Green, Green Pines is finished could be a comfortable idea.
        3/8/2014 11:55am: show
        To commemorate my 666th post on the forums, I'll take this rare opportunity to actually start working on an old level idea: "6:66pm."

        I'll try to make it as scary as I can, just for you! :3
        9/3/2014 10:15am: show
        I'm going to put Wet Works on hold; recently I've been lacking the motivation to continue working on it, so I'm going to look around my Museum for any ideas that'll easily keep me engaged, just designing it.



        Notable Stories

        1/24/2013 4:11pm: show
        Triple J's level collection topic is now referred to as a "museum."

        A newer feel, along with an actual "level genre" for the first post.



        Funny Things

        3/5/2013 5:05pm: show
        After finishing Grassy Ledges - Extra-Enemy Comet, I totally realized something. Compare it with the original version, and look at the differences of my usage of Sprites. I've improved so much that I can literally place enemies well without even trying. However, it would've destroyed the nostalgia a bit too much if I rearranged EVERY enemy. You could probably still notice major improvements.

        And FYI, the suicidal Goomba was, and still is, intentional. :P



        Problems

        2/19/2013 10:29pm: show
        I encountered an unexpected complication with the idea I was using for "Send Me A Sign." As a result, I, unfortunately, feel that the level should be thrown away completely. :cry:



        Miscellaneous Stories

        1/23/2013 6:30pm: show
        The News feature is all ready!

        Enjoy your stay!
        1/26/2013 3:47pm: show
        The "On Existing Levels" section is added.
        2/28/2013 5:22pm: show
        Added the "Museum Updates" section to help inform everybody on any changes made to the Museum itself.
        4/5/2013 4:22pm: show
        "Future Levels" is now known as "New Levels" to make more sense of it.
        8/11/2013 9:20pm: show
        I used the first two posts on the second page for lists of "LDing Tendencies" and a "Level Scavenger," respectively.
        12/7/2013 7:29pm: show
        Last night, I slightly altered the naming of TTOTMC World Episodes. Now that the levels' names are displayed with two "episode" digits (Ep#-1, Ep#-2, and so on (instead of Ep1, Ep2, etc.)), the levels are easier to search through when sorted alphabetically.
        Triple J here!
        Image
        Credit goes to FrozenFire/l.m
        Other Stuff: show
        AC:NL Info

        Dream Address: 4400-3141-4504
        Mayor: Triple J
        Town Name: Quattom



        My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

        My Youtube channel, if you could possibly bother: https://www.youtube.com/channel/UCuP5V8 ... subscriber

        Brand-new Bomberman 64: The Second Attack Gameshark Codes!
        Now on Dropbox! Active and updated irregularly.
        User avatar
        CedarBranch
        Impulsive & ambitious

         
        Posts: 1242
        Joined: June 15th, 2012, 1:10 pm
        Location: Reclusive. (At least I want to.)

        Runouw Votes Winner
        Voted "Best Level" with Essence of Time in Runouw Votes New Year 2014/15

        Thumbs Up given: 384 times
        Thumbs Up received: 108 times

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