Thumbs up x1
by CedarBranch » March 17th, 2013, 2:03 pm
Fair enough.
Review (It probably isn't my best one, but I'll take a shot at it.)
First off, I should point out that I cannot critique it by its storyline/back story (or whatever you'd call it), because I do not feel I have enough information, due to the series being incomplete so far. Because of that, I'll evaluate the level "normally" (if you understand me).
In order of the level's flow, as I play, the initiation of the level does flow with the ending of Part One (no error). Your decor usage seems unusual to me; cannot say it was used badly, but I don't think the average level uses it the way you did, so far. That makes it interesting! Sector 9's layout in the first room (tunnel) is adequately decorated. It spreads out a bit, but I think it could have used a little more in-between. Unfortunately, I find that tunnel in the sector to be quite generic. It looks to me that it could fit in many other levels, but that doesn't necessarily make it "bad." But, before I move on to the next area, I would like to point out that the bridge platform at the right side of the pit is pointless. It cannot bring you out of that crevice, and there is a whole lot of open space below too. Try filling it up more.
The next sector(?) is better than the previous one. I don't usually see gimmicks like that! It was entertaining, new and it was engaging. I should also mention that your usage of the flipping platform is slightly innovative, but very fun to work around.
The design of the first chamber in Sector 20 actually made me feel good in an indescribable way. It was simple, but beautiful, however I cannot put any other words on it.
Sector 44 kinda went downhill a bit, past the bullet bill triangle. Even though it all worked on the main trail, going anywhere else just made things go wrong a little: You cannot reach the zipline at the top of the first two moving blocks, you aren't pushed up far enough. Sometimes, you may even be pushed off the zipline if you leave your position before you're finished being pushed by the blocks. That doesn't appeal to me, neither do the bullet bill blasters' simply being in mid-air, without any attachment...
Nevertheless, the ending did catch my attention. At first, I was expecting to continue through the zipline, and go on with the level, but I wouldn't think of it being destroyed, forcing me to take a detour.
It is a good idea to make a level's outcome less obvious and predictable. I look forward to the continuation on this series!
Last edited by
CedarBranch on March 17th, 2013, 4:01 pm, edited 1 time in total.