Last Legacy Suggestions

Talk about the level designer. Read about tips and tricks and share ideas.

Moderator: Level Moderator

Re: Last Legacy Suggestions

Postby NanTheDark » February 3rd, 2013, 6:02 pm

lordpat wrote:You can pretty much do all of those using the "Move Item" function.


Yeah, but that needs the item existing somewhere before the trigger happens. What I want is to be able to create items on the spot. That would also mean I could be able to create as many things as I want without needing to have a bunch of stuff lying around.
Some day I'll fix my sig.

Old Sig Stuff: show
Image

Universal Dueling ArenaInto The ShadowsMy SM63 Levels

Image
Made by FrozenFire/lemontea/whatever. Thanks, FF!

ImageImageImageImageImage
????
Image
User avatar
NanTheDark
As it breaks, it becomes stronger

 
Posts: 2018
Joined: December 23rd, 2010, 6:04 pm
Location: Your screen

Runouw Votes Winner
For winning Best Normal Member in the RV Summer 2017

Thumbs Up given: 191 times
Thumbs Up received: 217 times

Re: Last Legacy Suggestions

Postby lordpat » February 3rd, 2013, 6:05 pm

NanTheDark wrote:
lordpat wrote:You can pretty much do all of those using the "Move Item" function.


Yeah, but that needs the item existing somewhere before the trigger happens. What I want is to be able to create items on the spot. That would also mean I could be able to create as many things as I want without needing to have a bunch of stuff lying around.


True, but probably you would need to tag the items. So you will need to put to them somewhere, don't ya? You can just put them below the tile grid. I do agree it would be useful for enemies, because they move, so replacing them with the move function is impossible.
Image

Thanks FF for this sig!

Credit to Bam/Bryce for the halloween avatar!
User avatar
lordpat
The Legacy

 
Posts: 650
Joined: March 15th, 2010, 9:41 am

Runouw Votes Winner
For winning the category Best Normal Member (Citizen Soldier) in Winter 2012/13.

Thumbs Up given: 43 times
Thumbs Up received: 94 times

Re: Last Legacy Suggestions

Postby NanTheDark » February 3rd, 2013, 6:23 pm

lordpat wrote:True, but probably you would need to tag the items. So you will need to put to them somewhere, don't ya? You can just put them below the tile grid. I do agree it would be useful for enemies, because they move, so replacing them with the move function is impossible.


My idea is that you can choose any item you want (each one has a number, if I'm not mistaken) and choose where do you want to place it (coordinates or whatever). And that would be great for many things.
But you do have a point. If I needed to create an item with already existing triggers, I couldn't.

I add another idea:

Copy Item Trigger! inb4 someone tells me I could just MoveItem
Some day I'll fix my sig.

Old Sig Stuff: show
Image

Universal Dueling ArenaInto The ShadowsMy SM63 Levels

Image
Made by FrozenFire/lemontea/whatever. Thanks, FF!

ImageImageImageImageImage
????
Image
User avatar
NanTheDark
As it breaks, it becomes stronger

 
Posts: 2018
Joined: December 23rd, 2010, 6:04 pm
Location: Your screen

Runouw Votes Winner
For winning Best Normal Member in the RV Summer 2017

Thumbs Up given: 191 times
Thumbs Up received: 217 times

Re: Last Legacy Suggestions

Postby Runouw » February 3rd, 2013, 6:59 pm

I plan to make a "spawn item" function which you copy and paste the item code into and input an X, and Y position as relative or absolute. This would be meant to spawn coins or health when you defeat an enemy. I also plan to make a "physics" toggle on coins and hearts that control if they fall or not.

If things don't get too glitchy, I will also add in a "remove item" function which removes all items of a certain tag (or a "this" tag). But I don't know if it would work with checkpoints.
Image
User avatar
Runouw
Site Admin

Error contacting Twitter
 
Posts: 342
Joined: July 27th, 2009, 5:05 am
Location: Here...

Thumbs Up given: 3 times
Thumbs Up received: 176 times

Re: Last Legacy Suggestions

Postby Superdestructor99 » February 8th, 2013, 1:02 pm

Add water and lava blocks. And add electric blocks and electric switches:

-If you press an electric switch,all electric blocks turn on to off and off to on. If the electric block is on,you lose a life,but,if the electric block is off,you don´t lose any lifes.
[img]New%20Supermariobros.png[/img]
User avatar
Superdestructor99
Post FLUDDer

 
Posts: 57
Joined: December 30th, 2012, 3:12 am
Location: Kamek´s Castle

Thumbs Up given: 1 time
Thumbs Up received: 7 times

Re: Last Legacy Suggestions

Postby Chen » February 9th, 2013, 5:55 pm

Superdestructor99 wrote:Add water and lava blocks. And add electric blocks and electric switches:

-If you press an electric switch,all electric blocks turn on to off and off to on. If the electric block is on,you lose a life,but,if the electric block is off,you don´t lose any lifes.


You can already make "electric blocks", using the combination of triggers/switches and invisible spiked platforms. You can use the "branch if" functions to make a switch function as an on/off switch as well.
"
Chen
Guardian to Glitch Castle

 
Posts: 6
Joined: February 21st, 2010, 4:36 pm
Location: 404 not found.

Thumbs Up given: 0 times
Thumbs Up received: 0 times

Re: Last Legacy Suggestions

Postby Superdestructor99 » February 9th, 2013, 11:54 pm

Oh,OK ;)
Another idea!

Add more enemies!

Fire wizard,Water wizard,Dark witch,Dragonfly Jr,Dragonfly Master,Cloud monster,Grasshoper enemy.
[img]New%20Supermariobros.png[/img]
User avatar
Superdestructor99
Post FLUDDer

 
Posts: 57
Joined: December 30th, 2012, 3:12 am
Location: Kamek´s Castle

Thumbs Up given: 1 time
Thumbs Up received: 7 times

Re: Last Legacy Suggestions

Postby JSlayerXero » February 11th, 2013, 2:31 pm

Superdestructor99 wrote:Oh,OK ;)
Another idea!

Add more enemies!

Fire wizard,Water wizard,Dark witch,Dragonfly Jr,Dragonfly Master,Cloud monster,Grasshoper enemy.

Mages are already planned. In fact, the sprites for them already exist and can be accessed in the editor. However, since they have no coding to go with them they are disabled by default. Interesting list you have going there though.
Image
I hang out with Jesus.
Even though I prefer to go by Xero, nobody calls me that it seems.
User avatar
JSlayerXero
The Legacy

 
Posts: 572
Joined: July 27th, 2010, 7:44 am
Location: The Edge of Insanity

Stars Everywhere

Thumbs Up given: 23 times
Thumbs Up received: 37 times

Re: Last Legacy Suggestions

Postby Megar » February 12th, 2013, 7:11 am

Considering Grocks and Enemy Mushrooms, Clouds and Grasshoppers would actually add to the nice disgusing theme
User avatar
Megar
Follower of Razputin

Error contacting Twitter
 
Posts: 2482
Joined: December 31st, 2009, 3:08 am
Location: On the Steel Ball Run

Runolympics 2015 Winners

Thumbs Up given: 42 times
Thumbs Up received: 147 times

Re: Last Legacy Suggestions

Postby JSlayerXero » February 12th, 2013, 8:32 am

Hey, wouldn't it be cool if you could fight yourself? Have an enemy version of yourself which has just as broken of a slide mechanic. Perhaps with the option to turn on/off the ability for it to activate triggers. With much more telegraphed attacks than yourself obviously. I dunno, I think it would be cool.
Image
I hang out with Jesus.
Even though I prefer to go by Xero, nobody calls me that it seems.
User avatar
JSlayerXero
The Legacy

 
Posts: 572
Joined: July 27th, 2010, 7:44 am
Location: The Edge of Insanity

Stars Everywhere

Thumbs Up given: 23 times
Thumbs Up received: 37 times

PreviousNext

Return to Last Legacy Level Designer