Last Legacy Suggestions

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Re: Last Legacy Suggestions

Postby Megar » February 12th, 2013, 8:43 am

Reminds me of Dark Link.

SOUNDS GOOD TO ME
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Re: Last Legacy Suggestions

Postby Superdestructor99 » February 12th, 2013, 10:49 pm

If Runow adds water tiles, add enemies: Crocodile,Shark,Fish...
[img]New%20Supermariobros.png[/img]
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Re: Last Legacy Suggestions

Postby Buff_ » February 13th, 2013, 12:42 pm

MegaR wrote:Considering Grocks and Enemy Mushrooms, Clouds and Grasshoppers would actually add to the nice disgusing theme

Disguising enemies isn't really great design. You should always have a clear view of your enemy (unless otherwise stated). So while more enemies types would be nice, they need to be clearly different from their non hazardous counterparts.
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Re: Last Legacy Suggestions

Postby JSlayerXero » February 14th, 2013, 12:22 pm

Superdestructor99 wrote:If Runow adds water tiles, add enemies: Crocodile,Shark,Fish...

You know, the weird thing is, there's already a sprite for fish in the game. Although I can definitely agree Sharks would be an interesting addition.
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Re: Last Legacy Suggestions

Postby Superdestructor99 » February 14th, 2013, 10:42 pm

I know that Last Legacy has fishes and magicians sprites,but they aren´t enemies,only objects. How can I use this sprites? I need a code?
[img]New%20Supermariobros.png[/img]
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Re: Last Legacy Suggestions

Postby Nwolf » February 15th, 2013, 7:54 am

Wait for the next update.
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Re: Last Legacy Suggestions

Postby NanTheDark » February 15th, 2013, 2:29 pm

More suggestions!

-Being able to change the color of everything. Yeah, even the player. :3

-More options for cinemas/cutscenes, like triggers for making the player walk and jump and attack, and moving enemies as well.

-Have some kind of NPC that can be interacted with. It could be able to move a bit, and could be useful in cinemas.

-Add Mist!

-Being able to change the player's health (with the maximum of 7 HP already present, of course)

-Related to the NPC... add some kind of dialog box where you can choose between different options, and each one can have a different effect. For example, you run into an NPC:
"Do you want me to lower the bridge?"
>Yes No
That could make for some interesting things... They could be selected either with arrow keys and Z or with the mouse.

-A trigger for Sound Effects.
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Re: Last Legacy Suggestions

Postby JSlayerXero » February 20th, 2013, 8:51 pm

You know how boulders don't hurt the player? Make a spike boulder that does. It does everything a regular boulder does, but it actually hurts the player. Or maybe make damaging the player a hit detection option.

The ability to assign a random number between x and y to variable z would really be helpful for random based events. Also, I think the option to choose whether a global variable pursues after you die or gets reset would be nice. Like, make gc_variable a global variable that isn't affected if you die.

Wouldn't it be interesting if you could see where the object is being moved to? At least in related to where it is if it's relative. Also, wouldn't it be interesting if you could assign custom paths and stuff similar to what you can do to platforms and moving blocks? Not sure how hard that would be to implement, but I think it would be cool.
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Re: Last Legacy Suggestions

Postby KABOOM » February 26th, 2013, 2:42 pm

Make it so that you can set a number variable to the player's or an object's current X or Y coordinate. Also make it so that you can use a number variable in places where it asks for an X or Y coordinate.
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Re: Last Legacy Suggestions

Postby AwesomeJRFD » February 26th, 2013, 3:48 pm

Replace the "Branch if" event with a new type of trigger events:

Conditions.

These would branch to a certain line if a certain condition is met. Basically what "Branch if" currently does, but with more than just comparing two variables/numbers.

Here are some suggestions:

Compare Variables - Does what "Branch if" currently does.

Check Collision - Checks to see if any item with a certain tag is colliding with any item with a certain tag.

Check Location - Checks if any item with a certain tag in a certain coordinates (I'd rather KABOOM's suggestion is used though).

Check Activeness - Checks whether a trigger with a certain tag is Turned On, Turned Off, Running, etc.

Check Keypress - Checks whether a certain key on the keyboard has been Pressed/Held/Released. (would probably have to have a constantly running script for this to work).

That's all I can think of for now.
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