Complete ID list for everything

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Complete ID list for everything

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Postby AwesomeJRFD » February 23rd, 2013, 7:57 pm

So I heard you like ID lists :3. I decided to made a list of IDs as a reference. This includes the hidden items and storyline items, so don't look if you don't want spoilers. I may add pictures for some stuff eventually.

Use ctrl+f (cmd+f on a Mac) to find the specific ID you are looking for.







Items:



Replace {ID} with the desired item's ID (put an "x" in front of an item's ID to disable it), and paste this code into the level:
Code: Select all
llitem:{ID}














Tiles:



Replace {ID} with the desired tile's ID (the "1,1" are the x and y sizes of the area you want to be filled with the tile), and paste this code into the level:
Code: Select all
lltile:1,1;{ID}



For some reason, all the tiles on page 2 of the designer don't have in-game names, so I put their names in the "description" column.











Equipment:
















Sounds:



For the "Play Sound" trigger function.

(Table auto-generated from game source code)












Screen Text:



You can change the background color on signs in the "Screen Text" trigger function.













Subtitle Text:



You can change the position of subtitle text in the "Subtitle Text On" trigger function.













Music:



For direct code editing.













Far Background:



For direct code editing.













Close Background:



For direct code editing.





Anything I missed? Please tell me!
Last edited by AwesomeJRFD on July 30th, 2014, 5:19 pm, edited 67 times in total.
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Re: Item ID List [WIP]

Postby Raz » February 23rd, 2013, 8:25 pm

This is good but there's a few IDs that are unused at 70-95 area
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Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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Re: Item ID List [WIP]

Postby AwesomeJRFD » February 23rd, 2013, 8:28 pm

Raz wrote:This is good but there's a few IDs that are unused at 70-95 area

I know. It's still unfinished. I'm adding IDs 70-100 now.
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Re: Item ID List [WIP]

Postby -BY » February 24th, 2013, 1:28 pm

x11ß Key hole
x12ß Multiple Doors Edit: (whoops. Didn't saw that in the list.)

I was too lazy to go through all these beta stuff. Quite useless, I know.
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Big thank you to FrozenFire who created this masterpiece. : )
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Re: Item ID List [WIP]

Postby ~MP3 Amplifier~ » February 24th, 2013, 1:32 pm

Interesting. I was thinking of looking through these at some point anyways. :3
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Re: Item ID List [WIP]

Postby KABOOM » February 24th, 2013, 2:11 pm

#63 is the Runouw logo.

You clever guys, you.
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Re: Item and Tile ID List [WIP]

Postby AwesomeJRFD » April 20th, 2013, 3:55 pm

Added ID list for tiles.
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Re: Item and Tile ID List [WIP]

Postby Timi » August 23rd, 2013, 4:09 pm

After the update I tested some of the unused stuff and sprites and found out something:

Enemy dark beast
Code: Select all
llitem:65;256;1436;


And this is not just a sprite. It is a flying enemy that can be defeated (no not the shadow creatures).

It also has no dying animation, it just disappears.
This is a sign...
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Re: Item and Tile ID List [WIP]

Postby Raz » August 23rd, 2013, 4:15 pm

Nice find. May use it in future levels.


But yes, I recall seeing the useless sprite version of it before, it's just working now. Maybe other sprites work now like the flying grock?


EDIT: can confirm, flying grock still doesn't work
EDIT2: I forgot to say that the 3 wizards also don't work yet, I've already tried seeing if my level broke yet. (no it hasn't)
Karyete, Master of Civil Conversation
Disclaimer: none of these messages have been edited, context can be provided if needed (thanks discord!) but absolutely does not change anything about these messages and that he's too overly defensive and cocky to make situations better

Karyete: I don't have anything to say to you, I've been deliberately trying to not offend you for years, actually, but apparently everything I say to you is wrong. You come across as so aggressive that you successfully intimidated me into not wanting to talk to you
Karyete: Seriously, what is your problem? And not only that, you fail to even acknowledge you might be in some wrong here.
Karyete: Oooh it's you? Hello. Feel free to drop this right now. You're going to make yourself look like an idiot.
Karyete: We don't want to hear your opinion at this stage.
Karyete: You're not getting any apology, especially after now.
Karyete: You can stay up on your high horse, continue to twist the truth and act like an absolute child all you want. I refuse to give respect to a man who right now is picking up a dropped argument because he simply cannot fathom the idea that he might be in the wrong.
Karyete: How pathetic
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Re: Item and Tile ID reference list

Postby AwesomeJRFD » August 25th, 2013, 7:16 pm

Finally finished!

Can I request for this and the Sound ID reference list to be stickied for visibility?
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