Animorph wrote:PH 007 wrote:I could help... For now I'm on a break 'till new version comes out, but I think that it'll help me with still remembering how this works...
P.S:
Don't feel like your triggers are too basic. It's ALL we have now, really... And actually, its more than in SM63.
I, personally, get overexcited when a trigger* works well... I tend to epic fail a lot ...
*with "trigger" I mean "move item" XD
P.P.S:
If need a boss, I'm practising health bar-ing.
Thanks. I'm not sure how to health bar bosses. I'll PM you the first remake when I'm done
I can do 2 different health bars right now: RPG or normal. They work similar but are a bit different. Second one requires some polishing. It's a bit buggy. They basically work on a moving hitbox that reaches the player when boss gets defeated. Several of these can make really good different stages ofa boss, instead of just getting some extra moving blocks/spawning some extra enemies.
P.S:
If you know a way to make infinite enemies, please tell me.
EDIT: Ur welcome