Runouw Texturepack

Re: Runouw Texturepack

Postby Zunar » March 30th, 2013, 5:52 pm

AwesomeJRFD wrote:
TheZunar123 wrote:Does the gravity zone arrow work for an item indicator?

Yes.

Cool! Can we see a screenshot?
User avatar
Zunar
Honorary Member

 
Posts: 1838
Joined: August 1st, 2009, 4:50 pm
Location: In the shadows, where you'll never find me.

Thumbs Up given: 14 times
Thumbs Up received: 51 times

Re: Runouw Texturepack

Postby AwesomeJRFD » March 30th, 2013, 6:15 pm

TheZunar123 wrote:
AwesomeJRFD wrote:
TheZunar123 wrote:Does the gravity zone arrow work for an item indicator?

Yes.

Cool! Can we see a screenshot?

Here you go:
Spoiler: show
Image
Image
Image
Image
Image
Last edited by AwesomeJRFD on February 21st, 2015, 12:28 am, edited 1 time in total.
Image
User avatar
AwesomeJRFD
Honorary Member

 
Posts: 836
Joined: November 11th, 2010, 2:06 pm
Location: Sixteenth Dimension: Hyperspace

Runouw Votes Winner
Best Thread (An Explanation of Triggers) in Runouw Votes Summer 2013

Thumbs Up given: 50 times
Thumbs Up received: 38 times

Re: Runouw Texturepack

Postby Zunar » March 30th, 2013, 6:22 pm

That seems to work pretty well! Glad I suggested that.

One detail bugs me, though: the hotbar. The little circle-thingy inside the boxes is off-center on the far right slot, and it looks like the far-left one is as well. Mind fixing that, or was that intentional?

Also, quick question. Are you using the furnace that I made for the older versions or did you design your own?
User avatar
Zunar
Honorary Member

 
Posts: 1838
Joined: August 1st, 2009, 4:50 pm
Location: In the shadows, where you'll never find me.

Thumbs Up given: 14 times
Thumbs Up received: 51 times

Re: Runouw Texturepack

Postby AwesomeJRFD » March 30th, 2013, 6:59 pm

The circle-thingy being off-center is not really fixable, due to the way the texture works.

I'm currently using your furnace, but I might change it to LL's brick oven colored as stone.


Also, Stone looks a little too man-made IMO. should I change it?
Image
User avatar
AwesomeJRFD
Honorary Member

 
Posts: 836
Joined: November 11th, 2010, 2:06 pm
Location: Sixteenth Dimension: Hyperspace

Runouw Votes Winner
Best Thread (An Explanation of Triggers) in Runouw Votes Summer 2013

Thumbs Up given: 50 times
Thumbs Up received: 38 times

Re: Runouw Texturepack

Postby Zunar » March 30th, 2013, 8:54 pm

AwesomeJRFD wrote:The circle-thingy being off-center is not really fixable, due to the way the texture works.

I don't quite understand how it wouldn't be fixable. Last I checked, the whole hotbar was one image, so you could edit everything about it. Maybe everything's changed because you un-stitched it, I dunno.
AwesomeJRFD wrote:Also, Stone looks a little too man-made IMO. should I change it?

I think so, and probably cobblestone too. They look more like bricks. I just put them like that as like a temporary replacement until we could find/make something better.
User avatar
Zunar
Honorary Member

 
Posts: 1838
Joined: August 1st, 2009, 4:50 pm
Location: In the shadows, where you'll never find me.

Thumbs Up given: 14 times
Thumbs Up received: 51 times

Re: Runouw Texturepack

Postby AwesomeJRFD » March 30th, 2013, 9:46 pm

The hotbar was part of a larger image, much like items and blocks were before 1.5. Because of that, the game takes the texture from very specific coordinates, so that means no resizing, etc.

I may have misread what you said though, and if you mean the circles themselves are offset in relation to the grid, then that's because they are offset in Last Legacy. The hotbar is a direct screenshot, with some stuff edited out for transparency.
Image
User avatar
AwesomeJRFD
Honorary Member

 
Posts: 836
Joined: November 11th, 2010, 2:06 pm
Location: Sixteenth Dimension: Hyperspace

Runouw Votes Winner
Best Thread (An Explanation of Triggers) in Runouw Votes Summer 2013

Thumbs Up given: 50 times
Thumbs Up received: 38 times

Re: Runouw Texturepack

Postby Zunar » March 30th, 2013, 10:02 pm

Yeah, that's what I mean. I know they're offset in LL, but it's not as noticeable since they're not as important as the hotbar. A minor detail, but something I noticed nonetheless. If you don't want to fix it, that's fine, but sometimes little details like that bug me.
User avatar
Zunar
Honorary Member

 
Posts: 1838
Joined: August 1st, 2009, 4:50 pm
Location: In the shadows, where you'll never find me.

Thumbs Up given: 14 times
Thumbs Up received: 51 times

Re: Runouw Texturepack

Postby AwesomeJRFD » March 30th, 2013, 11:09 pm

I just checked, and it seems the boxes on the ends are bigger than the rest, so even if I move the circles, they still look offset. I can't really fix that without throwing everything out of proportion.
Image
User avatar
AwesomeJRFD
Honorary Member

 
Posts: 836
Joined: November 11th, 2010, 2:06 pm
Location: Sixteenth Dimension: Hyperspace

Runouw Votes Winner
Best Thread (An Explanation of Triggers) in Runouw Votes Summer 2013

Thumbs Up given: 50 times
Thumbs Up received: 38 times

Re: Runouw Texturepack

Postby Zunar » March 30th, 2013, 11:21 pm

Okay then. Thanks for checking anyway. If you need some ideas for anything else, let me know.
User avatar
Zunar
Honorary Member

 
Posts: 1838
Joined: August 1st, 2009, 4:50 pm
Location: In the shadows, where you'll never find me.

Thumbs Up given: 14 times
Thumbs Up received: 51 times

Re: Runouw Texturepack

Postby AwesomeJRFD » March 30th, 2013, 11:26 pm

Any ideas for wood/leaves would be great. For some reason, I just can't get them to line up.
Image
User avatar
AwesomeJRFD
Honorary Member

 
Posts: 836
Joined: November 11th, 2010, 2:06 pm
Location: Sixteenth Dimension: Hyperspace

Runouw Votes Winner
Best Thread (An Explanation of Triggers) in Runouw Votes Summer 2013

Thumbs Up given: 50 times
Thumbs Up received: 38 times

PreviousNext

Return to Minecraft