Every Proven Glitch and Idea for this Known to Man.

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Re: Every Proven Glitch and Idea for this Known to Man.

Postby CedarBranch » May 17th, 2013, 5:37 am

1018peter wrote:
Triple J wrote:Here's 1 idea for now:
The "Magic Cauldron."

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I'll admit that I may have over-exaggerated its significance a bit too much—me being in too much of a good mood at the time—but Yurimaster's discovery can definitely help introduce many new, big things!

That cauldron trick is nice,can you make it both way accessible?
With that I possibly able to make a nice level involves portals.

Sort of...

...Using a Moving Block instead—to go back—would damage you, but that'd probably be the only solution...
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby ~Yuri » May 17th, 2013, 6:09 am

KABOOM wrote:That's a pretty well-known idea, actually. Also, you don't have to put in "999999999" for the "on wait" time when you can just put "-1" to have it stay on forever.


I put "infinity" but in the code apears "999999999"...
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby KABOOM » May 17th, 2013, 2:32 pm

Well then, put "-1" instead.
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Dtroid » May 17th, 2013, 11:44 pm

I found something. When you put words in the code of a level,load it,the level really distorts and is different from the original code.

I used yurimaster09's red tile trick to make this by just inserting a few words in the code:
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50x30~4K*10*turn0{6u9d*2*4K*10*9d*10*9f0*7*9d*2*4K*10*distorsu9d*10*9f0*7*9d*2*4K*2*3v3u8<8=4K*2*9d*10*9f0*7*9d*2*4K*2*3v*4*8<8=4K*2*9d*10*9f06u9d*2*4K*2*3v*4*8<8=4K*2*9d*10*9f0*7*9d*2*coin1u3v*4*8<8=4K9d*10*9f0*7*4K9d4K*2*3v*4*8<8=4K*2*9d*10*9f0*7*4K9d4K*2*3v*4*8<8=4K*2*9d*10*9f0*7*9d*2*4K*10*9d*10*9f0*7*9d*2*4K*10*9d0{6u9d*2*4K*10*9d0{6u9d*22*9f0*7*9d*22*9f0*7*9d*1082*~1,34,832,0,0,Right|8,192,504,180,2,70,0,2|45,192,864,90,0.1,70,999999999999,92,0,0,0|73,111,862,%20The%20red%20tile%2E%2E%2E%0DIs%20evil%2E%2E%2E~11~11~Pain%20test
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby JSlayerXero » June 3rd, 2013, 12:52 pm

That's not exactly a new thing. When the game reads tiles, it reads them using up to two characters at a time. The asterisk is used to show a tile is used multiple times. Tiles are labeled from top to bottom, then left to right. Adding a word into the code where the tile code is located will cause the game to either read garbage/undefined tiles or certain existing ones. However, due to the way the code is order, permanent distortion is possible. I actually attempted to insert undefined tiles into Hall of the Editor, but accidentally shift all the tiles past a certain point upwards, thus distorting it instead. Given the context though, that actually worked for the better.
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby CedarBranch » June 13th, 2013, 3:17 pm

I don't know. Correct me if it doesn't really work, but I think that this could possibly be the cure for coins being noncollectable: in the level code, make sure that all stray Coin sprites are before all Enemies, meaning that this glitch may not occur in levels with no stray coins.

EDIT: HOLY ♥♥♥♥' CRAP OF A CRAPLOAD. I THINK IT WORKS. :wtf:

EDIT2: Actually, hold it. I'm getting there, it seems. Right now, I'm experimenting with a Goomba that is still having the problem. I'll focus sharply, and hopefully I'll end up being the first one who figures out a surefire solution to this. :3

EDIT3: Never mind... I'll just leave this alone. But at least it does appear to have something to do with the ordering in the level codes.
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby KABOOM » June 14th, 2013, 6:32 am

I tried your solution on a level. Not only does it seem to have worked, it also seems to have not messed up the layering. More later.
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby Dtroid » June 15th, 2013, 11:49 pm

I think I found a new trick to make the shine sprite blue. Is this a well-known trick,or not?

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Re: Every Proven Glitch and Idea for this Known to Man.

Postby CedarBranch » June 26th, 2013, 7:29 am

Triple J wrote:I don't know. Correct me if it doesn't really work, but I think that this could possibly be the cure for coins being noncollectable: in the level code, make sure that all stray Coin sprites are before all Enemies, meaning that this glitch may not occur in levels with no stray coins.



UPDATE!
I just stumbled upon another factor which may be causing the glitch: the Level Transitions.


This is an actual level I'm working on at the moment, but I'll throw in what I've got AS LIVING EVIDENCE:
(As you'll see, all coins in the first transition are always collectible. In the second transition, some coins are SOMETIMES collectible, but others NEVER or ALWAYS.)
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388x322~0*134*5K54*18*0*303*5M5O54*17*0*304*5254*17*0*303*335254*5*5[5A5C54*9*0*301*2U2Y*2*5254*5*5V05;5E5G54*7*0*301*2V2Z*2*5254*5*5V0*2*5?5A5C54*6*0*304*5254*4*5Y5W0*4*5254*6*0*304*5254*4*5V0*5*5;5A*6*0*297*5<5@5^0*3*5P5R54*4*5Z5X0*302*5>5@*5*5H5Y5W0*3*5J54*6*5Z5X0*3*5:5@*2*5X0*294*5H54*5*5Y5W0*4*5K54*7*5V0*3*5254*2*5Z5X0*292*5L5N54*3*5Y5A5W0*5*5M5O54*3*5[5A*2*5W0*3*5254*3*5Z5X0*291*535554*3*5V0*3*585X0*3*595E5G545Z5X0*3*5<5@5B54*4*5Z5X0*290*5Q5S54*3*5V0*2*5L5N5V0*4*535554*2*5V0*3*535554*6*5Z0*291*5254*3*5V0*2*5M5O5V0*4*5H54*3*5\5@*3*5D5F54*7*0*291*5254*3*5V0*3*595W0*3*5L5N54*16*0*291*5254*3*5V0*8*5H54*17*0*290*5P5R54*3*5\5@*2*5^0*5*5K54*17*0*290*535554*6*5V0*5*535554*16*0*290*5Q5S54*6*5V0*5*5J54*10*5[5A*2*5E5G54*2*0*291*5254*6*5V0*4*5L5N54*10*5V0*2*5=5A*3*0*291*5;5A*6*5W0*4*5?5A*8*5C54*2*5Z5X0*317*5254*3*5V0*317*5254*3*5V0*317*5254*3*5V0*317*5254*3*5\5^0*287*5k6=680*18*5:5@*7*5B54*4*5\5@*4*0*281*6D6C5m5f645w6C0*16*5254*17*0*280*5s5f*7*6F0*14*325254*17*0*280*5e5f*7*6E0*15*5K54*5*5[5A5I5[5A5C54*6*0*280*5q5f*2*6?6B5v*2*6A0*16*5=5E5G54*2*5[5W05?5W05I54*6*0*280*5p5f*2*610*19*5<5@5D5F54*2*5\5X0*4*535554*5*0*280*5e5f*2*610*19*5Q5S54*4*5[5W0*4*535554*5*0*280*5m5f*2*610*20*595A5C54*2*5Z5X0*3*5>5D5F54*5*0*278*6D5w5d5f*2*6@6D5w5{06D6C0*16*5254*2*5Y5]0*3*535554*6*0*278*6B5v655f*5*646>5f*2*6F0*15*5254*2*5\5@5X0*2*535554*6*0*280*5r5f*9*6E0*15*5254*4*5V585@5D5F54*5*5Y0*281*6B5v65635v6<6;5v6A0*15*5L5N54*4*5\5B54*4*5[5A*3*5W0*283*5e620*20*535554*10*5V0*287*695z0*20*5J54*11*5V0*309*5254*11*5V0*309*595A*6*5C54*2*5[5A5W0*316*52545Y5]0*299*5<5X0*17*52545\5@5X0*297*5:5H5\5@*3*5^0*13*5254*3*5\5@*2*5X0*293*5L5N54*5*5V0*13*5254*6*5Z5X0*292*5J54*6*5\5X0*4*5>5@*7*5B54*7*5Z5X0*291*5254*7*5V0*4*535554*15*5Z0*291*5254*7*5V0*4*535554*16*0*291*5254*7*5V0*4*535554*16*0*291*5254*7*5V0*4*535554*16*0*291*5254*7*5V0*4*535554*16*0*291*5254*7*5V0*4*535554*16*0*291*5254*7*5V0*4*535554*16*0*291*5254*7*5V0*4*535554*16*0*291*5254*7*5V0*4*535554*16*0*291*5254*7*5V0*4*535554*16*0*291*5254*7*5Z5X0*3*5M5O54*16*0*290*5<5254*8*5V0*4*5254*16*0*288*5<5@5H5254*8*5V0*4*5254*16*0*288*535552*2*54*8*5V0*4*5K54*5*0*299*5=5A52*2*54*8*5V0*4*5=5C54*4*0*301*595I54*8*5V0*4*5L5N54*4*0*302*535554*3*5Y5E5G545V0*4*3n3m5C54*3*0*302*535554*2*5Y5W5M5O5Y5]0*4*3n3o5254*3*0*302*5Q5S54*2*5V0*2*595]0*5*3n3o5254*3*0*303*5;5E5G5\5X0*10*5I54*3*0*304*5=5A*2*5W0*10*5J54*3*0*315*585X05254*3*0*314*5P5R5\5@5B54*3*0*314*5M5O54*6*0*315*5;5A5E5G54*3*0*317*5M5O54*3*0*317*5P5R54*3*0*317*5J54*4*0*314*585@*2*5254*4*0*314*595C545254*4*0*314*5L5N5[5254*4*0*313*5<5D5F5Z5B54*4*0*313*5?5K54*7*0*314*5=5A*2*5C54*4*0*317*5254*4*0*317*5254*4*0*299*5<5@5X0*14*5L5N54*4*0*299*53555V0*14*5H54*5*0*299*5H545V0*4*5<5@*2*5^0*6*5254*5*0*298*5L5N545V0*4*5355545V0*6*5254*5*0*298*5H54*2*5V0*4*5355545V:o*6*5254*5*0*297*5L5N54*2*5Z5^0*3*5J54*2*5Z5T5X0*307*5J54*4*5V0*2*355254*4*5V0*306*5L5N54*4*5\5@*3*5B54*2*5Y5U5W0*306*5H54*12*5V0*308*52545[5C54*9*5V0*308*52545\5B54*9*5\5^0*307*595A*2*5C54*10*5V0*310*5254*10*5V0*310*5254*10*5V0*310*595A*2*5C54*7*5Z5X0*312*5254*8*5V0*312*5254*7*5Y5W0*312*5254*7*5V0*312*5P5R54*7*5\5X0*311*5H54*9*5\5T5^0*309*5I54*11*5V0*309*535554*10*5V0*306*5<5:5@5D5F54*10*5V0*305*5<5D5B54*13*5V0*305*5Q5S54*13*5[5]0*306*5254*13*5V0*307*5254*13*5V0*307*5254*13*5V0*307*5254*13*5V0*307*5254*13*5V0*307*5254*13*5V0*307*5254*13*5V0*307*5254*13*5V0*307*5254*13*5V0*307*5254*13*5V0*306*5L5N54*13*5V0*306*535554*13*5V0*306*5M5O54*13*5Z5X0*306*5254*14*5V0*291*:o*15*5254*14*5V0*85518*~1,128,4200,0,0,Right|42,416,4208,1,180|102,432,4090,1,10|107,464,3832,1,0|106,600,3856,1,0|108,544,3792,0,0|110,392,3808,1,0|110,312,3824,1,0|116,224,3936,1,355|117,240,3976,1,355|118,264,4040,0,355|104,308,4224,0,5|101,512,4264,1,0|102,400,4312,0,0|105,44,4272,1,0|40,736,4512,416,4240|27,736,4560|26,736,4560|77,512,4032|2,264,3920|2,264,3936|2,264,3952|2,264,3968|2,264,3984|2,264,4000|2,264,4016|2,264,4032|2,264,4048|2,264,4064|43,1664,4329|40,1376,4512,416,4240|27,1376,4560|26,1376,4560|111,1096,4292,1,0|113,1152,4176,1,0|115,1160,4208,1,0|115,1176,4244,0,315|114,1182,4288,1,0|115,1174,4314,0,0|115,1159,4350,1,45|109,848,4240,1,0|101,986,4247,1,0|104,1280,4282,1,0|102,1472,4278,1,0|38,936,4320,0,64,40|2,1296,4048|2,1312,4072|2,1296,4088|104,672,4124,0,120|6,464,1584|33,408,1648,1,0|33,520,1648,0,0|20,1120,3808|21,896,3744|82,464,3856|111,1480,3816,1,355|111,1440,3824,1,345|111,1408,3840,1,330|111,1384,3864,1,310|111,1368,3888,1,285|111,1526,3814,1,0|116,1404,3944,0,300|116,1388,3960,0,320|71,1420,4108,Left,290,0,355,177.5,3,1|71,1438,4114,Right,110,0,355,177.5,3,1|26,416,4160|27,416,4160|11,2088,4342|10,2152,4324|10,2136,4324|10,2120,4324|11,2416,4146|10,2400,4152|11,2440,4080|11,2344,4064|11,2328,4056|11,2312,4048|10,2456,4078|11,2472,4064|11,2488,4056|11,2520,4040|10,2632,3800|11,2384,4146|10,2296,4046|11,2280,3992|11,2264,3984|11,2360,3896|11,2376,3896|11,2440,3896|11,2456,3896|11,2520,3896|11,2536,3896|10,2536,4046|10,2552,4046|11,2568,4040|11,2584,4032|11,2600,4032|11,2616,4032|43,3584,3702|106,1856,4304,1,0|106,2032,4320,1,0|108,1968,4276,1,0|123,2160,4376,0,0|109,2344,4304,1,350|112,2560,4312,1,80|110,2456,4224,1,0|101,2754,3992,1,0|105,2688,3872,0,185|111,2826,3656,0,0|112,2740,3740,1,10|111,3048,3624,0,0|111,3048,3752,1,180|115,3072,3688,1,270|114,3096,3652,0,20|114,3112,3603,1,10|113,3116,3562,0,10|114,3100,3712,0,320|115,3128,3749,0,300|114,3144,3790,1,350|114,3146,3843,0,0|114,3151,3897,1,355|73,204,4292,%0D%0D%0D%0D%3Cb%3E%3Cfont%20face%3D%22Comic%20Sans%20MS%22%3E%3Cfont%20size%3D%2221%22%3EMushroom%2DGap%20Grove%3C%2Ffont%3E%3C%2Ffont%3E%3C%2Fb%3E%0D%3Cfont%20size%3D%2213%22%3EMiles%20away%3A%20None%20of%20your%20concern%3C%2Ffont%3E|103,2056,4064,1,35|104,2016,3852,1,0|110,1808,3824,1,10|111,1952,3776,1,0|109,3304,3840,1,355|124,904,3504,1,0|127,1016,3500,0,0|128,1220,3564,1,10|126,1008,3648,0,200|123,816,3624,0,340|2,2184,4344|2,2184,4360|2,2184,4376|4,2032,4056|77,1180,3680|2,952,3656|2,968,3648|2,1064,3656|2,1048,3648|2,2264,4360|2,2376,4344|2,2132,3680|2,2120,3680|2,2144,3680|2,2156,3680|2,2168,3680|2,2272,3616|2,2284,3616|2,2296,3616|2,2308,3616|2,2320,3616|2,2464,3608|2,2464,3592|2,2464,3576|2,2464,3560|2,2464,3544|4,2464,3528|77,2320,3472|9,2252,4276,0,0,0,0,0,0,Right,none,0.5,24,22,Left,0,0,1|71,2944,3768,Right,0,7.25,45,10,NaN,0|51,648,4264,1|53,512,4288,1|51,2544,4032,1|51,2016,4328,1|57,2008,4248,0|59,2176,4376,0|57,2136,4264,1|53,2376,4344,1|51,1904,3784,1|52,1016,3520,1|55,2820,3680,1|51,2808,3724,1|53,3264,3836,1|70,3096,3864,1|70,3096,3864,1|70,3336,3848,0|70,3336,3848,0|63,960,4320,1|59,1136,4344,1|60,1204,4328,0|55,984,4192,1|55,984,4160,1|57,1216,4224,1|57,1400,4200,1|55,2504,3808,1|55,2400,3800,1|53,3120,3868,1~2~1~To%20the%20Grove


This level is far from finished, as you can see, but I want to use this WIP to show that I have proof that - somehow - Level Transitions could potentially be taking part in this glitch's occurrences.


EDIT: Oh... my... GOD.

I think I've nailed it!

Compare/contrast these two codes:
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:awe:
Triple J here!
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Dream Address: 4400-3141-4504
Mayor: Triple J
Town Name: Quattom



My Super Mario Maker levels: viewtopic.php?f=77&t=46621&p=344256#p344256

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Brand-new Bomberman 64: The Second Attack Gameshark Codes!
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CedarBranch
Impulsive & ambitious

 
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Re: Every Proven Glitch and Idea for this Known to Man.

Postby ~Yuri » June 26th, 2013, 12:55 pm

Coloured shine Sprite:

Code: Select all
50x30~0*28*52540*28*52540*28*52540*28*52540*28*52540*2*8H8F8C0*23*52540*2*8A8@8B0*22*5:5B540*26*5:5B54*2*0*2*8F*2*8C0*20*5:5B54*3*0*4*8@0*19*5:5B54*4*0*24*5254*4*560*2*8F*3*0*19*5254*4*560*2*8D0*21*595A*3*5C560*2*8@8G*2*0*14*5:5@*8*5B560*2*8@0*16*5I56*10*0*19*5M5O56*9*0*2*8H8F8C0*15*5I56*9*0*2*8A08@0*15*5M5O56*8*0*21*5I56*8*0*2*8G*3*0*16*5M5O56*7*0*3*8A0*18*5I56*7*0*2*8F*3*0*17*5M5O56*6*0*23*5I56*6*0*23*5M5O56*5*0*24*5I56*5*0*24*5M5O56*4*0*25*5I56*4*0*25*5M5O56*3*0*26*5I56*3*0*26*5M5O56*2*0*27*5I56*2*0*27*5M5O560*28*5I560*28*5M5O0*29*5I0*29*5M0*420*~1,64,832,0,0,Right|6,384,800|81,384,845,30~1~1~Coloured%20shine%20sprite
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credits to Nan for this amazing gif ^-^
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Awesome sig made by MessengerOfDreams, way back in 2013. She's awesome <3
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Amazing sigbar made by FrozenFire!
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Great sig made by Raiyuuni!

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Made by Konradix! ^-^ (clickable!)
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~Yuri
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