-KT wrote:1. You don't sound like Buff. He's way more unique than you might think. : P
2. Do you remember the Contest theme suggestions topic for SM63?
Most of the mentioned things won't ever occur in an official LDC. But doing algorythm problem solving as a mini LDC, I'd probably join it. It's always depending wether a mentioned option is useful for the normal LDC's the smaller versions or simply never because it's just too specific and might only appear in a random portal level.
3. I wouldn't always go for simple themes. As for the beginning it had be a good choice to do so. But always simple will get boring. Trust me there.
4. As theme Shadow and Light, aka no use of colours. Except the bg, and some of the interactive items you are not able to change the colour of right now and shouldn't be anyway. tbh
1-Oh, I was reffering on how he was always picking on the storytelling and such. I do think it is unique. I am just saying it in the way that he always went againts the idea in many ways and defended it.
2-I never mentioned which kind of stuff should not be said, I was just telling my opinions on what I would not think should make it to an LDC. A mini LDC? Oh sure, no probs. I am afraid that Algorithms solving is not my type of level, but well, anything goes I guess. My point there was mainly on the first LDCs where we really want people to partipicate and activate the game. Or at least that is what the retarded me thinks.
3-Well, I agree to a point. Going simple all the time is boring, no doubt about that, but sometimes being simple in terms of expirience is better. What I mean is that you can chose for example Dreams, Story, Doomsday, etc. Those are not simple themes. But you do not need a large amount of expirience to make it. I mean, sure you need more to make those more than a Jungle, but it is still doable for newcommers. Now, something that requires a big amount of triggers and mathematicals equations is quite different. It requires time to get used to and such. Again, I like "Game Tribute" because I can see a great trigerless level being made with that theme, even if it is not precisely "simple" as a theme. Sorry if I did not made myself clear.
4- I like it, though I would like more freedom there. It is a bit too restrictive to me from an artistic point of view, but still sounds like a very cool idea (how about something more like "Contrast"?).